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LitaAlto

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Everything posted by LitaAlto

  1. Jebediah Kerman tries out a prototype anti-grav craft, which he named after noting it both looks and moves like a manta ray. The Manta is capable of speeds just under 100 m/s and is designed to handle rough terrain. Head-on crashes with buildings are another matter.
  2. The issue really boils down to this: This is Squad's forum site. By running this forum, they're legally obliged to make sure any code or content distributed on the forum is properly covered by licenses. Even if the creator doesn't care one bit about what happens to their work, Squad has to care.
  3. Considering I've had little luck with combining Sepratrons with decouplers--OK I tried to weld them once and it wouldn't fire the Sepratrons unless you activated them via the menu--I am all for Sepratron/decoupler combos that actually work. Plus, I love your parts, and I'm kinda looking forward to making some HUGE rockets.
  4. Experimenting with Camera Tools and anti-grav pods led to my first half-serious stab at a fan video. I hope you enjoy!
  5. Landing legs? Nice. Are they standalone legs or are those four attached to a stacking platform?
  6. Are we loyal to a tree in the first place? Would it make sense to have three or more start nodes to start with, instead of one?
  7. Chatterer gets mentioned a lot. It can really improve the atmosphere of the game.
  8. I don't think ignoring bullying works--it only blames the victim for the bully's actions. But Kerbart has an excellent point. If he's so good, ask him for pointers. If he really IS good, it'll flatter him. If he ISN'T good, he won't be able to reply without more insults, at which point you can say, "OK, come back when you are ready to share." Put the onus on him to put up or shut up, but do it in a way that disarms him.
  9. Are you claiming your system can handle all of KW Rocketry, but not MechJeb? That sounds... odd.
  10. I think I have a very strong need for this! Thank you for posting it to KerbalStuff--that was the first whiff I had this addon existed!
  11. Beautiful, thank you for all the updates!
  12. Near Future Spacecraft Parts has a shielded landing leg: http://forum.kerbalspaceprogram.com/threads/52042-0-25-Near-Future-Technologies-(10-10-14-All-packs-0-25-update-fixes)
  13. This might help: http://forum.kerbalspaceprogram.com/threads/26897-Smoothing-out-textures
  14. Thanks, both of you! My only serious complaint with BOSS is that it saves screenshots in its own directory, rather than in the stock /Screenshots directory. Taverius' tip should fix that issue handily. But yes, the burst shot feature was also really useful and I hope BOSS sticks around!
  15. SOMEONE PLEASE GIVE THIS MODEL SOME LOVE! Seriously, this is beautiful work and I hope someone picks it up!
  16. You also need a license posted here. If you go over the posting rules you should be in good shape.
  17. Is this a five-way RCS port? I have a couple variants on that as is, but if there's something that makes this part unique I'm happy to try it out.
  18. I found an odd issue in my case that, apparently, only affects Kronal Vessel Viewer. It doesn't copy the full archive over. Here is how it looks in KSP Mod Admin 1.4.0 PR15: But inside GameData, for the manually extracted mod, the folder structure includes these folders:
  19. I'll try this out tomorrow--it looks promising! But could you put ModuleManager outside your install folder next time? MM should go into /GameData directly. And our *NIX-using comrades might appreciate you removing the space from your install folder name.
  20. I second enabling/disabling tanks. There have been ample missions when it would have been easier to disable tanks above a docking port, to prevent cross-feed, if I could use an action group to toggle it.
  21. I don't think anyone will complain about larger two-axis solar panels. If there was a 2.5m version I'd consider using it in my next space station design, so I don't have to worry about orienting the station as much. I don't yet have an opinion about the new spaceplane parts as I generally favor rockets, but at some point that may change. More like the parts added in 0.23.5 for NASA's Asteroid Recovery, or like the SPP parts in 0.25. Or like the Saturn V from the Apollo missions. I have a feeling the FL-T800 will be redone in the art overhaul they're threatening before the game leaves beta, in favor of that black-and-white look. On a side note: I am seriously loving the LTS, and the soil sampler will be handy for interplanetary missions for sure!
  22. Maybe we need an exception for Distant Object Enhancement? I noticed that after running DDS4KSP/DDSLoader the planet flares render as squares, suggesting that a texture failed to load.
  23. Has anyone reported issues with DOE and converting textures to DDS? I used DDS4KSP and DDSLoader, and it works with my other mods fine, but the flares in DOE have been rendered as squares, suggesting the textures didn't compress and load properly....
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