Kirondoll
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Everything posted by Kirondoll
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Dyna Soar inspired orbital crew transfer vehicle.
Kirondoll replied to Kirondoll's topic in KSP1 The Spacecraft Exchange
As i said.. Dyna Soar MK6 Now with a cargo bay... -
Dyna Soar inspired orbital crew transfer vehicle.
Kirondoll replied to Kirondoll's topic in KSP1 The Spacecraft Exchange
I'm working on a improved version will post it later. -
The use of personal insults will not change the state of your add-on, it just paints you as a jerk.
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Hard to set up , a lot of obscure functions , it keeps using all the ship engines even when set on manual. I tried it on a spaceplane with vertical landing engines the mod drives it as a rocket stalling it every time. The old simple version was far more user friendly.
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Kirondoll replied to SuicidalInsanity's topic in KSP1 Mod Development
Hello. I have a request. Would be possible add to the mk3 expansion a version of the Coxswain OSM without the rcs? ( for buran like craft and small orbiters that needs only 1 osm engine) Thank you for your time.- 861 replies
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SSTOs! Post your pictures here~
Kirondoll replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Athena cargo ssto -
If you can remove the black spot in the middle would be great.
- 71 replies
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- stockalike
- parts
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Hello your tanks and rcs are very interesting. Suggestion, if you will add engines and pods start with 1,875 ones. Tanks would look better with domes, like the ones from Color Coded Canisters (by NecroBones).
- 71 replies
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- stockalike
- parts
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Kirondoll replied to Ven's topic in KSP1 Mod Development
I have the same problem installing Nertea's Cryogenic Engines that uses Interstellar Fuel Switch to handle the LH2 without adding new tanks. -
[1.1.x] Space Shuttle Engines (2016-07-03)
Kirondoll replied to sarbian's topic in KSP1 Mod Releases
Thank you for your work. Here some picture of my new shuttle (1.0.2 with nuFAR) -
[1.1.x] Space Shuttle Engines (2016-07-03)
Kirondoll replied to sarbian's topic in KSP1 Mod Releases
Sorry to bother you but this addon comes with several bugs. Linear Aerospike engine , do not generate any thrust. Nodes on "Radial Engine for 1m Engine" and ""Radial Engine mount for dwarf Engines" are broken. The placement of the engines and the the tanks on the tech tree seems random. Costs of the tanks are not balanced compared to stock. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kirondoll replied to ferram4's topic in KSP1 Mod Releases
Hello. I'm building a shuttle and the CoL is moving around when i select a different root part. (i have screenshoots but for some obscure reason the IMGUR tag is not working)- 14,073 replies
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- aerodynamics
- ferram aerospace research
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PSA: Solar panels now useless past Dres (as it should be)
Kirondoll replied to a2soup's topic in KSP1 Discussion
You do math but you lack of comprension , what you do is not what everyone must do , you can spend a week doing math to launch a single rocket , i can assure you that is not what most of the players do. -
PSA: Solar panels now useless past Dres (as it should be)
Kirondoll replied to a2soup's topic in KSP1 Discussion
First "Tears" is something that belongs to EvE online forums , maybe you can go back to "spaze ship iz zerius buzinezzz 111!!!!" game. You questions are funny and shows that you don't play this game , before the 1.0 to land on duna you needed to use retrorockets even if you was packing parachutes , now you need only a couple of parachutes. (and you can also aerobrake without the fear to crash into a mountain). Your second question is a no choice because if play stock , every mission past duna will use RTG. - - - Updated - - - And a truck full of WHO CARES? now we are supposed to do math about a game with green dwarfs that loves rockets and explosions? -
How many men visited mars? and venus? how many on jove moons? or just in orbit around jove? Stop to use the IRL when you talk about a game that is minecraft in space.
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PSA: Solar panels now useless past Dres (as it should be)
Kirondoll replied to a2soup's topic in KSP1 Discussion
Squad nerfs everything,people sticks RTG on crafts and call it challenge. How transform a creative game into a wannabe fail simulation. Maybe you can go back to orbiter if you are so worried about realism. -
"As far I can tell IRL Humans haven't made to Mars, Mars is hard to reach Just be like me and go only to LKO, Currentrly working on a CTS capsule" If you wanna play the "IRL card" play it on everything.
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my post was about aerodynamics and reentry heat.
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Great mod. just keep it updated for the 1.0.