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Master Tao

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Everything posted by Master Tao

  1. I imagine that sometime in the past year, someone created a module manager config just like this one: @PART [*] { @PhysicsSignificance = 0 } You're more likely to find answers like that in the Add-ons forums. The suggestion here for the stock game was to add those masses to the center of mass of the ship. Since the discussion about massless parts has moved onto other, more recent threads covering different approaches, I'll close this one.
  2. When making a request for a mod, it's best to ask modders in general by posting in General Add-on Affairs, which this thread now occupies. You might try Infernal Robotics to make your own moving legs. Be aware that both the parts and the plugin are being updated in other threads at the moment, so there may be sudden game-breaking changes.
  3. Try bumping up the Texture Resolution in the Graphics settings. Of course, that may increase memory usage, leading to more frequent crashes. If you use Active Texture Management, you can set it to specifically resize certain textures by different amounts, so you could shrink textures from parts mods more than EVE. By default, ATM doesn't shrink EVE textures at all.
  4. Do you mean the descriptions for contracts? Part of that is hardcoded, but much of the text is in a couple of files: KSP\GameData\Squad\Contracts\Contracts.cfg KSP\GameData\Squad\Resources\StoryDefs.cfg I believe it will be very difficult to even make grammatically correct translations of the descriptions, since the format is designed for English. There are some existing translations you could check out in this thread.
  5. Since this is more of a request for help creating an add-on, I'm moving this over to General Add-on Affairs. Feel free to create a new thread over in Add-on Development when you have some work to show us. There's also a button to let the moderators know about posts.
  6. This discussion about variations on a planned feature has been moved to Suggestions and Development Discussion. Carry on.
  7. <moderation>Moved to General Add-on Affairs, where add-ons like Module Manager are discussed</moderation> I'll have to update my modded install. Recently, that's a 0 for me, though it's typically been around 700.
  8. KSP is somehow recognizing whatever axis you tried to bind as Axis -1. (I'd actually have to check if that's how it logs cancelling axis assignment.) For testing the joystick, I'd try Super Tux Kart, which uses a completely different game engine so we can rule out KSP or Unity issues.
  9. Banned for questioning moderator actions in public.
  10. I'm not sure what you're talking about. I don't see Comic Sans anywhere.
  11. Finally! A modder who understands what solar wind really means. Can we get aether sails and windvane parts?
  12. With the [noparse] [/noparse]You might start with this section of Beale's tutorial on modeling engines for KSP.
  13. Can you post your Player.log? If you're not sure where that is, please read the [thread=92230]Stock Support and Bug Reporting Guide[/thread] sticky. Have you tried it with any other games?
  14. <moderation>Moved to The Space Lounge, where things other than KSP are discussed.</moderation>
  15. What steps have you taken to set up the controller? What happens when you configure it in Preferences? Also, moved to Support (unmodded installs), and welcome to the forums!
  16. After a quick look through your logs, I'd say you found a new way to reproduce this bug. That said, does the issue still occur if you don't​ use purge?
  17. Asking for release dates was added to the rules some time ago because KSP release dates are never announced – it's released as soon as it's ready rather than waiting for or rushing to meet a particular date. If you bought KSP on Steam, by default it will automatically upgrade to the latest version. You can disable that if you want. If you bought it on the KSP store, you can check for updates using the Launcher. As always, the release will be announced here, on the official Twitter account, and a few other places. (Thread closed.)
  18. Thanks! I'll give those approaches a deeper look SoonTM. Any chance you have a craft file that will cause the crash with load-launch-revert?
  19. Do you have any reaction wheels? If not, you'll only be able to turn using RCS or engine gimbaling. The place to report possible bugs for stock KSP is the Support (unmodded installs) forum. <moderation>Moved to the Gameplay Questions forum</moderation> Also, welcome to the forums!
  20. That's a good start. What ways did you abuse KSP? It would really help to have a reasonably reliable method of intentionally causing that crash, not just waiting until it does.
  21. Ay, memory management on Mac OS X is... complex. I've been trying to track down reproduction steps for the odd memory-related crash off and on since last July. The best I can say is this: with stock KSP, I've never had a memory crash as long as I free up at least 3.5-4 GB of physical RAM before starting KSP. This type of crash does happen much more frequently if there's little to no physical RAM available at launch, but I can't get them to happen consistently. Any ideas?
  22. Closed by request of the OP. That said, it would really help to provide more information about which parts are not showing up. It's possible they simply haven't been updated for the new system and that it would be easy for you or another player to make the changes. If you'd like to add that information, even to help other users, you can PM me or any other moderator to reopen the thread.
  23. There's also the [thread=87752]MSI Sperry Ball[/thread].
  24. Sounds like the phantom buildings bug. If it happens again, check the flight log (Fn+F3). If you can reproduce it reliably, post your quicksave and/or reproduction steps.
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