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Everything posted by SirCmpwn
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Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Kerbal Stuff has passed 5,000 users (currently 5,108 registered users) and is now sitting at 333 mods. We only need 36 more mods to overtake Curse! In other news, I added CKAN integration to the site. Now all mods uploaded to Kerbal Stuff are automatically added to CKAN. I'll go back and link existing mods to CKAN a little later. -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
SirCmpwn replied to BigNose's topic in KSP1 Mod Releases
Sorry about that! We were deploying a new feature - and congrats on being the first mod to be automatically added to CKAN by Kerbal Stuff!- 799 replies
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Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Performing an upgrade. Hang in there, you'll survive. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Sorry - this feature is not working right now. It'll be resolved soon. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Whoops, the ferram bug was an oversight that's been corrected. This is (supposed to be) a working pack. I prefer "mod pack" to "mod list". I'm open to adding specific versions later on, but for now it's just the latest. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Nope, the discovery being missing is intentional. You'll have to share links to your mod packs on the forum or Reddit or whatever. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Update: you can now make mod packs on Kerbal Stuff. This should allow people to make mod packs, but prevents problems with outdated mods and makes sure the authors get credit (as well as being convenient). Here's an example: https://kerbalstuff.com/pack/1/Interstellar%20Quest I'm more likely to fix #1 than #2. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
All mods now have their own little RSS feed of updates. Example You can find this feed for other mods by clicking on the RSS icon in the changelog tab. Enjoy! -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
1. No 2. No Crafts are not allowed on Kerbal Stuff. Other news: just added a small feature: -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
News: 300 mods and 4.5K users! -
I've pulled this "mod" from Kerbal Stuff.
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Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
No. Creating the first version of your mod counts as "updating" it. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
After being asked for it almost two dozen times, I added the ability to browse mods by "recently updated". https://kerbalstuff.com/browse/updated -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Can we discuss it via [email protected]? -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
A "most updated" page the most requested feature right now. I will happily merge a pull request for it, otherwise it'll wait until I can get time for it. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Following a mod is opt-in. If you don't want it, then don't follow the mods. That's the entire purpose of followiong mods. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
This is a problem with Imgur (and I can't reproduce it). Report it to them. -
Hi there! I'm on a fully up-to-date install of 64-bit Arch Linux, and I just updated to 0.25 via Steam. I have tried launching KSP both directly and via Steam with the same effect. I have also looked through the Linux thread as well as the Arch-specific problems and can't find my issue anywhere. I was modded, but I removed all of the mods to see if it helped - it does not. The symptoms: I am able to use the VAB and other areas of KSC without any problems. However, when trying to launch a craft (either via the VAB or by choosing one directly from the pad in the KSC overview screen), I am greeted with this lovely interface: https://mediacru.sh/ArA0ln02D8Cb I can switch back and forth from the map view, though coming back into the game view is sometimes different - I can find the camera where it was before, or rising over Kerbin as if in orbit. Additionally, entering the map view has me centered around Kerbol rather than Kerbin. I cannot exit to the space center - clicking the button does nothing. I ran KSP up until the point where the bug occurs and collected some information: ~/KSP.log, stdout sircmpwn@homura ~> archey3 + OS: Arch Linux x86_64 # Hostname: homura ### Kernel Release: 3.16.4-1-ARCH ##### Uptime: 2:38 ###### WM: i3 ; #####; DE: None +##.##### Packages: 1291 +########## RAM: 2116 MB / 15741 MB #############; Processor Type: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz ###############+ $EDITOR: vim ####### ####### Root: 26G / 113G (23%) (ext4) .######; ;###;`". .#######; ;#####. #########. .########` ######' '###### ;#### ####; ##' '## #' `# I'm using the Nvidia GTX 680, proprietary drivers (343.22-2), with a quad-head setup (running KSP on one display, though)
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Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
Not likely. You'd lose download stats and hosting for previous versions and such. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
I think the software side of things is pretty much done. The site is more or less complete, it provides all the functionality it needs to, and it's stable and featureful. The choice between Kerbal Stuff and Curse is quite clear, and I'm happy with it. I am moving into a maintainer role, rather than doing active development on the site. I'll handle bug fixes, but new features will come from the community. Feel free to submit pull requests and step up to support the features you desire. I'll be moving on to other projects now that this one is more or less done. -
Kerbal Stuff, an open-source Space Port replacement
SirCmpwn replied to SirCmpwn's topic in KSP1 Mods Discussions
No, but setting your user agent to something meaningful is required so I can get in touch with you if need be. The API is documented here: https://github.com/KerbalStuff/KerbalStuff/blob/master/api.md