Kirondoll
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Everything posted by Kirondoll
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Hello, How is the status of this mod, stills active or got abandoned?
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Do you think to make the LUS too (Large Upper Stage)? http://www.nasaspaceflight.com/2013/11/sls-us-proposals-increasing-payload-destination-options/
- 625 replies
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No news about the capsule?
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Kirondoll replied to Nertea's topic in KSP1 Mod Releases
Good thinking, 2x parts would be too small. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kirondoll replied to K.Yeon's topic in KSP1 Mod Releases
May I suggest you to add the deadly reentry support to the spaceplane parts? -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Kirondoll replied to nli2work's topic in KSP1 Mod Releases
Hi nli2work, May I suggest you to add the deadly reentry configs to your mod? -
Hello, I downloaded and installed the new version, and one of the fairing bases seems missing the texture.
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[1.1.x] Space Shuttle Engines (2016-07-03)
Kirondoll replied to sarbian's topic in KSP1 Mod Releases
Bad news, without this mod make a decent looking shuttle will be impossible. -
Hi Beale. In your lastest update you included into the zip an engine "CASTOR resitojet". Mistake or you planned it? (BTW it looks like a part from RLA stockalike)
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- totm march 2020
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Hi Beale, This link is for the Excalibur-Almaz flickr gallery maybe you would find some interesting material inside for your mod https://www.flickr.com/photos/excaliburalmaz/
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- totm march 2020
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Kirondoll replied to nli2work's topic in KSP1 Mod Releases
Hi nli2work, Your plane mod is really amazing. I started a new project named "Propellers in Space" This is a preliminary result of my studies: The shuttle/plane works stock aerodynamics with DRE installed (from LKO with a shallow reentry path) -
IVAs are great, I just hope that the new b9 will be more wise on textures and parts.
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The Alnair is missing the heatshield. @PART[Alnair_Crew_A]:NEEDS[DeadlyReentry] { @maxTemp = 1700 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 ablative = AblativeShielding loss { key = 650 0 0 0 key = 1000 64 0 0 key = 3000 80 0 0 } dissipation { key = 300 0 0 0 key = 500 180 0 0 } } RESOURCE { name = AblativeShielding amount = 900 maxAmount = 900 } }
- 22,571 replies
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- totm march 2020
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I just want to share some unusual uses of Tantares parts.
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- totm march 2020
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I tried this mod yesterday, both the taurus and sdhi extension parts works. Thank you for your work.
- 625 replies
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Hi Blackheart, Just for information,do you plan to update this mod to 0.24 or not?
- 625 replies
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[1.1.x] Space Shuttle Engines (2016-07-03)
Kirondoll replied to sarbian's topic in KSP1 Mod Releases
Hi dtobi, IMHO I spotted few errors into the tech tree, There is 3 fuel valves: default on , default off and a not defined one (the Schrödinger's valve?) 3,75 fuel tanks are unlocked by "Composites" and the 2,5 by "Very heavy rocketry" also is strange the 1,875 tanks are unlocked by "Heavier Rocketry". Engines placement is also strange X2 in "heavy rocketry" , nothing in "heavier rocketry" , then all the engines (but the small ones) in "Very heavy rocketry". -
Hi Porkjet, I suggest you to don't do it B9 mk2 parts are not compatible with yours,