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Vas

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    Space Dragon

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  1. Alright, thats fine. I was just looking to make sure. I came back to the game, updated everything, then found some mods that people either, refuse to put on CKAN, or won't be updating anymore for various reasons, so I was trying to check which mods may or may not be broken before I bother trying to start the game.
  2. Alright, I was just trying to figure out if these things would end up on CKAN and stuff. I don't install anything unless it can be done through CKAN. I refuse to manually manage mods ever again. I don't actually pay attention to these forums either, I just came here trying to get back into the game and noticed several mods I use were very much dead or in need of updates. Seems some of them are just because people refuse to use CKAN so I have to remove those mods forever now.
  3. Question, is this still working with KSP 1.12? I came back after not playing for a few years, trying to update things. I notice this is one that hasn't been updated in a while. I'm having to remove several mods that have been taken over but not indexed to CKAN and some that just haven't been updated at all. So I'm trying to figure out the state of some of the more important mods like this one.
  4. If you get it all fully working, you might post it as a new mod and set it up on CKAN so we can straight swap it. In my case, I only install via CKAN anymore, too many to manage otherwise.
  5. Odd, I don't see this on CKAN. I have the previous version installed thats stuck at 1.8, but I wanted to switch over to this one and can't find it on CKAN.
  6. Eh, it just confuses me. I don't like the reflector antenna setup all that much. I t used the simulation thing in the VAB and had a bunch of white lines pointing at a large dish and then I tested this by teleporting the ship to orbit and had no connection. I'm not sure if I'm supposed to use real regular antenna with it too, but in any case, I'd rather just use my regular antenna without having a butt load of reflector and line antenna thingies cluttering up my comm area when I'm trying to find regular antenna with a specific range on them. I don't like these reflecting antenna, they just make no sense to me. I use Omni antenna for short range stuff within a small distance of a planet, and satellite dish antenna to point at planets. This is good enough for me. I looked at the files to see if it was just a simple parts folder I could delete, but its not, its got other antenna in there too that fill in the gaps. I didn't want to lose those. Just these bizarre bouncing antenna. EDIT: I'll try once more just to see if I can make it work, but ultimately its unlikely to be something I'll ever use in the first place. Even if I make it work. I just don't like it. Kinda makes my ships ugly and lopsided. If you are in the reddit KSP discord, you can give me a poke there to talk more about it directly if you want.
  7. Is there any chance you can add an option to this mod to disable the odd reflecting antenna things? These are cluttering up my communication tab and I have no idea how to use them, as they are rather complex and confusing. I tried them out and they appear to do nothing. Even after I pointed like 8 of them at the reflector dish or whatever it was called. No connection of any kind. I'd just like to disable these antenna since I don't know how to use them. Would be nice to see some sort of in game config screen to disable or enable parts of the mods. Like a Near Future control panel button or some such.
  8. Ah, I thought it was cause of it showing this thread and you as the author. Ah, I'll check then. I just installed everything that had "near future" in the title with "Nertea" as the author when I was on CKAN. Since all of them link to this thread and not a specific detailed thread I didn't bother reading anything on them.
  9. Hmm, I'm not sure... I think one of the mods modifies certain tanks to allow me to change the fuel that they have within them yea... I can't remember which one though.. It would be nice if this could be made compatible. I guess they'd have to make the mod compatible on their end though because they would need to scan the tank after this one applies its research to the tanks. Right? Ah yea, Configurable Containers: Am I right in the assumption though? That it'd take the mod that makes the tanks switch fuels, putting in some sort of fix on their end? P.S. I'm in discord if you wanna chat me up there. The Reddit discord that is. Or poke my discord, `Vas#1890`. Boy I sure do have a lot of your mods. xD
  10. Alright, thank you, I'll go ahead and remove this mod then so I can drop 1.6 off the list without worry. I know it doesn't uninstall the mods, its just hard to see when you sort by compatible and CKAN neglects to show mods that are older than your compatible selection when installed, on the "compatible" tab. I like to scroll through the list of compatible mods on occasion.
  11. Got a request for you, any chance you can update the version file for "Near Future Propulsion Extras: Reduced Thrust Configs" so that it shows as 1.9.1 or "any" in CKAN? I'm trying to uncheck all 1.6 and 1.7 mods because I've been getting a lot of critical errors and such so I want to drop the "KSP versions" from having 1.5 through 1.9 checked to just 1.8 and 1.9. This is one of the last mods that has 1.6 as its version number. I know its just a config so I know it should be compatible with any, which is why I was just hoping you'd change its version number in CKAN. I've got every one of your Near Future mods on there.
  12. I'd like to see this updated to show as 1.9 in CKAN so that I can remove "1.6" and "1.7" from the list of compatible mods without having this one disappear from the list. So far it seems like this mod works perfectly so it should be possible to just update it to say "any" version really and never need to update its version number again. I have no idea how that works though, as I tried to look at other people's mod versions and I don't quite understand how this all works. Anyway, I was just hoping you'd update the version information so CKAN will let me see it without having to keep 1.7 checked anymore. In discord this was what one person said about it;
  13. Ah, 1.7, that explains why there's a large amount of errors in the KSP logs related to this mod. [ERR 02:34:59.425] Exception handling event onVesselWasModified in class ModuleIRServo_v3:System.NullReferenceException: Object reference not set to an instance of an object at InfernalRobotics_v3.Module.ModuleIRMovedPart.InitializePart (Part part) [0x00009] in <1886c2a334854b74853be7fb07236d62>:0 at InfernalRobotics_v3.Module.ModuleIRServo_v3.OnVesselWasModified (Vessel v) [0x0009d] in <1886c2a334854b74853be7fb07236d62>:0 at EventData`1[T].Fire (T data) [0x000b0] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 02:34:59.427] NullReferenceException: Object reference not set to an instance of an object InfernalRobotics_v3.Module.ModuleIRMovedPart.InitializePart (Part part) (at <1886c2a334854b74853be7fb07236d62>:0) InfernalRobotics_v3.Module.ModuleIRServo_v3.OnVesselWasModified (Vessel v) (at <1886c2a334854b74853be7fb07236d62>:0) EventData`1[T].Fire (T data) (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) RemoteTech.Modules.ModuleRTAntenna:AddTransmitter() RemoteTech.Modules.ModuleRTAntenna:SetState(Boolean) RemoteTech.Modules.ModuleRTAntenna:OnStart(StartState) Part:ModulesOnStart() <Start>d__297:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Just a heads up is all on the errors.
  14. I was looking through my log files, because my game crashed and apparently didn't create any crash report or log files or anything for it and I noticed a huge huge volume of errors coming from this mod. I was wondering what they mean. I'll share a couple here but its the same error throughout the file and its just insane how many there are. [ERR 02:33:22.785] [KRnD] updatePart(C3.RTank.06): System.Exception: no original-stats for part 'C3.RTank.06' at KRnD.KRnD.updatePart (Part part, KRnD.KRnDUpgrade upgradesToApply) [0x00070] in <c3c5f99852404d74b80f1fed7bbae96f>:0 [ERR 02:33:22.785] [KRnD] updatePart(C3.RTank.08): System.Exception: no original-stats for part 'C3.RTank.08' at KRnD.KRnD.updatePart (Part part, KRnD.KRnDUpgrade upgradesToApply) [0x00070] in <c3c5f99852404d74b80f1fed7bbae96f>:0 [ERR 02:33:22.785] [KRnD] updatePart(C3.Tank.01): System.Exception: no original-stats for part 'C3.Tank.01' at KRnD.KRnD.updatePart (Part part, KRnD.KRnDUpgrade upgradesToApply) [0x00070] in <c3c5f99852404d74b80f1fed7bbae96f>:0 I'm just looking through to see if I can clean up some errors to prevent these crashes. CKAN mod list file; https://www.dropbox.com/s/ipcaoz5184bd01d/vas-mod-pack.ckan?dl=0 Text Mod List: https://pastebin.com/VjCypGac Pastebin won't let me upload the full file. 23MB in size because of the vast amount of errors. https://www.dropbox.com/s/92p6v1exa4nisyu/KSPLog.zip?dl=0
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