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Everything posted by xXIndestructibleEVAXx
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6/10 new, but I see you often.
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4/10 I've seen you before, but not not that much.
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It works, Sampa. There is only a warning, which you can change in the version file. The only bugs are with EVE's city lights. And if you already know this, then... oh well.
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8/10 I've seen you plenty of times.
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Starwaster! I just did a test with the Amazing Kerbal Killing G Machine (patent pending). It's basicly a Mk. 1 pod attached to Mammoth engine cluster with infinite fuel on. It pulls a steady 25.5 G's, and can excelerate to 76 km/s before overheating. I tried it with and without PR, and the kerbal was squished each time! Soooo... sorry for sending you on a wild goose chase, 'cuase it was just user error.
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Star waster, I'm sorry, I played the game afterwards and it reset the logs. I didn't realize it would do that. Sorry!
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Starwaster, I tried adding it and changing Gmin to 0, and then did the test, but nothing, not even a warning. And this is without PR.
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Two things: One, I was just about to do that, but when I checked the logs, i realised that playing the game reset the logs, so now I have nothing. Sorry two: That's exactly what I did used the kct simulation to get a capsule and booster to a 150 orbit, then boosted straight retrograde so that I was pretty much falling straight down. with PR, there was no warning, even after the capsule was flung from the booster at great speeds. Without it, I got the warning, even though there were less G's than the PR test. EDIT: Also, how do I download that link?
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Um, how should I post these logs? I know where they are, i just don't know how. EDIT: Also, I'm beginning to doubt myself now. I only pulled 16 G's for a few moments, and after more testing, it appears that kerbals are very resilient to G force.
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Starwaster, I think I might of found a bug. If I use this with persistent rotation, there is no G damage added to kerbals. I tested with and without PR, and without it, it worked fine, but with it, I could get more than 16 G's without even the warning.
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wait, what? what do you mean, what happened?
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Sun's atmosphere : what the point ?
xXIndestructibleEVAXx replied to Tatonf's topic in KSP1 Gameplay Questions and Tutorials
what are you talking about? that is the same thing. The only differenceis that earth/kerbin's atmo has oxygen. And the moons atmo is nothing like a stars atmo. the moon's is tiny and practically nonexistant. Star's are very substantial and ionized. -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
xXIndestructibleEVAXx replied to Raven.'s topic in KSP1 Mod Development
Thanks, that's what I suspected. -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
xXIndestructibleEVAXx replied to Raven.'s topic in KSP1 Mod Development
thank you for updating this! Would there be any reason for it to not work in 1.0.2? -
you aren't, plume 8 kakaka
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okay, I got it figured out. I set mun as the target, and burned normal. when my apoapsis got too high, I burned retrograde. I continued to do this until I ran out of fuel. My end inclination was 80.57 degrees. unfortunately, it appears that I misread the scanners description, so the sat's entire orbit was too high. So I terminated that one, and soon I will launch another into a lower orbit, which will save pleny of dV and allow for a better inclination. Over all, this thread has been very helpful and I have learned a lot. Thank you.
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Make a wish... and have it horribly corrupted!
xXIndestructibleEVAXx replied to vexx32's topic in Forum Games!
granted, but they are steaks from your best friend. I wish for infinite chocolate fudge poptarts.