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amarius1

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Everything posted by amarius1

  1. Oh.. I was informed that only normals needed to be in PNG. Will be resolved shortly...
  2. amarius1

    ...

    I'll take a look and see what I can do.
  3. Make sure that you have the KerbolOrigins folder in GameData, not its contents.
  4. Well when I updated Kopernicus, my Kerbol Origins pack had no issues whatsoever so I see no reason why OPM would. In the thread they recommend that version because that was the latest at the time.
  5. Try using the latest Kopernicus that was released for KSP 1.2.2! When KSP updated to 1.2.2 it broke Kopernicus but the new one works and any planet packs that were on 1.2.1 now work again.
  6. New part coming to Kerbol Origins everyone, shipping with the 0.4.4 update! Made by our newest Kerbol Origins dev, Nils277! The Tellur *also in 0.4.4 all normals were converted to .png to hopefully put an end to the Linux texture bug on planets. Also, officially works with KSP 1.2.2!
  7. Yes you can. As long as you don't have anything on Eeloo everything should be just fine!
  8. Hmm you are right. We have too many science defs and one dev can't possibly finish them. And about parts... As soon as I finish planets and the little things and tweaks that remain I will look into part modding as I have little experience with it. This or I might try to recrute someone into our dev team especially for parts.
  9. We thank you a lot! We have been working on this for a long time now and myself, I've started this project a little over a year ago. It is nice to see it being used by users and to see how they find something unique apart from other planet packs. This is a dream came true! There are still minor bugs but nothing gamebreaking.. Current bugs waiting to be fixed are: sometimes in Title Screen the title planet might appear with yellow stripes. From tests everything is fine after you enter the game itself. Another bug we need to is is an issue with some of the biome maps (might be all) where only one biome is being recognised. Future things to do: Add more parts, polish more the planet textures, add custom contracts, integration with KSPedia, full custom science comments, integration with more mods, edit planet orbit colors to be more vibrant...
  10. Orbits and masses are not going to change. They won't become obsolete anytime soon!
  11. So the normal maps are the issue? Converting them to dds for that specific planet should fix the problem than.
  12. Well that seems right. That title screen issue doesn't seem to happen to gas giants tho?
  13. Knows isue. Dunno how to fix it unforcenatelly. It shouldn't affect things in-game tho.
  14. Well not really. Some Kopernicus mods have their folder structure made in such way that they store the .cfgs (files that tell kopernicus to make the planet and how to make it) and textures in different folders. In OPM, for example, it is quite confusing for a starter to find where to delete moons. Here, every moon and planet has its own folder containing the .cfgs and textures. Delete everything you want and it's good. Folders like SarvinSystem and KeelonSystem are folders for large planets with moons and deleting them, will of course delete all the moons contained around them.
  15. Hello there! Well if you don't want Eeloo to be moved just delete the Eeloo folder under KerbolOrigins>SarvinSystem The mod is made so if you don't want a planet or moon to be in your game, or to be modified, you can easily delete all its files.
  16. It's alright. I'm also going trough a week of hell so no working on it on my side too! I guess the biome bug is acceptable, right?
  17. It just adds new things. Doesn't change anything existent except Eeloo's orbit. Welp dunno how to fix that... I'll look into it and it should be fixed for the next update!
  18. That's strange... Really really strange. As my fellow developer reccomended, please share some pictures of the phenomon happening, along with some log files. Before trying next time, delete the Fonso.bin file in KerbolOrigins/cache
  19. Thank you a lot for playing! As for the biome.. I don't know what's happening. You should still get science from it... Sorry for the inconvenience. I promise the issues will be shortly solved. Thanks! Well, just by looking into the files, gravity is 0.14 (1 is Kerbin). Dunno about the mass but the whole dwarf planet is supposed to be composed mostly of iron, the remains of a failed planet nucleus.
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