Aerindel
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Everything posted by Aerindel
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Aerindel replied to KillAshley's topic in KSP1 Mod Releases
Sadly, that arrangement is physically impossible in a real solar system. All satellites of satellites are in inherently unstable orbits. You could do it in KSP I imagine but would seriously break the idea of realism. I would honestly love it if the KSC was located on an alien world and Kerbin was a moon somewhere else. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Aerindel replied to KillAshley's topic in KSP1 Mod Releases
Just want to say, Keep up the good work! As someone who has put a ton of hours into vanilla KSP New horizons is the only thing that makes the game feel fresh. Unfortunately the last version kept having game breaking bugs so eventually I gave up but it was just to wait for the next versions. Playing new horizons is like going back in time to when I first started Kerbal and the excitement of dropping into orbit around a new planet with a mothership and landers, not sure if the landers will work on this world, not sure if the mothership will be able to break orbit...but excited to find out. -
I use six of them powered by eight reactors. Gives my 25K delta V and .25 G thrust, which is enough that I can land the mother ship on most moons with the main engines. Granted, If I set down at more than about 1m/s The ship spectacular falls apart and turns into many hydrogen balls rolling down hill. I must say, I really love NFT. Instead of building ships around fuel,you build them around power and heat. The biggest challenge I've had so far is finding places to mount all the radiator fins that I need for that many reactors.
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So I've finally decided that I'm burnt out on vanilla KSP and decided that I want to take the next technological step so I've just installed all the Near Future mods. I'm having a blast and just for the heck of it I landed my 25k DV ship on the Mun, which made me realize that its totally possible to make a mega mining ship that can go anywhere in the system. But...one problem...I can't seem to figure out how to mine hydrogen. I thought there would be a way to do it in Karbonite as that seems to be a complementary mod to Near future technologies but it seems there is no way to do this, and at least so far I haven't found the right mod by searching. So friends, whats the answer? What is the right mod for mining hydrogen to fuel up those glorious golden sphere tanks? EDIT: Well, duh. I assumed the stock ISRU wouldn't cut it since there is no stock use of hydrogen, but while attempting to learn how to mod it myself I saw that it does. Okay...enough internet for me, back into my hole.
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What we should be angry about is that they never finished it for PC.
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Well, now it all makes sense. No wonder 1.0 was so rushed and broken. Sad sad day... And for background, this is someone who hates PC gaming and owns a PS4, literally the only game I have for my computer is KSP, any other game I would rather play on a console...but not kerbal...I feel sick, its like someone just stuck a knife into the quivering half dead body of Jeb.
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Just saw the latest movie for the second time today, came home so excited I wanted to go right out to my shop and get to work on my dune buggy but it was dark and cold so instead I stayed inside and built a version of the soon to be icon "war rig" from Fury Road. The hardest part was getting the three sections joined together with claws without the game crashing but I finally did it.
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SAS makes the craft shake
Aerindel replied to Sokar408's topic in KSP1 Gameplay Questions and Tutorials
Yep. Its been this way ever since 1.0 Reducing engine gimbal to 30% seem to help. It also helps to only use SAS to hold a heading and not actually use any of the other features like prograde tracking. Just item 10057 that was broken in 1.0. -
Probably this. Their QA system for 1.0 seems virtually none existent.
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In praise of the new aerodynamics and rocket flipping
Aerindel replied to Superfluous J's topic in KSP1 Discussion
The 1.02 areo is one of the few things I'm actually happy about since 1.0. Rockets have never been this easy to fly before. -
Yes. We need to have it every single day until its fixed. Never forget, never surrender.
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What are you talking about? in 1.0 re-entry was even easier than in previous versions. Parachutes where indestructible and instantly slowed you from any speed before heating could ever be an issue. I agree that re-entry heating is utterly broken but it wasn't any better in 1.0 either.
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Depends on how you do it. I'm fine with it if its just making things fit a little better or connect at angles the came normally wouldn't allow, ie problems that real rockets don't have because parts can be made any shape and they have more than one kind of connector.
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I really don't understand the rocket flipping problem. Even my ridiculous monstrosity rockets don't flip. Can you post a pict of what your having trouble with?
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Issues with sub-orbital lifters disintegrating.
Aerindel replied to Joseph's topic in KSP1 Discussion
Add a probe core to your lifter section and then switch to it after you separate, see what the destruction log tells you after it blows up. -
MK3 tanks all the way. And if you mount the engines in a sensible way you will run out of full before you overheat. LV-Ns are still the most important engine in the game.
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I want a game that simulates the Kerbal space program. This means that it must have strict internal consistency but not necessarily realism with the outside world. Right now it has neither. I also want a story of some kind. Something like an alien artifact near the KSP that gives the location of one on the Mun, which leads to one on Minmus...and so on until you find some cave on Laythe with an alien starship inside with anti-gravity drive that you can get in and fly as an endgame reward. I like sandbox games but I absolutely think they should all have some kind of story and some kind of ultimate in game goal. Even minecraft had this.
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Yep, my interplanetary ships usually run about .2, .5 is great.
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Tri-coupler - the point?
Aerindel replied to CorBlimey's topic in KSP1 Gameplay Questions and Tutorials
LV-Ns -
Runs pretty good on my mid 2012 13" Mac Pro. I imagine anything current that you buy will do better.
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What's your refinery style: orbital or surface?
Aerindel replied to ShadowZone's topic in KSP1 Discussion
Real life ISRU from mars atmospheric gas is pretty practical as well and a lot easier than mining ice from a moon. -
Because the better you get, the easier it gets, but that makes you try something harder, which makes you want to get good at that new thing so that its easy again...which sticks you in an endless cycle. Minecraft was the same way.
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What's your refinery style: orbital or surface?
Aerindel replied to ShadowZone's topic in KSP1 Discussion
Do everything on the surface and have a fuel truck with a claw for transfers. I find it much easier to land a ship and drive a truck into the side of it than to go through orbital docking every single time. -
This! this should be the universal answer when people ask why things have changed.