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Everything posted by lo-fi
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[Tutorial] Animated Landing Leg w/ Suspension
lo-fi replied to BahamutoD's topic in KSP1 Mod Development
If the wrong part is moving, you've named the wrong object in this config or got confused in your hierarchy. If stuff is floating, you've probably got the scale of the wheel colliders something other than one, a collider on the foot (which you should not), the wheel collider is child of the moving suspension part (which it should absolutely not be), or there is a collider in the path of the wheel collider raycast that is not set to the correct layer. Though if you're struggling, I'd suggest trying something simpler first, and you should absolutely be using 4.2.2. The real issue comes with the legacy animation stuff that KSP likes to use, but for comparability purposes (so the rest of us using the correct version can read your scene file), it makes sense. There aren't really any advantages to using the later version for KSP modding anyway. -
No idea! It's not a message that comes from KF directly. Looks like a KSP message having done a little digging. BB may well have an issue with the repulsors - they create a fake collider just under the water to ride on. Beyond that I can't tell you much I'm afraid. EDIT: Also, who the heck put it on ckan??
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Wheels, tracks and rolly-type things [IDEAS and INSPIRATION]
lo-fi replied to lo-fi's topic in KSP1 Mods Discussions
Ah, now that's something we're working on -
Working as fast as I can As usual, I've bitten off quite a lot, so LOTS of testing/checking/panicking to do beforehand. electronicfox and Zodius are waiting on the plugin to be ready, but all the parts need an update to operate properly before I can do that. So much to do, but I hate releasing stuff unless I know there's a fighting chance it's pretty well (major) bug free. - - - Updated - - - Also, I think I broke the biome colour stuff in DustFX. Sad
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Yep, there are certainly some weird things that go on.. By the way, everything is going to be all over the place in dev for the time being. I'm trying out some new features! Rovers will be faster or slower to accelerate than usual because the wheels now react to vessel mass correctly - what Riocrokite was talking about. I'm not sure if the methods are quite bullet proof enough yet, but the effects shouldn't be devastating. Also added some bits in for electronicfox and Zodius that will be useful for their stuff. More to look into on DustFX New tracks are coming along nicely.
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Help! Update() doesen't work!
lo-fi replied to JuhaJGamer's topic in KSP1 C# Plugin Development Help and Support
Remember that OnUpdate() only runs if the part is the part is active (staged). I suspect this may be your issue. Update() always runs, though you make want to run some checks that the part is in flight (not in the editor) depending what you want to do. -
Handy! OK, so in the pipeline: Very small, simple tracks. Asymmetric, raised sprocket (like CAT dozers). Large tracks of similar design. Fixes for the orientation code to allow parts set up in something other than the default orientation. DustFX: I've got some cool ideas I need a little time to try out. Roll cage. Bofors BV202 inspired tracks Rolling resistance model based on design and weight. Had an idea suggested for small, ruggedized chain link wheels I quite like. Rebalance cost, weight, speed, power, consumption as suggested by Riocrokite. After that, it's 1.9 release.
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Good luck
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https://github.com/KerbalFoundries/KF_plugin This one is public, and where I'll distribute source from in the future. I suggest we make dev branches after setting the stable point for the next release. I think the part grouping was as simple as prefixing the names of the parts, so put KF in from of all the part titles and that's where the magic happens.
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[Tutorial] Animated Landing Leg w/ Suspension
lo-fi replied to BahamutoD's topic in KSP1 Mod Development
For any useful kind of diagnosis, screen grabs are really required. Even better, create a Unity package of your scene, model and any materials/textures you're using by selecting them, right clicking and selecting "export package". Assuming you're using 4.2.2? -
Wheels, tracks and rolly-type things [IDEAS and INSPIRATION]
lo-fi replied to lo-fi's topic in KSP1 Mods Discussions
Ah, cool. Quite like that, its a bit different. -
Wheels, tracks and rolly-type things [IDEAS and INSPIRATION]
lo-fi replied to lo-fi's topic in KSP1 Mods Discussions
I'm sure someone made some racing type wheels, Aqua. If you can find them, I'll happily do configs That sounds interesting. Got any reference pics handy, kweller?