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KingPhantom

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Everything posted by KingPhantom

  1. nice craft. how is the lander putted together, that you can use the engine "in" the decoupler before decoupling?
  2. clipping is fine for me. i love the possibilities to design something nice. i often clip the massive batterypacks into the vessel. my no-go's: tank clipping. it has to be possible to click&select every tank or storage of the craft (for manual fueling).
  3. finally had the time to test this "workaround". i seems to work for me. thx but i still don't understanding rigid. autostrutmode is clear i think. i have multiple options to use but "root" seems to be the best.
  4. thx. i have to search in the wiki for "autostrutmode" and "rigid". i think i din't understand this "new" features.
  5. I have a strange thing in my 1.2.2 save attached. When you try this save go to the Tracking Station and scroll to the end. Switch to the spaceplane "Shuttle I" in Mun orbit. It is directly next to my space station "SpaceStation I". Watch carefully and wait. It will begin to wobble and explodes after some time. The same happens when you go to the same space station in Duna orbit. I have no idea why... Had never this problems. I only use a few mods and most are graphically. You just need "MechJeb" to open this save. "KerbalEngineer" is also recommended but not necessary. I use the steam x64 version on Win10 (64-bit). Download the save-file edit: KSP: 1.2.2 Windows 64bit Problem: Space Station wobbling Mods installed: MechJeb KerbalEngineer Reproduction steps: SpaceStation I (twice in the tracking station - one @ Mun and one @ Duna) wobbles from itself when active. Log: Save above!
  6. do the dishes now have attachment nodes on the top? when did i miss that?
  7. my duna station. but it wobbles when i jump to it. i have to do some tests why this is. i used a sort of "packing" to put it to duna.
  8. yesterday. i wrote this little helper and posted it in the wrong forum SDOC - Satellite Deploy Orbit Calculator
  9. Hi together I love to deploy multiple satellites on the same orbit. To be sure that they have all the same separation to each other I have to calculate the orbital time for my parking orbit. The most known calculation is to put 3 satellites in a synchronious orbit around Kerbin: (synchronious orbit period / amount of satellites) * (amount of satellites - 1) 1d = 6h = synchronious orbit period (6h / 3) * (3-1) = 4h So park your vessel in a 4h orbit with the AP on the edge of the synchronious orbit. Deploy every pass on the AP one satellite. When done correct you have a nice triangle around Kerbin. So i love to do that on other bodies and in other (non-synchronious) orbits. So I had to do the math all the time. Now I've made a little calculator and will make this accessable for all of the community which needs this. So feel free to use it! http://www.omfg.ch/ksp/sdoc Its very simple and doen't check if your orbital period goes into a collision with the celestial body. So check first :). Edit: Here an example: I cheated my craft with 4 satellites into a random eeloo orbit and calculated the values:
  10. same here! i had that much meetings with sleepy eyes because of KSP... thanks for that! nominated yesterday for this award
  11. the only reason to try a hard carrer. i started to use alot of F5 and F9... and then revert flight is not possible anymore. so i can also play hard... i think i will give a try to that. poor kerbals...
  12. i'm in a new save. science only with some harder settings (just ksc for connection... kerbal leveling... and some of the heavier settings you can set). so i launched my first keostationary network. to connect my mun-landers with the ksc. i did my calulations wrong for 4 satellites..... so i now have a trapezoid shape. but this will work also have to update it anyway when i unlock the best relaydishes... but was funny
  13. KER & MechJeb KER for Readouts and informations about the Orbit & Mechjeb for some features and finetuning. I really love the maneuver node editor. I know all the orbital maneuvers i have to do. but after all that time i really love the help mechjeb can provide. so i can focus on the mission and the building. and mechjeb helps with the maneuvers. also: mechjeb performs my nodes way better than i do. so i save a lot of time and anger with warping way thorugh my node...
  14. did a laythe rover landing. lost 1 of the 6 wheels but also works on 5... it just has to send data from surface. so i didnt use F9 to fix that and will work with the 5 wheeled rover did also my second asteroid capture in +700h ksp without problems. its nice when everything works well. the asteroid just slightly touched the kerbin soi down south. so i started heading south and pushed my AP to the asteroid path. then i circulized enough to have a encounter and catched it after 2 orbits. was really funny because it was i small typ a asteroid (contract) and i pushed it away with my 4 nukes. so i had to chase down the asteroid for a second encounter :D. after that i secured his position in a orbit around kerbin. really funny
  15. i do it directly after i'm in SOI. i dont trust the SOI-changes 100%...
  16. First: The Map is from 1.1.3. I hope there will a 1.2.1 update soon. But i dont think that the values will be different that much. Your calculation is wrong. 3400 for Kerbin LO 950 for Edge of SOI from Kerbin 430 for Inclanation change to Eve 90 for Intercept with Eve (PE near to Low Orbit) When you are at 100km you barely need 80 to do an Elliptical Orbit to the SOI Edge (like in the legend of the map) Then you can use aerobreak without exploding (with a littlebit of trial and error and dont dig to deep into the atmosphere... just step by step. When you will be slow enough you can risk more. In the end you can make a Low Orbit witout that much DeltaV. When you dont use Aerobreaking the LO is 1330... So the DeltaV needed without Aerobreaking: 6280
  17. Did another Update: Second Page & Mod for Planet Flags & Badges only Click here: http://omfg.ch/ksp/flags/planets/ or use the link on the "mainpage": http://omfg.ch/ksp/flags/ HF!
  18. you just won! EVERY TIME! i should be able with >700h ksp and i did it a lot. but i failed every time in 1.2! F9 is glowing
  19. little bit over engineer. but i aim directly for an Low Orbit High capture. on Eve its 100km. directly when i hit the SOI of eve i correct the inclanation and correct the PE to what i need. if i'm in a probe with raditors i try aerobreak. but comming from interplanetary will instantly kill you when you hit 89km.... other idea: aim for a small capture in a elliptical orbit. just burn at PE 100km enough for a capture. then try to fix the PE at AP for a small aerobreak. redo that until you are slow enough. the problem of the high deltav is your speed relative to eve when comming from interplanetary
  20. same here. just check before burn. same with surface and orbit. i often watch youtube ksp videos... and i often see that the gamer forgets to switch or didnt checked it. 75% of the fails i can see comming
  21. i know how to do screenshots but to share it with friends in whatsapp i often photograph the screen. so i only have this picture of the craft... it should be enough to see for newer people how you can do a lander for duna & ike (with a little probe to leave on the surface of duna or ike and a little satellite for leaving in a orbit. edit: i use the 2.5 to quad 1.25 decoupler on the end. i have 8 nukes on that. so the burntime is lower (on cost of deltav... but we have enough of that). dont forget to disable the "crossfuel" in the giant docking ports. otherwise the nukes will suck your lander dry. and the lander is very difficult to place on duna. use shutes and engines to bleed of speed and land with 0.5m/s. otherwise you will hop and spin. the additional lf&ox fuel tank in the interplanetary stage is for refill for ike. you will have extremly enough fuel with that. dont forget to "disable" the use of this tank. the nukes are thirsty on everything sorry. but i dont think so. its a great mod. but like kerbal engineer or mechjeb not enough "stock like". spaceplane+ was completly stock like and matches good into the game. we shouldn't push every mod into stock :). just stock like parts
  22. 3 Duna/Ike contracts in one launch. Plant a flag on Duna Plant a flag on Ike Deploy satellite in Ike orbit. I'm happy with the craft. Low burntimes and enough DeltaV for errors. Probably I will update, tweak and upload it. The return is not that good because I didnt wait to the window. So its in a 1y parking orbit. With Kerbal Alarm I am doing other missions in the meantime
  23. very small updates... have to do more! i got very good inspirations here. i really like some versions here. thank you all for sharing! edit: added mission flags for every planet (-system) in ksp. you will spot them easy
  24. i understand. but i will add this mod just for this function. i dont use the aids expect the deltav calculation
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