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GoSlash27

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Everything posted by GoSlash27

  1. I construct all my interplanetary missions in orbit. I launch the ship sections without fuel and assemble them in place (large docking ports are sturdy), then fuel and crew them using shuttles. Best, -Slashy
  2. Sal, What counts as "airborne"? http://s52.photobucket.com/user/GoSlash27/slideshow/KSP/KrakBadger haha, -Slashy
  3. I may as well submit my old Krak Badger. The rules didn't say anything about physics exploits http://s52.photobucket.com/user/GoSlash27/slideshow/KSP/KrakBadger Kerbin to Eve surface in 30d, round trip in 48d. Best, -Slashy
  4. - - - Updated - - - Also checked the individual values in the windows calculator and have the errors. Whether this is a rounding error to do with the precision of the computer or a mathematical error I am unsure... Pizzaboy, those aren't actually errors. It's just providing the answer in scientific notation. the "e-NN" means "x10^-NN" so for the example at 47km altitude, 8.272e-05 is 8.272x10^-5, which is 0.00008272. *edit* Or another way of looking at it: "eNN" means "shift the decimal point this many times this way". Take 8.272 and shift the decimal point -5 places. Best, -Slashy
  5. Looks to me like everything's in order except for one thing: e should be raised to the power of (neg altitude/scale height), not multiplied by it. e^(-10k/5k)= e^-2 = .135. Best, -Slashy
  6. The next update is supposed to fix them. In the meantime, there are things you can do to help ladders work. For instance, place a small ladder section on the corner of a ledge tilted 45* inward. This will allow the kerbal to climb up onto the ledge. Best, -Slashy
  7. Adding to the list of physics exploitation related terms: spamming/ spammy Ladder lifter clipping kraken bait Get out and push Physicsless parts General terms: Mohole Magic Boulder Kerbaled (or very kerbal) Best, -Slashy
  8. Ahh, but you can actually exceed an escape velocity while remaining in "orbit" so long as you burn radial in. You won't be thrown out of orbit until the fuel runs out... Jaffa Cookie, Does the ship need to be in a stable orbit at the end of the exercise? Best, -Slashy
  9. There will be no change to Kerbin's atmosphere whatsoever. Same sea level pressure, same scale height, same temperature gradient. What's going to change is the parts themselves. Best, -Slashy
  10. Good stuff. I think people overestimate the efficiency of the nuke due to the Isp being so high, while forgetting that it weighs over 2 tonnes. In anything under approx. 10 tonnes total mass (where you'll be making a hair over 1/2G acceleration), you're almost always better off using something else, like the 48-7S. Thanks for doing this! -Slashy
  11. Try setting up a radial burn where your orbit crosses the equator using the maneuver node. See if you can get it closer that way. In the future, you really want your inclination and ascending node sorted out before you set the apoapsis. It costs a little more in the short term, but pays off in the long run. Best, -Slashy
  12. GoSlash27

    Riddles

    Yeah... I'm thinkin' a proper riddle shouldn't contain "clues" that are misdirection, particularly when said "clues" are the theme of the riddle. I move that we axe this one and let someone else have a go. Best, -Slashy
  13. GoSlash27

    Riddles

    It's been 10 days. I propose we give up on this one and move along. Sorry, -Slashy
  14. Send that kerbal a shipment of Snickers. He's not going anywhere for a while... Best, -Slashy
  15. I generally suck at anything new. Right now I'm trying to learn how to not suck at time- based orbital transfers and launch windows. I've figured out how to make orbits of fixed periods IRT the surface and inertial space, but have not yet figured how to place a satellite into a desired position on the orbit so that it passes over KSC at a preselected time down to the second. Best, -Slashy
  16. It's been tried. http://forum.kerbalspaceprogram.com/threads/85728-Ion-glider-collier-trophy! We managed to create the first true ion glider SSTOs from Kerbin (both manned and unmanned), but that was just barely possible. Eve is far beyond that. Maybe after the 1.0 aero revamp, but certainly not before... If you ever want to try a seriously difficult but just barely possible technical challenge, I recommend this. It's where I learned most of what I know about stock KSP aerodynamics. Best, -Slashy
  17. Yup, that's what it was. I ginned up a new orbit and it worked like a charm. Thanks! -Slashy
  18. A legit stock Eve SSTO is impossible in KSP .90, but that may change in 1.0. The only way to get close is by using ion engines on a glider. Since nobody's successfully made an Eve SSTO ion/infiniglider, it's clearly impossible without the use of infiniglide. Best, -Slashy
  19. Honestly, I never feel like that. I always plan everything out before I start building, so I know exactly what I'm *trying* to do. The problem is a fair amount of the time I can't figure out what I'm doing wrong. Best, -Slashy
  20. Honestly, I think most of the easter eggs were found by people digging through the files rather than looking at scenery. Odds are you probably won't just stumble across one at random (other than the stuff very close to KSC). IIRC, the original intent of the easter eggs was to tell a story. Each egg would give you a clue to help you find more. But the clues don't actually exist anymore Best, -Slashy
  21. I think this might be it. If I want to orbit 10 times a day WRT the ground, I have to select an orbit that cycles 11 times a day to make up for Kerbin's 1 orbit. That would explain why the discrepancy is 4 minutes per orbit exactly... I'll try that. If it works, I'll switch it to "answered". Thanks! -Slashy
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