TronX33
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KSP2 Release Notes
Everything posted by TronX33
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TronX33 replied to BahamutoD's topic in KSP1 Mod Development
Well, that's the design for the missiles for the F-22, so it's a pretty good idea, especially if you want to build something sleek and stealthy -
Never mind, I got TAC, and it definitely adds a sense of realism. Maybe this could be implemented into the stock game as a hard mode? I'm probably being a blind idiot, but what module makes patchkits and repairkits? I think I looked through all of the modules, but none say that the output is that, and nearly all need those to function. Any help?
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me too, has anyone found the problem?
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[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
TronX33 replied to BahamutoD's topic in KSP1 Mod Releases
Well here's one, not sure if you already decided that was bad. http://forum.kerbalspaceprogram.com/threads/69212 -
Finally... 64-bit... no more RAM crashes.... WOOOOOOOHOOOOOOOOOO!!!!!!!!!1
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How do you install the dome thingamajiggy? it is a .7zip (well actually says .7z) Do get a file opener and open it? or do I do something else? Please help.
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So, I'm going to start a thread where people tell about the most glorious moment they've had in KSP. I'm going to start it off by saying that for me, it was when I first docked. I was so happy! Proving to myself that I can dock, I going to launch a a manned mission to the moon. Hope it goes well. *laughs nervously*
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What should be worked on after .24?
TronX33 replied to skyace65's topic in KSP1 Suggestions & Development Discussion
In response to fishing... BOATS! WE NEED BOATS!