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marce

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Everything posted by marce

  1. Today I tried to use KAS struts to improve the stability of two vessels docked via junior port. After creating the first link the vessel experienced massive phantom forces, going from a stable 120km orbit to a suborbital trajectory in less than a minute (without any running engines of course). It accelerated so fast away from my Kerbal I couldn't even catch it again. I haven't used KAS struts in a while, so I might have made a common mistake: the strut endpoints were attached to physicless cubic struts - is that a known issue? I believe to remember it worked with the old KAS?
  2. I'd say even one 500 part ship is too much for KSP But think about it this way: parts on the same ship (the same object) are applying forces to each other all the time. Parts on two different ships don't do that nearly as often (only when crashing into each other or blowing it away with an engine). So, while the interactions between two ships are limited and splitting them into two threads sounds doable, you would have to do constant thread sync if running multiple threads on one ship. And thread syncs/communications are expensive. So expensive, that multiple threads running one ship would most probably lower performance compared to a single one. In short: yes, multiple ships close together will run a little smoother, but the highest part count of any of them is still the limiting factor. So, yes, two 500 parts ships will cripple performance, while the 1000 parts ship after docking will obliterate it. However, 5 100 parts ships will most probably run faster than now. disclaimer: just applying basic programming knowledge, I have no idea what tricks and simplifications the Unity devs applied.
  3. Confirmed: Exited a capsule on the launchpad which triggered the exception spam.
  4. "Make the Ascent patch autoturn speed UI compatible with the users"
  5. I experienced some strange behavior in the new stock aero, but can’t pinpoint what it is. Somehow things don’t work the way I expect them to work sometimes. But, thanks to amazing ferram, that’s no problem at all. Installed nuFAR right away and everything flies like it should. (My point here is that I have less problems with FAR than with stock. People often think FAR is worse while it's not (for me)). My tip: just use FAR since the stock atmo isn’t so forgiving any more anyway and nuFAR is still better.
  6. Aaand I got lost in rl... sorry for the late response and thanks for your replies! As expected, changing the angle does the trick
  7. With the new heat system Sepratrons can't be used without some thinking any more. For example: decoupling 4 big and heavy boosters with Sepratrons will often result in an instant overheat and explosion of the center tank. How do you usually tackle this problem (e.g. putting the Sepratrons on slighty sideways so that the center tank is not directly in the line of fire) or am I the only one experiencing such issues?
  8. Has ever been attempted/considered to add a special category for comm sats so that they can be hidden in the tracking station list? Reason: the list becomes very cluttered after a few dozen relay sats are in flight.
  9. First, really impressive work, thanks and please continue! Second, I have to admit I didn't read through the whole thread. Sorry if reported already. Third, I only tried on Linux, and since there is some "DX11 only" warning (unsure if that's for the config tool or for scatterer itself) in the OP it may very well be OpenGL related. I'm getting such circular "lines" which rotate with Kerbin (or Kerbin rotates under them). Very visible at night, hard to see but still there during day. (Please enlarge the pictures to see them better)
  10. Sorry for being stupid and lazy, but can someone give me a simple step-by-step receipt to convert an old KASModuleGrab to <whatever the KIS equivalent is>? I just want a part to stick on the back exactly like it did before, please. I tried to follow the wiki info here, but my brain died once I got to equipBoneName, because I have no idea what this means. KIS seems to be powerful, but it is a bit too complex for simple minded me
  11. I start with the tech tree maxed out (but have to buy all new parts) and only work with funds: Active and inactive (=dead/retired) Kerbals get payed based on their level Each KSC facility has a fixed cost based on its level Each vessel in flight has a small fixed cost (ground crew in addition to the salary of the Kerbals on board) I do my own missions (no or only very few contracts) and reward myself with a bonus or penalty based on difficulty and success. Luckily I can control myself enough to keep it fun. I get a reputation based basic income (Reputation decreases over time if I don't do successful missions) I have more fixed costs than income, so I often mine for a valueable resource (not Ore of course but my own stuff only good for getting funds after recovery) to fill the gap Being able to play KSP that way required a certain amount of modding effort from me and other nice guys, but I enjoy it a lot (even more than Sandbox) without having to grind (besides of mining operations, but I think those are fun). tl;dr: if you don't like how science works, just don't use it without sacrificing other parts of career you do like. We have mods to make KSP super awesome for everyone!
  12. Have you ever tried unlocking the tech tree in one go? Sooo many annoying clicks. Magico rules.
  13. The changes made by the debug toolbar never saved for me (despite the Save button). So this is awesome, wonderful and much needed for the way I play KSP, thanks magico!
  14. If the auto strut code is still the same I wrote a few months ago it struts about every second part to the base, not only those at the bottom. This is not an optimal solution, though, since they should probably be strutted to the fairings.
  15. Sarbian figured something out a short time ago, but the update broke it afaik. In general: you can't attach a debugger but have to use a lot of Debug.Print, it's terrible.
  16. If I’m called an a** anyway I can just as well act like one, right? Don’t worry replacements will surely be up in no time like always, but without my help. Good point about IR, though. If Zodius & friends don’t find another solution and need assistance I’ll lend them a hand, because they are nice guys doing great work.
  17. Yesterday, during what I considered a normal discussion, I have been massively insulted by a prominent member of this community. Although I didn’t mean to be provocative I can’t rule out that it may have been a cultural misunderstanding and my dialogue partner was offended by something I said. Likewise his sudden and unnecessary overreaction is probably common in his social environment. However, the behavior he suddenly showed and the words he used are in my understanding of social interaction so much over the top and completely unacceptable that I was honestly shocked. Especially from this person who I supported with so many hours of my work in the past I would have never expected such massive misbehavior which makes it even more sad and disappointing. It showed me that working on a community project is a bad idea since gratitude of some is scarce and short-lived. Therefore, after careful consideration and since there is nothing left to gain, I decided to accept that I am not, or at least don’t feel, welcome and at home in this community anymore. As a result I will safe myself the trouble, drastically reduce my engagement (which won’t be too important for you) and officially withdraw all my contributions (which may affect a few people) effective immediately. I know that there are nice guys here, some even donated money when I needed it. I won’t name them since they should know we are on good terms – if you need anything (like a 1.0 compatibility patch) write me a PM and I’ll try to help you out. To everyone who supported me: thanks for your feedback and kind words. For the other users: I didn’t find a maintainer and I personally don’t want to share my work or interact with everyone here anymore. So without a mechanism to control access it’s all or nothing – sorry. Thanks SQUAD for creating such an awesome sandbox and allowing the users to change it to their liking. It was nice while it lasted. I’d like to ask the moderators to lock my mod threads to avoid any confusion about the future of the mods.
  18. Breaking all mods? Nah, let's stick with Unity for KSP. An engine switch this far into a project is close to impossible anyway. However, for KSP 2 (I'm looking at you SQUAD ) I won't mind the newer mono stack of UE4, but I'm not into game engines at all so consider my opinion in this matter as naive at best.
  19. Quick tests successful, thanks! Still loving this mod
  20. Shortly after 23.5 released. I was sick looking for some distraction, Steam had a sale, I wasn't too impressed, discovered mods and then hundreds of hours flew by
  21. Since nobody contacted me all my mods are on halt until further notice.
  22. you don't see anything, because the plugin is crashing (silently). the output.log oh and I suppose you have installed the util lib?
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