Bagg
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Everything posted by Bagg
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Strange Bug in Realism Overhaul
Bagg replied to Commandodiamond's topic in KSP1 Technical Support (PC, modded installs)
Are you using tweakscaled fins with FAR enabled. That may be the problem -
The "You know you're playing a lot of KSP when..." thread
Bagg replied to Phenom Anon X's topic in KSP1 Discussion
When you openly state that the Earth has two moons, the Moon and Minimus. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Bagg replied to rbray89's topic in KSP1 Mod Releases
I've been playing around trying to add in some more cloud types For example, high-altitude cirrus clouds I've also messed about with the volumetric cloud texture BONUS, in collaboration with Nutt007, Hazy Laythe with fog and soon to come, storms! I have a question though, is it possible to have multiple cloud "types" that use their own particle textures? I think it would be especially cool to have a cloud layer be the aurora and have a "plasma-y" particle, so you can actually fly through them. Btw, did I mention that this mod is great? -
After watching Gravity, I built a 800 part replica of the ISS. I then proceeded to blow it... countless times. Poor Bob.
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When I abandoned a defective station headed for Pol, I decided to evacuate the kerbals... But I forgot the lander was designed for Pol.
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Builds an awesome colony ship ... 0.22 comes out the next day. Why does this always happen to me?
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Yes... That might be the problem I think i got it working! Thanks!
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I am though...
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So I have been trying to run this server for a while but I get stuck with this error. I am running the server as an admin and have tried changing the Ports (http) to random 4 digit numbers. Am I doing something wrong?
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Very nice art! However, I think on the second picture, Laythe is a bit too shiny... Otherwise, it is amazing! Can't wait to see the other planets!
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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Bagg replied to Supergamervictor's topic in KSP Fan Works
Finally finished Jool -
Maybe for irradiated places like Laythe, Kerbals can wear, on a hot day (approximately 6 degrees celsius), a nice and cosy hazmat suit. These suits would be lighter, and more radiation resistant than normal EVA suits, but can't be worn in non-atmospheric environments, and have no RCS fuel... Also, would it be plausible for kerbals to survive in highly insulated hazmat suits on a cold Laythe day? (approximately -70 degrees celsius).
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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Bagg replied to Supergamervictor's topic in KSP Fan Works
Well personally, I don't like using stars when near a planet, because I want to emulate the exposure of the camera (like why there were no stars in the apollo landing pictures), but I'll try adding a space backdrop just to see what happens. Also... How did you make the lense flare on your pictures? -
Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Bagg replied to Supergamervictor's topic in KSP Fan Works
Alright... This is my Kerbin blender render thing Made using ingame textures, and some Minmus model I found on the internet. Note in the second picture, Kerbin is backwards... oops. And now... Duna. Eclipse -
Looks nice! However, like some people said, the clouds should be a bit thinner... LUCKILY, I have a thinner cloud layer map from a previous project! You are free to use this!
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Today I put 55 kerbals next to the munarch... On one ship.... For no good reason either...
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Well, before you start trying to get space stations into orbit, try just doing simple orbital test with the smaller parts. And don't use solid motors unless you know what you are doing. Booster stages are really good when they burn liquid fuel. You should also add fins/canards onto the boosters or main hull of your ship, they help with atmospheric stability and control. Last but not least, you only need one ASAS. Any more will only add extra weight.
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Bill Kerman revisits his childhood pet rock... on Duna.
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Here's some ones that happen to me a lot.
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To Mech-Jeb or not to Mech-Jeb, that is the question...
Bagg replied to Vostok's topic in KSP1 Mods Discussions
I only use MechJeb for the rendezvous information and if I don't want to go into orbit for the thousandth time. However I recommend you only use it once you have the hang of flying manually and take breaks from it once in a while. I learned that the hard way when I forgot how to get into orbit in 0.16 due to the automation.