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amarius1

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Everything posted by amarius1

  1. It is possible, and actually, a very good idea! What if we could make like "mini mods" to add islands and things on Kerbin for example?
  2. Oh this is just greeeeat! BTW take a look at the latest update: Sarvin's tex was entirelly changed.
  3. Well we just have to wait for Kopernicus to update. Please don't pester the developer to update it. He will make it available as soon as possible! BTW: I also forgot to update auto update off so.. yeah I can't make any changes to the mod until Kopernicus updates : )
  4. @Thomas P. hope you'll successfully be able to get a stable version on 1.2.1 working. Wish you luck! In the meantime, I need to cope with the fact that they had to make that damn silent patch just an hour after I released a major update of my mod and now only a small franction of people who didn't actually update to 1.2.1 can use it...
  5. Kerbol origins 0.4.0 finally released everybody! Come play! Preview: http://imgur.com/a/mJ1QQ Download: http://spacedock.info/mod/682/Kerbol Origins
  6. The current 0.3.1 should work alright. Expect some issues with Fonso's surface if you land in the lowlands tho. Everything should be fixed by the time we release 0.4.0. The new update will be beautiful and it won't take too much to complete.
  7. Thank you a lot! Indeed, the goal is to make as stockalike as possible. Issues are still going on keeping us from the release on 1.2 but it won't take long until I hammer them out!
  8. Hi! Good to see you again! I actually made a good lot of work before 1.2 dropped but I'm waiting for Kopernicus to update in order to have a stable build to start testing for bugs.
  9. Dude, that's not Fonso :)) Somehow I can't see where the imgur button to post an album is so I had to make that image that represents Sarvin. Click it, and it sends you to the album.
  10. Hey could you explain me how did you do this? How do the files look before you pack them into the .ksp format and how do you pack and unpack .ksp format? I'm looking to add something like this to my Kerbol Origins too.
  11. Thank you : ) Of course it is better. After all, this mod was initially the update of Kerbol Plus that was supposed to fix and overhault it. After things started to really go down the only option was to make it into a new mod, a revival of Kerbol Plus, but more centered around the idea of stock-alike aspect and filling gaps.
  12. What Kerbol Plus are you talking about? KillAshley's? Or my original one? The original was so bugged that I couldn't fix it in time. Kerbol Origins was meant to be the update to fix Kerbol Plus but it got taken over before I could finish. So this mod is the succesor of Kerbol Origins with a more stockalike style and nicer planets.
  13. Well I didn't. I just applied a gradient that makes the terrain lower and lower so the polar terrain anomalies are able to get fixed by noise generated with some PQS mods.
  14. Hi everyone. Almost forgot about this project with all the things going around in my life... Aaaand I think I can work on this again! I see you need volcanoes and I think I know how to make those.
  15. Nope, tried that too, but I was already using a black height map that was already offseted before. But after 1.1 it looks like that heightmap doesn't want to work. It was anyway just a temporary solution to a bug that removed all terrain ground textures long ago. But with the new heightmap I made there are no bugs and landscape is much more interesting and entirely non-repetitive (this time the heightmap is hand-made, not randomly generated using PQS).
  16. Development is still going on, everyone! I'm working hard at fixing the bug on Fonso that makes the ground disappear bellow low alitudes near 0 and it may lead to a complete remake of Fonso's terrain. So far it is a whole lot more interesting to explore
  17. Wel not al the planets but it certainly has better content and it is centered on the original idea K+ was supposed to follow...
  18. I'm affraid that's an error with Kopernicus, not Kerbol Origins... I won't be able to fix it.
  19. It is pretty meaningles, but it just clutters the game logs and fills them with unnecessary information. It might cause some slight issues but you shouldn't worry about it. I think it is some old asteroid paramiter I used in Kerbol Origins to create trojans (kinda) following Sarvin, Keelon, Rega and Jool. The paramiter might have got obsolete trought the game (or Kopernicus) updates and the game doesn't know what to do with it.
  20. Hmm I'll look into this as teh issue never happened before. While attempting to land, did you happed to go bellow the 0 altitude?
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