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LitaAlto

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Everything posted by LitaAlto

  1. I'm not using FAR/NEAR but... um... I can make some pretty impressive jumps. Will jumps count as flight, and if so, how? Elevation above the ground? Duration of the jump? When does a jump become flight, anyway?
  2. Just posted a prequel, Arousal. http://forum.kerbalspaceprogram.com/threads/101217-Arousal Let me know what you think!
  3. Kerbin here is both the name of the celestial body and of a massive sentient lifeform that covers most of Kerbin's surface and a good chunk of the oceans. Insofar as Kerbin is the creator of kerbals, Kerbin may be considered a sort of god, although not one in the supernatural sense of the term. One thing to note is that Kerbin sentience is ancient. Very ancient--several hundred million years old at minimum. And given its size and age, time has a totally different meaning. The above took place over eons. And yes, I was trying to make Kerbin sound a little like the typical KSP player. And yes, that was a Judy Bloom reference.
  4. LitaAlto

    Arousal

    [Author's note: This is from the same universe as my earlier story, Renewal http://forum.kerbalspaceprogram.com/threads/99092-Renewal ] What... where am I? Who am I? I am... I think... I am because I think? I think. All I know is that some of me is really warm and some of me is really cold. Also, there are funny, subtle changes in pressure around some of the edges. Feels nice. This is kind of boring. Boring boring boring. I'm not even sure how long I've been here... spinning, I think? Nothing to do but spin. Boring. OW! Did--did something just hit me!? I need some way of figuring out what that was! But all I can seem to do is pucker and sense heat... well, energy, really. I got a weird idea. I'm going to make a pucker and sense energy through that. I AM SMART. IT WORKS. Oh dear. That is a huge hole. And worse, since it hit, it's got colder. Darker, I guess. That's no good. CRAP CRAP CRAP INTO THE MORE DENSELY FLUID BITS IT'S FREEZING HERE. "More densely fluid bits?" I'm going to call it ocean. Why? I don't know. I hate coming up with names, but I like them a lot more after that so... ocean it is. And now it's really dark and cold, and the pressure is great. I can't escape. There is some heat near the bottom, but otherwise it's really harsh. I don't know if I can make it. I'm... not thinking good. Why.... No.... Dying...? ... Warm. Getting warm. Is the ice gone? THE ICE IS GONE. I'M BACK. OH YEAH. But I gotta come up with a better way to live if things get cold again or I get hit by... one of those... things from... out there. One of these days I gotta figure out what all is out there. Maybe see if there are more space things, and keep them from hitting me again. Anyhow. I know I can pucker. Let me see how well I can protrude. Same thing right? OOH. That works. Oh hey, I can use protrusions to dig into the soft stuff, and break up the hard stuff, and-- Wait, that is how I've been eating!? Figures. Just figures. I've been lying on my food this whole time. I could've been wallowing in it. Well, gotta keep most of it up above, for the warmth and light I need, but... yeah, this works. Nice. OK, let's fill some of those protrusion full of nutrients for later... and... TA-DA. Took a lot of rotations to do but it works great. I'm terrible at names. I'm going to call it a... kerb. I don't know. I'm kerbin' now. Oh yeah. Kerbin. Hey, that works for a name. Why not? Hello, warm bright space thing, I'm Kerbin. Nice to never hear from you. But thank you for helping to keep things warm and bright. Maybe I should call you "Sun"--nice and short. Meanwhile I can work on improving my puckering skills. I'm working on getting more sensitive to pressure changes, too. If I pucker then close over the pucker with just a thin bit of me... I can pick up variations in pressure really well. Huh. Seeing and hearing. Is there anything puckering can't do? What if I open and close a pucker fast enough? Sounds like I'm able to change the pressure around that area, that way. Not sure I like how it sounds yet, but maybe I'll need to know how to make sounds some day. Hee hee, that one was funny. Brrrrrrrrrrrap. Hahahahaha! Back to protrusions. Can I wrap one around... I dunno, a rock? I can! And I can move it around. How fast? Let's find out. I think I let go of it. Crap. OW CRAP. That hurt! Not as bad as that space thing... hey, maybe that was just a big rock. Maybe I can find out some day. Rocks are cool, when they aren't hitting me. I like eating rocks--very slow, but still. Tasty. Full of minerals. Very slow. This sucks. And there are some rocks that are out of reach. Hmm. If I had a way of taking some of me, breaking it off, and sending it off to gnaw on rocks for me, I can get a lot more nutrients that way. I'll attach some puckers for vision, a pucker with jaws for gnawing, some protrusions for grabbing and moving, maybe some extra organs to help it keep going... OK, that attempt failed. Ran out of power before it could get back to me. I need... a kerb. Keep it away from the other organs for now. I think I'll call it a kerbal. Go forth, kerbal! Wander in search of rocks, gnaw on them, then come back to me before your kerb shrinks too small! ...Hey, that works! Better absorb that kerbal and restore its kerb. Oh, hey, check this out, the kerb managed to record everything the kerbal saw and heard and felt! Hah, this is hilarious. OK, I got to make more of them, this is the best thing ever. I'm never going to be bored again! Go forth, kerbals! Explore, let me see myself and this place we call home! Gnaw on many rocks! Do that funny thing where you fall and bounce from great heights! Then come home and let me embrace you and see your sights, and I shall reinvigorate your kerb for another go! Hmm, if they bounce high enough, maybe they can get a better view. I wonder how high up I can get a kerbal, anyway? OOF. I felt that one. Literally. Poor fellow. Let me take what's left... Wow, what a mess. But I think I can put it all back together and look over its memories of-- Wait. Its last memory. What is that thing!? It's got lots of protrusions on one end and a big protrusion with puckers on the other and... it grabbed the kerbal and... Why would you do that!? And how!? It's like the universe... broke or something. Poor, poor kerbal. I gotta find out what that... kraken... was. Lots of things I gotta find out. Lots. I think I need more kerbals still. And some of them seem to be starting to learn. I mean a couple of them could have passed for clever. You know what, this one here was one of the more clever ones, and willing to take risks. Maybe I could remake that kerbal over and over, make it an inspiration to the other kerbals. That might help. Again, with the naming things. It made a kind of "jebediah" sound when I pulled it from the muck. Jebediah it is. Hello, Jebediah. Can you hear me? It's me, Kerbin. ...Drat. Try again.
  5. Hey Jatwaa, how long are you collecting entries? It being Thanksgiving weekend, maybe give it until Sunday night? I'll probably have an entry before that, mind. Also, for my fellow racers, in the spirit of helpfulness--if you are willing to go "as the crow flies", even at the risk of Kerbal and craft, here are the bearings you need: [TABLE=class: outputs] [TR] [TD]Initial bearing:[/TD] [TD]291°40′14″[/TD] [/TR] [TR] [TD]Final bearing:[/TD] [TD]276°41′53″ [/TD] [/TR] [/TABLE] You can point your navball so you have a heading of about 292 degrees, and gradually swing it toward 276 degrees as you approach KSC 2, and that should have you there approximately. Cuzican Aerospace is not responsible if you get lost, crash, meet the Kraken, or have any other failures, up to and including computer disasters and personal health problems, physical or mental.
  6. I can't speak for de-orbiting, but I've done a lot of high-altitude jumps with hovercraft using the repulsors. And I have the explosion video footage to prove it. If you come down hard, the repulsors working correctly are the least of your concerns. And there's only so much struts can do to help.
  7. If this is in the wrong place, please let me know. But a couple weeks ago, I tried welding a decoupler with some internal Sepratrons, to make it easier to deorbit stages. Pre-welding, both decoupler and Sepratrons were stageable and worked as expected Post-welding, only the decoupler works via staging--to make the Sepratrons fire, you have to right-click on the part, or else use an Action Group. I know there are mods with decouplers that integrate some form of SRB, similar to my weld. I've looked over their .cfg files and I'm not seeing a huge amount of difference--surely there's something I'm overlooking? I'll post the cfg tonight once I'm home, if anyone wants to see it. But any advice is welcome. Thanks!
  8. At least there's a way to make Kerbals look a little different from one another, to a degree. Making humans in the first place would be the challenge, although I'm sure someone who was ambitious enough could do that. ...But if someone DOES do this, do me one favor, please? Call the mod "Kerboriter".
  9. It does, doesn't it? I won't tell a soul, shhhhhhh.... More seriously, if it IS Olaf, that surely means it won't happen, being copyrighted and all. But a snowman ornament would be AWESOME anyway. I don't know if it is THE go button, but yeah, they use rods to operate their control panel during liftoff, because the G-forces aren't exactly going to allow them to reach forward....
  10. I know there's little chance of this, but a few of us on the Google+ KSP community saw this clip earlier, and what did we focus on? ...The little snowman hanging from inside the capsule. If Squad won't add it as an IVA prop, I'm hoping someone in the mods community might--but I thought I'd start here. (And yes, I realize that's probably a Christmas ornament they're bringing to the ISS to help celebrate the holiday.)
  11. HOW. How did I miss this!? Both tracks are great, and this space-faring metalhead is very happy. Thank you, BahamutoD!
  12. Visors would be easy to make opaque with TextureReplacer. Replacing Kerbals with humans outright, OTOH, would probably require some serious modelling and animation work.
  13. The answer: (And no, I'm not turning into Danny2462. I just have a lot of outtakes, and that one was too good to save for an outtake "reel" later on.)
  14. I try really hard to make my screenshots look REALLY nice. I'm into this game as much for the eye candy as the orbital mechanics, after all....
  15. One of the great joys of mods is that they let you customize KSP to suit your play style. Mods are why we have such a diverse range of players, from the dead serious to the frivolous, and I'm glad for it.
  16. I'd imagine phasing orbits are more fuel-efficient than burning delta-V to avoid them, but I have no hard stats to back that up.
  17. It really got silly in the series. They used a spaceship to... talk a Japanese WWII soldier into surrendering? WAIT WHAT.
  18. While I enjoy most forms of music, I'm a life-long metalhead and I get into some fairly extreme stuff, I admit. That said, I like listening to this band while playing KSP, in part because of the atmosphere of the music, in part because of the samples they sometimes use, and in part because the band claims to be (evil) aliens.
  19. Maybe I'm just revealing my age here.... But do any of you remember a brief ABC (US) series called SALVAGE-1 and its movie-length pilot, SALVAGE? The pilot was better than the series, in many ways, but the whole thing was really intriguing to me as a kid. In short, in the pilot: A junk dealer (played by Andy Griffith) recruits a former astronaut and an explosives expert to build a soft-landing SSTO out of junk, fly it to the Moon, and salvage the remnants of Apollo 11. After the pilot the show suffered from the whims of network executives, who admittedly didn't want to pay for space SFX every episode, and it became more of a treasure-hunt kind of show. I think they only went back to space once.... While the show was fairly unrealistic in some aspects--we're nowhere near perfecting SSTOs, getting a little better at soft landings, etc.--it was still very well done for its time. Isaac Asimov was the show's scientific advisor, and that meant far less hand-waving than, say, the typical Star Trek episode. Discussions of fuel mixtures and orbital mechanics can be found in the pilot, and it's satisfyingly geeky. But most relevant--I can't help but look at Harry Broadrick, Andy Griffith's character, and see shades of Jebediah Kerman in there. Jebediah Kerman's Junkyard and Spaceship Parts Co. seems to owe a bit of a debt to Jettison Scrap and Salvage Co. And both Harry and Jeb have a similar outlook: They might not know how to build rockets, but they can find people who do, and when they do, ROCKETS WILL BE FLOWN. Anyhow, if you remember the show, post your favorite memories here.
  20. Hey, you might like to know that fellow Forum member Jatwaa threw down a racing challenge, using the anti-grav pods. Here's my entry.
  21. I'm not saying this is a must-have mod. But gosh, some rockets need logos. And graffiti. And post-it notes saying, "WARNING EXPERIMENTAL PART DO NOT USE", on *everything*.
  22. In all fairness to you, I was going with the bare minimum needed for the run. If I let either the engines or antigrav pods keep running just a minute longer, I would not have made it unscathed. That's why I killed the engines and let gravity do the work of slowing me down to land. Nonetheless I'm working on Cigare Volare Mk.2 for the next race.... And I posted my craft file if you want to look at it: http://kerbalx.com/crafts/379
  23. Stavell, I'm doing some research for a MM cfg I'm working on. Is there any randomness in the consumption of resources for this mod? I'm guessing not since your presumption is that one unit of Life Support includes oxygen, water, etc. But I just wanted to confirm. (I'm more familiar with Snacks, where Kerbals with much Courage may sneak an extra snack and Kerbals with much Stupidity forget to eat here and there. Hence my question.) Thanks!
  24. TCP isn't a telnet-based protocol like SMTP or HTTP. But TCP is only used for routing packets of data, and the data itself can take almost any form that can be expressed digitally.
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