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KSP2 Release Notes
Everything posted by kidolvski
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
kidolvski replied to Pak's topic in KSP1 Mod Releases
1.6.1.2401, I downloaded them from here: https://github.com/Pak84/Crafts. Edit: now they do seem to work, weird.- 2,351 replies
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- space shuttle
- parts
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(and 1 more)
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
kidolvski replied to Pak's topic in KSP1 Mod Releases
The craft files don't seem to be working for me. It says they are incompatible.- 2,351 replies
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- space shuttle
- parts
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(and 1 more)
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Does this mod work with the current KSP version?
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Has anyone build a plane that is capable of dropping the Tsar Bomba without blowing itself up?
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Thanks for the help! I'll see if I can get it to work.
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If I do this all of the clouds disappear as well (http://imgur.com/a/3eDLa <-- image of my folders)
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First of all, thanks for the mod, I love it! I have a few questions though. I really like the clouds in this mod, but I don't like the textures of the cities during daytime (http://imgur.com/bbqNr1m). Is there any way to remove them? Same goes for the aurora, I don't really like it and I'd like to remove it but I don't know how. (http://imgur.com/UmQvCVg) I do like the textures for the citylights at night, so I'd like to keep them (http://imgur.com/nPJ1Jr3). Is there any way to remove the daylight city textures and the auroras, but leaving the city lights as they are? The mods I have currently installed on 1.1 are: -DistantObject -SVE -KerbalEngineer -scatterer Thanks in advance!
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Does KSC++ work in 1.1? I installed it using the link in the OP ( https://dl.dropboxusercontent.com/u/39086055/KSCPlusPlusv3.zip ) and the latest 1.1 version of Kerbal Konstrukts (http://spacedock.info/mod/124/Kerbal%20Konstructs). When I launch KSP the extra buildings don't show up when I'm flying something, so I'm not sure whether I did something wrong or whether the mod doesn't work (yet).
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Holy .... that thing looks good
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Yeah I really gotta find a way to make that look good
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A replica I made, doesn't fly very fast and takes a while to get rolling, but it looks cool. Can carry 240 kerbals. http://www./download/4vdrp074tsuvjqr/A380.craft http://i.imgur.com/0JnFIay.jpg http://imgur.com/Qa11upC http://imgur.com/pTMkFcY http://imgur.com/9LaIbKj
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[Broken] STS Space Shuttle "Khallenger"
kidolvski replied to Jon144's topic in KSP1 The Spacecraft Exchange
Never mind I got it. I don't know what went wrong on the first try. -
[Broken] STS Space Shuttle "Khallenger"
kidolvski replied to Jon144's topic in KSP1 The Spacecraft Exchange
How do we fly it? It immediatly tips over to 270 degrees. And lowering the max thrust of the SSME doesn't help. It also behaves in a weird way for me, when I try to control the rudder it rolls a lot. -
Couldn't find this beauty anywhere using the search function so I decided to share it. Enjoy!
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I'm working on one. It still has a lot of problems though. It burns up when re-entry heating is set to 100%, it has trouble pulling the nose up before touchdown, resulting in a hard landing. At least the launch sequence works. I'll show some pics later. http://www./download/czqdd7hp9ago9ch/Space_Shuttle(2).craft Anyone who wants to modify it can, just leave me some kind of credits.
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yep, I've installed it but it doesn't work. This was like the most useful mod ever.
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Here's my munar drilling site. The launch of the entire facility went surprisingly well. It only took me one attempt. I used multiple SRB's for the initial slowdown of the drilling platform, then I landed it using two mainsails.