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BlackwingDave

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    Curious George

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  1. Can you support Gameslinx's Planet Overhaul? I have something prepared. // Support for GPO , http://forum.kerbalspaceprogram.com/index.php?/topic/155740-13 // GLOBAL_RESOURCE { ResourceName = GoldOre ResourceType = 0 Distribution { PresenceChance = 25 MinAbundance = 0.01 MaxAbundance = 50 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = GoldOre ResourceType = 0 PlanetName = Gaia Distribution { PresenceChance = 0 MinAbundance = 0 MaxAbundance = 0 Variance = 0 Dispersal = 0 } } PLANETARY_RESOURCE { ResourceName = GoldOre ResourceType = 0 PlanetName = Gol Distribution { PresenceChance = 35 MinAbundance = 0.01 MaxAbundance = 5 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = GoldOre ResourceType = 0 PlanetName = Nightmare Distribution { PresenceChance = 35 MinAbundance = 0.01 MaxAbundance = 7 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = GoldOre ResourceType = 0 PlanetName = Gullis Distribution { PresenceChance = 15 MinAbundance = 0.01 MaxAbundance = 15 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Vulcan Distribution { PresenceChance = 33 MinAbundance = 0.01 MaxAbundance = 22 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Fume Distribution { PresenceChance = 60 MinAbundance = 10.66 MaxAbundance = 80 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Sheathe Distribution { PresenceChance = 42 MinAbundance = 0.01 MaxAbundance = 43 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Volux Distribution { PresenceChance = 43 MinAbundance = 0.01 MaxAbundance = 22 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Teloslate Distribution { PresenceChance = 15 MinAbundance = 0.01 MaxAbundance = 22 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Telos Distribution { PresenceChance = 50 MinAbundance = 1 MaxAbundance = 77 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Tetra Distribution { PresenceChance = 40 MinAbundance = 0.01 MaxAbundance = 70 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Scorch Distribution { PresenceChance = 25 MinAbundance = 0.01 MaxAbundance = 55 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Verdina Distribution { PresenceChance = 25 MinAbundance = 0.1 MaxAbundance = 85 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Kibbos Distribution { PresenceChance = 25 MinAbundance = 0.01 MaxAbundance = 34 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Butai Distribution { PresenceChance = 35 MinAbundance = 0.1 MaxAbundance = 60 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Nievis Distribution { PresenceChance = 40 MinAbundance = 0.01 MaxAbundance = 40 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Sonus Distribution { PresenceChance = 45 MinAbundance = 0.01 MaxAbundance = 60 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Niebos Distribution { PresenceChance = 40 MinAbundance = 0.01 MaxAbundance = 55 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Dreidos PlanetName = Distribution { PresenceChance = 40 MinAbundance = 35 MaxAbundance = 90 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = GoldOre ResourceType = 0 PlanetName = Olei Distribution { PresenceChance = 15 MinAbundance = 0.01 MaxAbundance = 20 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = GoldOre ResourceType = 0 PlanetName = Olemut Distribution { PresenceChance = 15 MinAbundance = 0.01 MaxAbundance = 25 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Quarta Distribution { PresenceChance = 55 MinAbundance = 5.01 MaxAbundance = 70 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Flak Distribution { PresenceChance = 70 MinAbundance = 10.70 MaxAbundance = 73 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Flake Distribution { PresenceChance = 25 MinAbundance = 10.01 MaxAbundance = 73 Variance = 50 Dispersal = 3 } } PLANETARY_RESOURCE { ResourceName = Unobtainium ResourceType = 0 PlanetName = Thelai Distribution { PresenceChance = 80 MinAbundance = 11.70 MaxAbundance = 90 Variance = 50 Dispersal = 3 } }
  2. edit: --> I hope, this better to read. Would not it be better if carbonite was present in the exosphere, as is the community resource pack normal at Kerbin. To this I find no carborundum near the sun.
  3. Hi, I have just built a base, but if I focus on another ship is running the electricity within a few times and my team is close to death, when I then again my base clicks I have electricity again for 100 years. To Kerbalism, I use the way, Interstallar extendend.
  4. Hey, maybe you can put your pack on Github and put Karboundum (Karbonite Fusion stuff) in your pack. Because I do not get a piece of Karboundum together in your pack.
  5. Give it a possibility that you out a Pre-Release bring forth. All my bases exploding when I want to start the pack in 1.3 q.q
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