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Peppie23

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Everything posted by Peppie23

  1. Hi Bloodbunny, can you please open an issue on our Bugtracker: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues, how to reproduce, your mod list and your log file right after the ksp crash. So that i can fix this problem quickly. thx
  2. Hi artemisrain,please hit ALT+F12 and disable "infinitely EVA" ... this is an "hidden" cheat option for remoteTech Edit: Bug#137 : https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/137
  3. Yep the fix is also ready for the next release https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/403
  4. You can find the "TechRequired" definition on the MM Patch files in the RemoteTech root folder, RemoteTech_Antennas.cfg yes, we've planned something similar for the future. I'll take a look at this issue. thanks
  5. strange ... all looks fine for me. Can you send me your save and also your modlist, but please via pm.
  6. No sorry, only with kerbals or you've to wait for the RemoteTech-XF upgrade. Try editing your save, but by your own risk. Search for "ModuleRTAntennaPassive" on your satellite and change the values for: isEnabled, IsRTAntenna and IsRTActive to true (not sure if this will work) - - - Updated - - - Can you please restart ksp, go to the VAB, leave the VAB and close ksp. Than go into your KSP Folder and send me your ksp.log. A Screenshot of the VAB with an active Science tab would also be nice.
  7. also not shown on the RnD-Building ? We've no Gamemode restrictions, so it should work
  8. We've two new API functions added into this release, included "QueueCommandToFlightComputer" - mechjeb can now add their own commands directly to the command queue. I think this is what you are looking for ... right?
  9. thats ok. But i've seen that you have not used the latest devbuild.340. Can you please revalidate with our current release. And yes, we've released!!! KSP 1.0 compatibility update General Added configs for Sounding Rockets A bunch of cleanup Modulemanager update to v2.6.3 We'll now support ControlLock-Addon created by Diazo Added the LLLMicrochip to the LLL_Probes.cfg Maneuver burns are now 100% precise by decreasing the throttle at the end of the burn Flightcomputer The +/- Buttons on the pitch/head and roll fields are now trigger buttons. You can now hold the mouse button to increase/decrease the value You can now use the mousewheel over the pitch/head and roll input fields to increase/decrease the value Modders Modders can now add their own commands directly to the flightcomputer queue (experimental) For more infos please see this thread We added a new method `HasLocalControl(GUID): bool` to check the vessel is local controlled or not Bugfixes We fixed the double definition of LLLCommPole2 on the LLL_Antennas.cfg We fixed inaccurate maneuver burns with monoprop engines
  10. I need logs - - - Updated - - - never heard about an integration of mechjeb ... tell me more, or do you mean: http://github.com/RemoteTechnologiesGroup/RemoteTech/issues/195 ?
  11. Not for our upcoming release ... but we'll add this feature
  12. Hi RemoteTech-Fans, we are sorry that our update for ksp 1.0 takes so long, but the last issue was really a brain killer. We're currently on our last tests. If you can't wait for the release you can use our current stable rc (340). by the way: Thanks at all for testing the last dev-builds and reporting the issues
  13. Thats a ksp log entry. But yea, please upload your ksp.log, right after this error, to any space like dropbox that i can take a look. What Version of ksp and RT do you use? [Moderator removed defunct website link]
  14. Hi, what are the targets of your keo sats ? Maybe one of the antenna on each are targeting to the active vessel? If so, try to set the target to the mun.
  15. Thanks, we'll look into it. (pm is send to you)
  16. hmm i can't see any part loading for remotetech ... please also take a screenshot of your RemoteTech folder that we can see where it is.
  17. Hi light_odin5, can you upload your ksp.log that we can look into it? - Dennis
  18. Current preRelease: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/build-master-279 # Bug fixes - We've fixed an old issue where unloading a vessel can cause a log spamming with KeyNotFoundException - We'll now log the current RT FileVersion to the ksp.log - Stations will now properly re-registered as a station after unloading/undocking - Stations will now properly registered as a station even if the first part is not the Remote Guidance Unit - Fix for loading a RemoteTech EventCommand like "activate antenna" Any feedback are welcome
  19. What probe core do you use? Maybe the Lionhead-Hermes? Can you also please take a screenshot of your vessel.
  20. Hi cosmos33, if you play Realism Overhaul with RemoteTech you need an additional config file for the mission controls. Usually it should be installed with Realism Overhaul but to be sure, please download this file: https://raw.githubusercontent.com/KSP-RO/RealismOverhaul/master/RemoteTech/RemoteTech_Settings.cfg (right click and save as, be sure the name of the file is RemoteTech_Settings.cfg) into your KSPRoot/GameData/RemoteTech. This should fix your problem. Have fun with RO and RemoteTech - Dennis
  21. Current changelog for v1.6.2: Bug fixes Fixed an issue that can cause the KSP UI to be not clickable anymore after docking (thx DaveTSG for reporting) Fixed an issue that can cause the flight computer to crash into a small gray dot (thx Synighte for reporting) Fix for saving/loading a ManeuverCommand Reverted a change of the AssemblyVersion from 1.6.1 to 1.6.0 to prevent issues with other mods that use our API (thx jrossignol) We fixed an old issue where KSP can freeze by zero cost links between two satellites
  22. Hi, @Tabris your error seems to be related with https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/313 if you use RT v1.6 (or 1.6.1) please try our current preRelase https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/build-master-253
  23. Do you have any space to upload your zip? like dropbox? - - - Updated - - - Hi @all, if someone got one of these errors since v1.6: - can't go back to space station - weird map glitches - no controllable satellite - undocking/docking errors please try to use the current prerelease https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/build-master-245 we had some errors for saving and loading a TargetCommand thanks and sorry
  24. This happens if RemoteTech throws an exception. Can you look into your ksp.log or send me your log please.
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