-
Posts
1,051 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by amarius1
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
amarius1 replied to Thomas P.'s topic in KSP1 Mod Releases
It is possible, and actually, a very good idea! What if we could make like "mini mods" to add islands and things on Kerbin for example? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
amarius1 replied to Thomas P.'s topic in KSP1 Mod Releases
@Thomas P. hope you'll successfully be able to get a stable version on 1.2.1 working. Wish you luck! In the meantime, I need to cope with the fact that they had to make that damn silent patch just an hour after I released a major update of my mod and now only a small franction of people who didn't actually update to 1.2.1 can use it... -
[KSPedia 1.9.1+] Planet Wiki v4.1 - May 20, 2020
amarius1 replied to jandcando's topic in KSP1 Mods Discussions
Thank you!- 139 replies
-
- kspedia
- planet wiki
-
(and 1 more)
Tagged with:
-
[KSPedia 1.9.1+] Planet Wiki v4.1 - May 20, 2020
amarius1 replied to jandcando's topic in KSP1 Mods Discussions
Hey could you explain me how did you do this? How do the files look before you pack them into the .ksp format and how do you pack and unpack .ksp format? I'm looking to add something like this to my Kerbol Origins too.- 139 replies
-
- kspedia
- planet wiki
-
(and 1 more)
Tagged with:
-
Thank you : ) Of course it is better. After all, this mod was initially the update of Kerbol Plus that was supposed to fix and overhault it. After things started to really go down the only option was to make it into a new mod, a revival of Kerbol Plus, but more centered around the idea of stock-alike aspect and filling gaps.
-
What Kerbol Plus are you talking about? KillAshley's? Or my original one? The original was so bugged that I couldn't fix it in time. Kerbol Origins was meant to be the update to fix Kerbol Plus but it got taken over before I could finish. So this mod is the succesor of Kerbol Origins with a more stockalike style and nicer planets.
-
Hi everyone. Almost forgot about this project with all the things going around in my life... Aaaand I think I can work on this again! I see you need volcanoes and I think I know how to make those.
-
Nope, tried that too, but I was already using a black height map that was already offseted before. But after 1.1 it looks like that heightmap doesn't want to work. It was anyway just a temporary solution to a bug that removed all terrain ground textures long ago. But with the new heightmap I made there are no bugs and landscape is much more interesting and entirely non-repetitive (this time the heightmap is hand-made, not randomly generated using PQS).
-
It is pretty meaningles, but it just clutters the game logs and fills them with unnecessary information. It might cause some slight issues but you shouldn't worry about it. I think it is some old asteroid paramiter I used in Kerbol Origins to create trojans (kinda) following Sarvin, Keelon, Rega and Jool. The paramiter might have got obsolete trought the game (or Kopernicus) updates and the game doesn't know what to do with it.