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Everything posted by KingPhantom
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Saving the SC-9001 Science Jr. from heat
KingPhantom replied to KingPhantom's topic in KSP1 Gameplay Questions and Tutorials
http://www.omfg.ch/ksp/screenshot344.png http://www.omfg.ch/ksp/screenshot345.png http://www.omfg.ch/ksp/screenshot346.png flying at 260m/s.... below 300... exactly the same with the 2nd version of the rocket with a fairing shield. - - - Updated - - - i think i got it. the rocket is not laying propertly in prograde. that could heat it up more - - - Updated - - - i need more boosters - - - Updated - - - the seperators are heating up the tank and decoupler under the science part. they can take the heat but not the science jr. when the heat flows. thats the problem. i have to rethink the seperators. -
Saving the SC-9001 Science Jr. from heat
KingPhantom replied to KingPhantom's topic in KSP1 Gameplay Questions and Tutorials
it explodes also when i try it with mechjeb and limited throttle to 80, 75 or 50... with 50 i'm not able to make the orbit. - - - Updated - - - the protective shell doesn't prevent heat, correct? -
Is there another way to save the SC-9001 Science Jr. from the heat during ascending execpt using service bays? i use the science part as an element of my lander and the design doesn't allow to use service bays... 85% of my rockets explodes during ascending because of the SC-9001 Science Jr. that only accept 1200°...
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my rockets dont work anymore. they overheat during launch and dont get proper orbit... i have to tweak again. mechjeb does silly stuff too - - - Updated - - - .... and i got many crash to desktop. probably because of the 2 mods i use (planetshine and mechjeb)
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3 or 4 boosters? doesn't matter . both looks great the only thing that i don't like on the all new 1.0 release: this beauty can't be used again.... i would really love to have a simular ship like kassandra in 1.0 made by H2O. in honor of kassandra you should give it a new special female name . edit: last time i used kassandra: sunday before update 1.0.... it was for a fast trip to duna. edit2: the satellite needs science . thermometer and this gkajikaj thing (blue box).
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will there be an update to 1.0? it looks like it works fine with 0.2.2.1 but on every start of KSP i get an error message. thank you!
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Spinning Rockets
KingPhantom replied to KingPhantom's topic in KSP1 Gameplay Questions and Tutorials
great. have to test that! thx -
i've 400h of playing KSP before 1.0 release. now i'm feeling like a complete n00b... i've to learn everything new. what's the correct start of a rocket in 1.0? when i add more boosters i got more problems... that's not the kerbal way . before 1.0: full throttle straight up to 6-8km. then start gravity turn to 45°. hold until AP is over 70km. make an orbit at 70km. now i spin everytime when i try the gravity turn. it's because the new aeromodel. is it true that i now have to wait until 16-20km with the gravity turn? leaving the middle blue part of the atmosphere counter? only in the last dark blue part i can perform a smooth gravityturn without spinning... edit: i also have to throttle control and not overshoot 300m/s at the lowest atmosphere part. are there tutorials or an updated wiki on this issue? i love to see videos for that. thx.
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it's more difficult with the new aeromodel. i have to learn everything new. but it looks and feel great during playing! thx!
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[0.90] SAS without a Pilot
KingPhantom replied to KingPhantom's topic in KSP1 Gameplay Questions and Tutorials
i've to try it. i build now a satellite with the probe core which have every assist and added a reaction wheel... with the best part of the 0.90 update (the new possibilities during assembling) it's still very compact . i love powerfull small satellites for the carrer mode (send data from orbit around <insert your favourite body here>) a small probe with the reaction wheel is really fast in turning arround. unnatural fast. i will try ist with fine controls. -
[0.90] SAS without a Pilot
KingPhantom replied to KingPhantom's topic in KSP1 Gameplay Questions and Tutorials
there is no SAS module... i can't add SAS to the stayputnik. this satellite is orbiting in an unstable manner.... i like to adjust them radial. so i will do that with mechjeb as before -
[0.90] SAS without a Pilot
KingPhantom replied to KingPhantom's topic in KSP1 Gameplay Questions and Tutorials
so when i use the stayputnik in a satellite, my probe is not able anymore to maintain stability in orbit wit hitting the T key? that's new with 0.90 and i don't like it. thx for your help. edit: i've unlocked the last probes and should be able to build better satellites. otherwise i use the mechjeb part for that -
[0.90] SAS without a Pilot
KingPhantom replied to KingPhantom's topic in KSP1 Gameplay Questions and Tutorials
i know that with the 1000 wheels with SAS module i mean the reaction wheels for the different sizes. before 0.90 i build a probe and added this part: http://wiki.kerbalspaceprogram.com/wiki/Advanced_S.A.S_Module,_Large so i was able to build big probes and push the internal raction wheel of the probe witht the big reaction wheel. and the craft was able to activate SAS (t) and stay stable. this is not possible anymore... it doesnt matter what i build in in my craft. when i press SAS for stabilization of my craft i get a message on the right bottom of the screen, that this is not possible... it was before the update... ps: the reaction wheels (tiny, middle) and the sas module (large) are still in the SAS part. i startet with KSP with 0.23.5.... the time after the SAS modules . but the reaction wheels worked the same as you wrote. i know - - - Updated - - - @Crzyrndm: no not every probe has torque. that's why i add a reaction wheel or the large sas module. but the aren't usable somehow... still got the message. also when i use a probe with torque. i can't activate SAS (with the t key) when there is no pilot in the craft. -
hi there i was some time away from the game. but played shortly after the "beta then ever" release and now startet again. i've really problems with the new kerbal-specifications... when i don't have a pilot in my craft i cant use his skills. thats correct for me. but when i use a probe and a SAS module it should be able to activate it like in the versions before. now my probes are unstable during the voyage... also when i add 1000 SAS modules... that's not correct to me. when i add SAS it should also be able to activate SAS in probes... (i only get the message, that it's not avaiable in my craft...) can someone help me or explain that? is that a bug? thx!
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
KingPhantom replied to Nertea's topic in KSP1 Mod Releases
i only play stock. but this partmod i will give a try! i like to use spaceplane parts in rockets -
Tell us about the glitches that have happened to you!
KingPhantom replied to Manters's topic in KSP1 Discussion
crashed to the mun with a over 7000m orbit... i hate it when that happens... -
i did some temperature scans on mun... when you have to go below 8000m it will take a while... but i got enough deltaV for the extra orbits...