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Peppie23

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Everything posted by Peppie23

  1. Yeah, true. Maybe there was a reason to do the EXEC Burn as it is but this was before i joined the group. ^^
  2. yea but with RemoteTech you can schedule the orientation to the maneuver node 1m or 2m before execution by yourself This gives you more flexibility because a big ship without enough SAS takes longer for steering to the maneuver node
  3. Yep your ksp.log (as zip) after you got this weird error. Please via pm
  4. I can sleep better if I could look over your log file
  5. The update should not break your save. Can you send me your logs please.
  6. http://i58.tinypic.com/2ntwthd.jpgWhat is wrong? If this satellite is already a saved vessel you can't change this value via MM because it's already saved into your persistence, but i'm not sure. Try to start a new vessel with this antenna.
  7. Yea but there was a small issue: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/299 Maybe i'll release our new version today (currently prerelease): https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/build-master-229
  8. Hi Diazo, i'm also not sure that's why i've tested your questions with our current preRelease (v1.6.1) Currently the activation command is not lost. It's not so realistic but i like the idea to cancel this command if you lose contact when signal delay > 0 Also not. The Flightcomputer with this command is bound to Vessel A.
  9. yeah it's an old part of the flight computer. I don't know why there is a condition for clicking on the attitude buttons but maybe we can take out this part without any disadvantage
  10. Hi orangewarning, yes we've a problem with older saves. Gaiiden posted a quick workarround and i'll patch this today/tomorrow We all want this feature http://forum.kerbalspaceprogram.com/threads/83305-0-90-0-RemoteTech-v1-6-0?p=1663259&viewfull=1#post1663259 but i moved this feature to v1.7
  11. Look here: http://forum.kerbalspaceprogram.com/threads/83305-0-90-0-RemoteTech-v1-6-0?p=1663563&viewfull=1#post1663563 Thank you. I didn't know that this change can cause a problem, sorry. Btw. thanks for helping for the keystroke issue. I'll contact agises and or Diazo to clarify what we can do.
  12. Thanks goes to JDP for the initial draft of this
  13. Starstrider42 wrote a really good "How to" http://remotetechnologiesgroup.github.io/RemoteTech/ And here is the topic about Active Vessel: http://remotetechnologiesgroup.github.io/RemoteTech/guide/overview/#targeting Every new RT player should read that Edit: btw not updated yet for v1.6
  14. What are the targets of your kerbin relay? The most common mistake is that these satellites are configured with "Active Vessel" maybe your third sat has a LOS to this satellites and the connection but if you switch to your other satellites (thay will become the active vessel after switching) not. Try to set the target of your kerbin relay to Eve instead of 'Active Vessel'
  15. oh, yeah i mean "attitude" yes if the satellite within the cone has the correct omni/dish range
  16. Hey Kerbonauts, we released RemoteTech v1.6! Have fun and fly save Download: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/v1.6.0 ChangeLog: KSP Version: 0.90.0 The source code for RemoteTech is licensed under GPL version 2. The art assets are **not** licensed to the general public and may not be redistributed without permission from their original creators. # Flightcomputer * Save/Restore Flightcomputer values and queued commands. * Added a new button to every queued command to set the manual delay right after the queued one. * Added a new button to the manual delay field to set the manual delay. * The attitude buttons are no longer toggle buttons. To deactivate the current mode please use the small 'X' on the queue-window by the activated command. * Queued commands now in chronological order * Flightcomputer will be closed after switching a vessel # General * Added a mouse over tooltip to the antenna target window to show distance, status to the target * Added configs for AIES, Lack Luster Labs, Near-Future Spacecraft, and NovaPunch * Possibility to hide ground stations with the new property `HideGroundStationsBehindBody` * Hide RemoteTech windows,overlays and buttons when the GUI is hidden * Window positions for Flightcomputer and AntennaWindow will now be saved for the current ksp instance # Contributors * We removed the dependency to the task extension # Modders *Info* We refactored the namespace definitions of remotetech. The API class is no longer on the `RemoteTech{}` namespace. Please use `RemoteTech.API` for now. * RTSettings now reads settings from the GameDatabase to tweak settings for specific mods (new Syntax) * Possibility to tint groundstations with the property `MarkColor` `Syntax is R,G,B,A` # Bugfixes * Dishes will now attempt to connect to all targets within their field of view * Cones will now displayed for any target * Fixed the thrust calculation for flamed out engines * Some refactoring and small fixes
  17. yea unfortunately still present :/ https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/197#issuecomment-69450633 I removed this fix from our final release log. We need a bit more time for this issue. It's on our feature list. https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/73
  18. Last changes for v1.6: Bugfixes - Keystrokes will no longer go through if the input is focused (fix for linux user) - Fixed the thrown Exception if you have no ActiveVessel on the tracking station (reported by Tellion) Contributors - We removed the dependency to the task extensions Bugtracker: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues Download: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/build-1.6.0-198 Thanks for testing
  19. Oh, did I forget to mention that? https://github.com/RemoteTechnologiesGroup/RemoteTech/pull/259 Yea, we changed the state buttons to action buttons but as you can see on the pull request i'm not happy with my solution. Maybe i'll revert this part if i can't find a better way for the first. I'll open a new feature for this. I find your idea with the ksc antenna really good but yea, definitely we have to change the flight computer for the new SAS system.
  20. Hi Tellion, thanks for your testing and reporting. I'll look into this two exceptions soon, thanks. Your last is a known issue on Linux https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/197 and we do our best to fix that.
  21. Hi, i want to release our new version v1.6 soon and i need you to help me testing this version. If you want to help please backup your save before downloading the new version. Bugtracker: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues Download: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/build-1.6.0-198 Changelog: Flightcomputer - added a new button to the manuel delay field to set the manuel delay - added a new button to every queued command to set the manuel delay right after the queued one - added tooltips for both new buttons - Save/Restore Flightcomputer values and commandqueue - Queued commands now in chronological order - Flightcomputer will be closed after switching the vessel General - Fixed the thrust calculation for flamed out engines - added a mouse over tooltip to the antenna target window to show distance, status to the target - added configs for AIES, Lack Luster Labs, Near-Future Spacecraft, and NovaPunch - Dishes will now attempt to connect to all targets within their field of view - Cones now display for any target - Some refactoring and small bug fixes - RTSettings now reads settings from the GameDatabase to tweak settings for specific mods - Possibility to hide ground stations with the new property `HideGroundStationsBehindBody` - Hide RT windows/overlays when the GUI is hidden - Saves the window positions from FlightComputer and AntennaWindow (only for the current ksp instance) - Possibility to tint groundstations with the property `MarkColor`
  22. Can you give me some more informations please. The ksp log and screenshots would help me to find this issue.
  23. Hi @all Novapunch will be added for our feature release v1.6 I'll add this to our feature list for v1.6. We've added this feature to 1.6 look here: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/241 btw. thanks for the other people to help me out here on this forum. I'm not often here to read all your comments.
  24. No, me I think too, the lateral distance makes more sense.
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