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Everything posted by ultrasquid
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.DAE format uses the Collada import/export filter. I\'ve heard there\'d been problems with it in Blender but it has been improved in the latest version. There are scads of tutorials online about modeling and texturing, but it is still a challenging program.
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[v1.2.1] Noyuz Spacecraft - New panels available!
ultrasquid replied to Xemit's topic in KSP1 Mod Releases
You realize this is a breakthrough in KSP mod development, don\'t you? -
A well known bug in the game engine. It expects texture maps to be 32 bit PNGs (RGB+Alpha). The red tint is the effect of a 24 bit PNG without an Alpha channel. You have to open the texture file in your favorite image editor and save it with an empty Alpha channel.
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You can reinforce wobbly joints with struts spanning to the parts on either side of the problem decoupler. I\'ve never seen them not break away when the decoupler was activated, and the resulting rocket is much less flaccid..
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There can never be too many parts! I like being able to take a nap while waiting for the game to load.
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Thank you muchly for your fine assortment of parts. Many are unique, available nowhere else; and those that aren\'t are the best of their breed. This is definitely among the top 5 most useful parts packs and I recommend them to anyone. I stuck a signal flare on the capsule on the flying saucer, and the flare was enough to kick the disc off the ground. Was a bit bright though. (jk) I think engine flames can have different colors. Would you be able to set up some different colored flares?
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
ultrasquid replied to Tiberion's topic in KSP1 Mod Releases
I like the orange tanks, but I don\'t see why there can\'t be both. I\'d say the orange would indicate the tank is insulated (as it already says on the description of at least one orange tank) with a foam coating, and therefore has more thermal and impact resistance at the expense of slightly higher weight and less capacity than a comparably sized white tank. -
I\'ve been playing with KSP for a few weeks now and I\'m totally addicted. I\'ll probably drop in a comment from time to time, and I might even build a few mod parts once I figure out Blender. Cheers! 8)