youkofoxy
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thoughts on the New porkjet 1.05 album
youkofoxy replied to Rath's topic in KSP1 Suggestions & Development Discussion
I do like some of the new models... but I do dislike some... like the Whiplash, because is the "same" as the Goliath. I would like a more "Rolls-Royce BR700" style Aerospike... well, where is the spike? I mean: https://upload.wikimedia.org/wikipedia/commons/4/43/Non-truncated_toroidal_aerospike_nozzle.jpg that's what I talking about. serious, the aerospike... can you change that... would you? please. also, I dislike the radial air intake, but I allways disliked that thing, and the Intake Fuselage... feels kind wrong to me. the rest? is nice, quite nice... -
Music to Launch Rockets To - KSP Music Thread
youkofoxy replied to Steambirds's topic in KSP1 Discussion
me??? mostly Monstercat. in particular the 14 discovery and 16 expedition albums. check out this expedition music: -
How much (if any) crewed spaceflight should there be?
youkofoxy replied to UmbralRaptor's topic in Science & Spaceflight
Nice point, today everbody says: NASA computer, NASA technology, NASA scientist, etc. Now imagine if the Russians managed to land on the moon first. Rocosmo Computer... -
honestamente??? acho que você deve mesmo é excluir o jogo com tudo e baixar ele novamente. e bem.... esqueça os mods, por um tempo. no momento muito mods de embelezamento estão causando problemas na renderização tal como maquiagem barata na pele... logo o seu problema pode ser os mods. sobre os drives?? bem eu uso o gerenciador de hardware para descobrir quais são... mas faz tempo que eu formatei um PC, em geral eu vou no site do fabricante e entro o modelo. isso pode ser feito para quase qualquer Hardware, uma pena que a Realtek tenha problema em dizer qual é o drive para sua placa. P.S.: meu conhecimento leva a conclusão de quanto mais mods você tem, mais você estraga o jogo, seja por coisas sem sentido, seja por bugs e conflito entre mods... por exemplo, tewak escale tem varios problemas por si proprio, e eu acho que ele tá incomodado o FAR na minha instalação...
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começe com o foguete inclinado aprox 5 da horizontal, apenas um pouco inclinado para ser mais facil o resto da manobra. quando ele chegar a 200 metros por segundo começe a inclinar a gosto, de acordo com a altitude da apoapsis e distancia dela. via de regra, abaixo dos 55 km se você estiver subido acima de 100 na velocidade vetical, você deve apontar para o horizonte. a passo que se você estiver a menos de 10 na velocidade vertical, você deve apontar para cima. em fato voce manter sua velocidade de subida sempre perto de 100 ou mais. outra dica, se você estiver a mais de 70 km com um velocidade horizontal maior que 1500 m/s você vai quere passar da apoapsis para efetuar a manobra de cicularização. toda a manobra depende do seu design, assim em um foguete de baixa relação peso propulsão você vai quere fazer a manobra antes da apoapsis. porém a manobra de circularização é muito mais eficiente se realizada depois da apoapsis. desculpe o paredão de texto mal corrigido, apesar de PT-BR ser meu idioma nativo, isso não quer dizer que eu sou bom com ele. P.S.: todo bom foguete consegue inclinar 5 graus logo no começo, se o seu não consegue, ou se consegue, acaba no chão, considere colocar mais capacidade de manobra e mais propulsão respectivamente, se ele balança muito ou se quebra, lembre-se de colocar mais fita adesiva.
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77 Industries - Other Construction Materials 0.2 - titanium
youkofoxy replied to Azimech's topic in KSP1 Mod Development
Mangnesium Tungsten Beryllium Osmium Lithium Silicon in my opinion, you should use prices a factor. titanium is awesome, but very expensive and aluminium have it's advantagens, but is more expensive that iron. just check these videos out: -
7/10 poor Engineering nice concept. VSB-30
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I think the term for someone who does it (what I did) is "HALO drop" But "Bomb Drop" fits best. procedural good? well, the XCOM fans were screaming with signs reading: "Procedural Maps now" and they were happy when it was announced that each map would be procedural. On the other hand, fans of The Elders Scrolls, know that Arena was criticized for "more of the same everywhere" Furthermore, Portal does not use this technique in their levels, but Invisible Inc uses. and Okami does not use procedural in its characters, but it's not hard to find a game that has its characters generated by a program such as Human make. like any piece of code, there are those who are incredible and those who are a disgrace. and the matter interesting? Mars is the sheer lack of variation, but the Earth is incredible on variation... in fact, although forest be ... well, forest. every corner of the amazon forest is different. Now, walk in a pine forest ... is incredible despite the view is almost the same as of a desert, in terms of change ... at least that's what I think, I never walked into one. the only solution is to mix even the best key to making a unique environment. handcrafted with procedural more seasons. this is my solution to your dialema. when more techniques better, is what the Terminator 2 taught us about tricking the brain. when you think you understand it, everything has changed and you are lost again in a familiar environment, but unknown for some reason.
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Aero and Thermo in 1.0.X
youkofoxy replied to Claw's topic in KSP1 Suggestions & Development Discussion
by me I'd get all the code, responsible for the heat system, and throw it in the nearest trash can. it lacks several things as: thermal shock, change of Thermal Properties, change of mechanical Properties .... and who said a dry fuel tank explodes when exposed to room temperature? it is made of what? explodonium? on the aero dynamics, is "acceptable", but could use some improvements (serious Improvements). more important to me than adjust the aero dynamics is to treat the syndrome of the water table with tessellation. seriously, the frames per second passes from "not good" to "excellent" just pointing the camera at Kerbol, and everybody here knows that look at a star is not healthy. -
[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
youkofoxy replied to camlost's topic in KSP1 Mod Releases
if someone don't already know, this channel: https://www.youtube.com/user/AgentJayZ is from a guy who work with Jet Engines, and him may anwser your question... or you can check just to see Jet engines be tested. -
Aero and Thermo in 1.0.X
youkofoxy replied to Claw's topic in KSP1 Suggestions & Development Discussion
my opinion? just make the atmosphere bigger (from 70 km to 100 km). and the aerodynamics model need improvements, I played with NEAR, and the new model don't feel right... -
a 'simulator' where I can spend hours building a spacecraft that could fly in the real world with some modifications and adjustments. in other words, something that an engineer like Dave Jones from EEvblog, look and say, maybe this works. and then travel in a fictional solar system, but plausible (nothing breaks the physical rules) and enjoy planets that have one or other interesting thing to look at, or may change over time. this would be a mix of several games ... such as No Man Sky, orbiter, Space ENGINERS a guy can dream, can not he? PS: I do not mind spending 10 hours putting hundreds of meters in cables on a plane, just to be able to travel on a planet full of things to see ..
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I think he needs a little more TWR or ISP. besides solving the overheating problem Right now Terrier is better for most applications, except when you use an insane amount of fuel. in fact, it is more advantageous to use multiple Terriers than using a single NERV in Cash and Delta-V term. my test shows, for a 30 thousand SpaceCraft, Delta V increase of 2576 for the NERV. in other words, the engine (mainly) turned into scrap metal/museum piece to have just for curiosity. the only advantage to use it? a bit better TWR, a little more of Delta-V, less wobble and part count (16 agaisnt 40). P.S.: I regretted using 300 points of science to unlock it, was a very stupid decision.
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Velocidade Ideal para decolagem para orbita
youkofoxy replied to M3rcurioX's topic in Portuguese (Português)
eu recomendo manter um velocidade abaixo da do som.... é fácil de nota-la, um vez que seu foguete deve começar a "soltar vapor" o medidor de Força G também ajuda, quando você desligar os motores, não deve subir acima do verde. ou você estará perdendo velocidade para a atmosfera. por outro lado, alcançar velocidade máxima perto do solo é mais eficiente. e lembre-se que de nunca fazer Drift com foguetes. minha recomendação? Relação peso propulsão de 1,8 é um boa escolha, a passo que qualquer coisa acima de 3 é um completo exagero. agora a altitude ideia para a virada? se não me engano entre 16 KM e 20 KM é um bom ponto. mantenha a sua apoapsis acima de 55 KM e abaixo de 70 KM, até você fazer a manobra de inserção, ai na de circulação você passa da apoapsis. é mais eficiente passar da apoapsis, pois é possÃÂvel circular usando menos Deltav. no mundo real a manobra final acontece depois da apoapsis, é necessária menos correções para obter um orbita circular. -
New to the 'delta-V' concept
youkofoxy replied to cephalo's topic in KSP1 Gameplay Questions and Tutorials
what you need to know: more fuel = more Delta V more ISP = more Delta V less dry mass = more Delta V Delta V = acceleration. basically, the more Delta V, the highest maximum theoretical speed you can achieve. Bytheway, is possible to know your Delta V in stock KSP, without the mat, but it use a loot of tricks. -
Proper Fairings ASAP
youkofoxy replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
They are allway broken, until I fix. therefore.... -
MechJeb: Cheating or not? The definitive thread/poll
youkofoxy replied to SpaceLaunchSystem's topic in KSP1 Mods Discussions
I do not like the mech jeb. does almost everything get easier. alias, the interface is so simple that the only question is: do you have the patience to tell the robot that what you want? and the great difficulty is to have patience and learn what each command does ... yes ever used. and in my opinion ... the skills of pilots / probes are something necessary for those who do not have a HOTAS system. especially during landing. another detail is the feeling: I'm a boss yelling to my employees. in the end, know that a guy is more appreciated by the public when he create this "mechanical arm" that can complete a level, that when using a software done by someone else to complete a level. -
fewer cycles would be less operations. my tire idea of "realistic" would use the mesh collision state, part of KER code for slope angle and make the traction calculations based on COM vectors. it would use a good processing power. but would approach to what happens in the real world. especially if you use the biomes as model modifiers. I find even stranger, save processing power with a lousy tire system. while is spent, processing power, rendering two planets to have only one planet on the screen.
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Bring Back the Barn!
youkofoxy replied to pallyme's topic in KSP1 Suggestions & Development Discussion
I'll be honest: I hate this farm, hate, hate hate, and in my opinion is completely wrong, wrong. It just do not fit. though one airport, seaport, abandoned condominium or military base ... It makes sense, perfect sense. I also love the idea of a mine, but ... for the same reason that a farm does not fit, a mine does not fit. to be simple about what I am talking, for which reason the farm has no animals or edible plants? and why not build it on grassland? Please take a second to catch your favorite plane (can be rocket, but it will be complicated) and keep giving back on the KSC while thinking about the building. for after one back on the area around the complex and ask yourself, what would be there before the building made by the Bac9? kerbals donot like it when the parachute fail, but also do not like the idea of ​​having to use a golf cart; It is slow and boring, also don't go far. they prefer something more "high tech" especially if it is completely experimental and never tested before. Of course they are not fans of ionic engines (maybe bob or bill are, jeb not) but they don't want to fly in a small plane all patched, unless is the only option. you can even see this on Squad videos. the lack of parachutes? It is much more exciting make a suicide maneuver (suicide burn). they try their best, spending every penny in the best you can buy with Root. give another reason for lack of parachutes, the coolest rocket engines are more expensive. Note: to understand what I mean by more cool: something that can take you to the moon, if you doubt ... jupiter. now my blood pressure is normal. P.S.: and please Squad, the game looks like a frankestein, a can see at least 7 artists fingerprints. and I only now the name of... what? 4? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
youkofoxy replied to ferram4's topic in KSP1 Mod Releases
better, make an aircraft out of no-toxic material and stuff the cargo bay with treats. or maybe an aircraft router? because some countries do not take it easy on supervision of food. my being one of them (they confiscated a cupcake from a guy, a cupcake) anyway, on V. FAR: maybe step could do the trick? a mean, CPU 1 do frame 1 CPU 2 start to work on frame 2? or pair work: CPU 1 gets numbers no multiple of 2 and CPU 2 get the numbers multiples of 2? I probably sound stupid, after all, I don't writer code. and the parachute problem... there any restrictions? besides: hacks not allow.- 14,073 replies
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thanks, now a can say "good bye new stock fairing, for me you are born dead anyway" serious, I was hope to see a uptade in this mod. God bless you.
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last time a check, two turbo jet can make "planes fries". for me? the are overpower, at least until we have planes that don't toast. and Squad, please, put your seatbealt. this train is going to get a "little bump" everyone else, get ready for impact.