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peachoftree

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Everything posted by peachoftree

  1. Store download is up **WARNING VAB DESTRUCTION IMMINENT, I REPEAT VAB DESTRUCTION IMMINENT!**
  2. The only limit should be your hardware. But given the size of a modern hard drive it shouldn't be an issue at all.
  3. L.S.I Andromeda Album updated to include Gilly Mission:)
  4. yes, inside the spaceplane + zip there is a folder called ships. inside it there are craft files for the plane in the OP and a couple others.
  5. Lego Space Industries Presents: The L.S.I Centauri. Designed exclusively as a resupply craft for the L.S.I Andromeda, The Centauri carries Enough fuel to get to orbit, refuel the Andromeda and orbit with remaining fuel and rcs. It also has capacity for 6 crew, allowing you to change out the crew on the Andromeda for future missions. Click on Image for Craft File Wet Mass: 41.9t Dry Mass: 14.3t RAPIER (Rocket) Dv: 3,886 m/s Liquid Fuel: 2,313 Units Oxidizer: 2,827 Units Action Groups: Brakes: Toggle Airbrakes [*=1]Toggle RAPIER Engines [*=1]Toggle RAPIER Mode [*=1]Toggle Turbojets [*=1]Toggle Top Panels 5. Toggle Bottom Panels 9. Arm Parachutes
  6. Here is my long-range ssto: The L.S.I Andromeda click on the picture for more info and the craft file.
  7. Lego Space Industries Presents: The L.S.I Andromeda Capable of flying anywhere in the kerbol system and back*, making a VTOL landing on a low gravity mun and getting literal metric tons of science. Click on image for craft file. Wet Mass: 48.8t Dry Mass: 21.97t Nuclear Engine Dv (full): 6,068 m/s RAPIER Rocket Dv (full): 2,730 m/s Liquid Fuel: 2,412 units Oxidizer: 2,918 units Action Groups: Brakes: Toggle Airbrakes 1: Toggle RAPEIR Engines 2: Toggle RAPEIR Mode 3: Toggle Nuclear Engines 4: Toggle Top Solar Panels 5: Toggle Bottom Solar Panels 6: Decouple Payload 7: Resettable Science Reports 9: Arm Parachutes 0: Toggle Cargo bay *Refuel may be required
  8. Lego Space industries is your source for spaceplane needs! We specialize in a wide variety of half-decent looking spaceplanes for every occasion! Check out Wanderfounds excellent guide.In addition, make sure you have TAC fuel balancer set to balance all for liquid fuel and oxidizer as I only use fuel lines to see ho much delta v i have not for actual fuel pumping, so I have better looks and part counts. Also Ignore any Staging, I only use action groups. Here we go... Required mods: Spaceplane+ Procedural wings Kw rocketry Vanguard technologies ejection system B9 aerospace (Landing Gear, intakes, lights, and rcs) FAR/NEAR TAC Fuel Balancer RealChute KAS Reccomended Mods: Kerbal Engineer Rcs Balancer Editor Extensions NavUtils This Flag Pack (install by droping the images in GameData/Squad/Flags) Improved Chase Camera Raster Prop Monitor I am still honing my building skills and planes may be hard to fly. Lego Space Industries is not responsible for injury, death, or loss of funds due to using its products. Not affiliated with LEGO inc. in any way shape or form.
  9. Make sure angle snap is off. instead of seeing a hexagon in the bottom left of the screen there should be a circle, if not press c. rotate the part with wasd to get the correct orientation and your problem should be solved
  10. You know when your trying to burn out to jool or something and the intercept markers are just flying all over the place. If so this is the solution for you! Just set your timewarp to 5x and plan the maneuver node and the intercept markers will be totally stationary. P.S. this may be common knowledge but posting it anyways in case its not
  11. Just thought I would say the secret feature is destructible buildings. And it is totally amazing.
  12. has anyone landed an asteroid on kerbin and then launched it back into orbit? I was considering making a challange about this but don't know if it is possible.
  13. Are you sure you've got you self oriented around ksc? looking from the launchpad towards the vab is west. behind you is east. to the left is south and to the right is north
  14. Sorry I worded my response badley. the part I dont understand is why there are areobraking arrows on the jool-dres-duna-kerbin transfers as you still need to burn at jool to lower your orbit to kerbin.
  15. Ive seen that map before but don't know how to use it. do you add up every single value fron your destination and back because that gives me something like 7500 m/s I think thats much too high.
  16. I'm building a spaceplane to laythe and was wondering with Ferram Aerospace installed how much rocket delta v do you need from LKO (130 km) to get to laythe land on it and take off. when I am in atmosphere I will be running on air breathing power so landing is not as much of a concern. Right now I have about 6500 m/s with full tanks.
  17. When I build planes/rockets I always just tweak the control surfaces until most of the derivatives are green. I don't like doing this because it is using values without understanding them. is there a decent explanation in layman's terms that exists? (links very much appreciated)
  18. what are some good online resources for learning c#? I know a good amount about programming so anything thats a bit technical is fine by me.
  19. the editor extensions mod has a shortcut (opt+z I think) that quickly toggles part clipping. It also has a lot of extra features that are really useful.
  20. I found a way to enable middle mouse button functionality on computers that don't have a middle mouse button by mapping the middle mouse function to a key on the keyboard. link.
  21. unfortunately it will only work with pre 2006 macs because thats when apple switched for the powerpc architecture to intel and this trick only works on powerpc mac's (I tried but the file it referenced is for network configuration now) --EDIT-- I found a complete solution for Linux woot! it works by remapping an unused key to the middle mouse button Instructions (warning: if you suffer from the fear of the almighty command line I suggest you leave now) 1.) install the necessary packages using the command sudo apt-get install xev xkbset (some of them may already be present) (works in debian based distros if you have something else like yum or pacman use that instead) (the third needed package xmodmap comes with most distrobutions) 2.) type xev a small window will pop up. click on the window and without moving the mouse press the button you want to remap (it should be something that you never used, I did F4 because to use normal f-key function on my laptop you have to hold the fn key so the key I remapped was F4 without the fn key) 3.) in the terminal something like this: KeyPress event, serial 33, synthetic NO, window 0x3400001, root 0xac, subw 0x0, time 58634852, (112,61), root:(172,699), state 0x0, keycode 26 (keysym 0x65, e), same_screen YES, XLookupString gives 1 bytes: (65) "e" XmbLookupString gives 1 bytes: (65) "e" XFilterEvent returns: False will show up. take note of the number after "keycode" on the third line. this is the key code (this one is for the 'e' key) 4.) close the small window and type xmodmap -e "keycode your_keycode = Pointer_Button2" (include the quotes and replace your_keycode with the mumber you got from step 3 5.) type xkbset m into the terminal to activate the changes. 6.) using your new middle mouse button: to click just press your key normaly. to click and drag hold your button while moving the mouse 7.) profit and shower me in rep!
  22. Alright. i'll do some research into this and post my findings here. --EDIT-- I found this which might help for mac people but still searching for Ubuntu support. I feel like I'm close though. If it does say so, then I can mark this thread as answered --EDIT 2-- [REDACTED] (See edit 3) --EDIT 3-- Found complete soulution for linux see my post on next page
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