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Peppie23

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Everything posted by Peppie23

  1. @Kobymaru you only can do this by an action group. Look here: http://remotetechnologiesgroup.github.io/RemoteTech/tutorials/reentry/#antenna-deployment
  2. I've notified Startstrider42 to update the topic and also kerbalstuff
  3. @madbadger2742 Not planned right now but this is a good idea! I'll take it on our list
  4. @Kobymaru unfortunately not but i planned this feature https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/73 Here is a draft
  5. Make a backup of your career save but it should be compatible.
  6. Hi, please do not use our pre-release versions like "build-1.6.0-x" these are builds from our feature branche. Here is the new release Version vor KSP 0.90 https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/v1.5.2 # Changelog Version 1.5.2Released December 21, 2014 [h=2]Bug Fixes:[/h] Compatible with KSP 0.90 Flight computer now holds the orientation to non-root target part Some minor bugfixes Sorry for my late response. @Pirke can you please try to reproduce your issue with this version.
  7. Hi disoculated, your error seems to be related to https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/139 Please use this dll https://www.dropbox.com/s/7hszm2m6havieyh/RemoteTech2_debug_dll_only.zip to reproduce this again. After your game crashed go to your ksp directory and copy the log file for me. You can find the log: KSP_INSTALL_DIR/KSP_Data/output_log.txt (this file can be huge for this error, please zip this file)
  8. Hi SSGFouts31, you are meaning this issue? https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/136 I tried to reproduce this issue but no one answered to my post. Today i will have a look on x64 and i hope i can fix this quickly to put it into 1.4.1 as well.
  9. SEE NEW VERSION HERE. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Remote Technologies Group presents... RemoteTech - Version 1.6.10 Summary RemoteTech is a modification for Squad's "Kerbal Space Program" (KSP) which overhauls the unmanned space program. It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. This adds a new layer of difficulty that compensates for the lack of live crew members. Thanks to Pirate and Fade Instruction Manual An extensive instruction manual is available at http://remotetechnologiesgroup.github.io/RemoteTech/ and includes a player guide, gameplay mechanics, detailed part summaries, and tutorials. Download The source code for RemoteTech is licensed under GPL version 2. The part models are not licensed to the general public and may not be redistributed without permission from their original creators. WARNING: the 1.5 release changes the mod's folder and DLL names from "RemoteTech2" to "RemoteTech". If you are upgrading from 1.4, you must delete the old RemoteTech2 folder before installing this version. We take NO RESPONSIBILITY for any bugs that may happen from having both "RemoteTech" and "RemoteTech2" in your GameData folder. Download from SpaceDock, GitHub or via CKAN Source-Code: https://github.com/RemoteTechnologiesGroup/RemoteTech Pre-release builds - https://github.com/RemoteTechnologiesGroup/RemoteTech/releases Important: The 'pre-releases' are debug builds of the current development tree. They are not guaranteed to be feature-complete or bug-free. They are intended for those that wish to test out the next version of RemoteTech before it goes on general release and are aware of the risks of doing so. Suggested Mods Players have found the following mods enhance their RemoteTech experience: KSP-AVC - keep RemoteTech (and other mods) up to date Smart Parts - automated staging and action group execution. Can "program" by chaining parts using action groups. Landertron Rockets - automated approach and touchdown. Fine Print - get paid for putting up all those comsats Mission Controller - customizable comsat contracts Contract Pack: RemoteTech - lots of contracts defined for RemoteTech RemoteTech is not yet compatible with either of the two full-featured autopilot mods, MechJeb and kOS. Mix at your own risk. Supported Mods Control Lock by Diazo Optional configs These are mods of the RemoteTech mod. While most of them can be placed anywhere in the GameData folder, you may wish to put them in a personal folder (e.g. GameData/MyScripts/) to avoid overwriting them. Since many of these files are contributed by the community, we provide no support for them: Descriptive antenna text -- if you get confused about which antennas fit which roles. Now with 100% less Kerbal humor. RSS Ground Stations -- essential for playing with both RemoteTech and RSS. This file MUST go in GameData/RemoteTech, or it will not work. Stock antenna configs -- for using RemoteTech antennas without the RemoteTech mod What's new in version 1.6.10 General: KSP 1.1.0 update Science transmission fixed For past release notes, please consult https://github.com/RemoteTechnologiesGroup/RemoteTech/wiki/Release-Notes Bug Reports To make a Bug Report, please use the Github issue tracker. You can browse the current list of issues to see if your problem has already been reported by somebody else at https://github.com/RemoteTechnologiesGroup/RemoteTech/issues. Please follow the instructions at https://github.com/RemoteTechnologiesGroup/RemoteTech/blob/master/CONTRIBUTING.md when reporting your bug. Forum posts are difficult to track, and incomplete reports make it impossible for us to locate the source of the problem. Credits RT1 Contributors: JDP, The_Duck, gresrun, Tosh, rkman, NovaSilisko, r4m0n, Alchemist, Kreuzung, Spaceghost, Tomato, BoJaN, Mortaq. RT2 Contributors: JDP, Cilph, TaranisElsu, acc, Vrana, MedievalNerd, NathanKell, jdmj, kommit. RT2 v1.4.0 and beyond is maintained by the Remote Technologies Group, a community effort to ensure the proliferation of unmanned vessels throughout the known Kerbalverse: Erendrake, Pezmc, Starstrider42, Peppie23, woogoose. Additional contributions were made by Dail8859, Grays, Jsartisohn, MOARdV, and Reignerok. Thanks!
  10. Yea! U can count on me. The last few days I had already fixed some bugs for KSP 23.5 on my github RT2 Branche Btw. Thanks Cilph and JDP and the other for this great mod!! Edit: PMed
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