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goduranus

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Everything posted by goduranus

  1. That thing looks pretty inefficient. Isn't there suppose to be a lid on top to contain the heat? What if it's winter? wouldn't the part outside the radiating area cool off rapidly?
  2. Queso can you post your ship too? My fleet needs an upgrade!
  3. Well done! Yours is a first for many things, in particular I think no one has done Jool low atmosphere science and returned to space in stock yet!
  4. I don't think anyone would be unable to tell the difference between a wave and a mountain. Especially when they have space age instruments.
  5. A RC airplane runway?
  6. That thing looks like it might be the winning entry. Looking forward to your Jool attempt. Could you share your methods for miniaturizing the kraken drive? Also, note that infinigliders often can't land against the grain their control surfaces, so if you've built the infiniglider for vertical ascent, you'd probably have to do a horizontal landing.
  7. su 35's stabilizers are straight, not slanted
  8. Ok, I'm Chinese descent and my meals at home had been mostly Chinese styled stir fry, recently with some western dish sprinkled in. It nonetheless got boring long ago. So I'm asking around to get some fresh ideas. What home cooked meals do you eat? For me, last week was these things: Monday - Chinese black-bean paste noodles Tuesday - Carrot + chicken liver stir fry, sesame butter steamed eggplant as cold dish, rice Wednesday - Chicken pot pie Thursday - Tofu + mince pork stir fry, Garlic and steam broccoli as cold dish, rice Friday - Chinese styled braised pork with potatoes + seaweeds + eggs, rice Saturday - Oven baked chicken drumsticks Sunday - Ate out, sushi, previously Japanese chicken hot pot
  9. Your craft could win first place in the cheaty Eve SSTO challenge, if you add a small rocket to get it slightly off the ground to maneuver the infiniglider. Also, I think part count could be reduced if large control surfaces are used? they are heavier, but have more lift rating per part.
  10. How is this not a monoprop challenge? Unlike the other fuel combos, there's no penalty for using monoprop at all
  11. Beautiful! Yours could be the first successful kraken-drive-infiniglider on the forums. About exploding in atmosphere, was it above 800m/s? But then again, the lower speed limit for not exploding may be dependent on frame rate as well.
  12. @Nemrave, yeah probably should rule out use of Alt-F12 @Yakky, Redshift, an example of my kraken drive added in the opening post. Most kraken drive designs involve multiple landing gears that when deployed, clip into the very edge of another part that is joined by a slightly flexy joint to the part that the gears are attached to. By flexy joint I mean docking ports or 0.5 meter parts. The suspension of the landing gears should be in the direction of desired kraken drive thrust. I suspect kraken drive thrust to be caused by physics being calculated on a part by part basis, instead of the whole craft at once. With the landing gears deployed and clipping into the edge of a part, when the physics for any one landing gear is calculated, each gear is clipped and feels a force parallel to its suspension. On the next frame, this force propagates through the ship, twists the flexy joint slightly out of alignment, and causes the collision mesh of the landing gear to fall of the edge of the part, so that when the physics of the part that the landing gears are pushing is calculated, the force exerted by the landing gears is no longer there. Thus the craft only feels a force in the landing gear direction, and moves. just my guess though.
  13. Infiniglider and Kraken drive are two powerful kerbal contraptions, one able to propel crafts in the atmosphere, and other requires 800m/s of speed to operate but is able to accelerate a craft infinitely through space. So far, I have been able to make separate kraken drives and infinigliders, but not the two together and make it go fast enough to activate the kraken drive. So here's a challenge: Combine the awesome power of infiniglider and kraken drive, carry a crew capsule using the least number of parts, take off from KSC and reach Jool or Eve without burning any fuel. Rules: 1. Craft must carry a crew capsule; 2. No parts can be detached; 3. Craft must be able to take off from KSC, and accelerate to Eve or Jool intercept without burning any fuel, xenon, solid, or monoprop; 4. Stock parts and stock physics, except for autopilot parts 5. No use of alt-f12 during flight; Scoring: 1. Number of parts used to achieve the above, with a lower part count being better; 2. -10 bonus points for Eve landing; 3. -20 points for obtaining Jool lower atmosphere science; 4. -10 bonus points for returning to KSC after accomplishing the above; 5. +5 point penalty to discourage use of alt-f12 for part clipping during construction Leaderboard: 1. QuesoExplosivo - 6 parts (46 Part, minus 40 for Jool low atmo science, Eve landing,Kerbin Return) 2. Tsevion - 453 parts 3. 4. 5. Honor Role: 1. spacepigu - Best looking craft An example of my kraken drive craft on curseforge http://kerbal.curseforge.com/shareables/223310-stock-reactionless-drive-craft-event-horizon/images My infiniglider with kraken drive, which fails to reach the 800m/s
  14. does your rotary infiniglider work in 0.24? if so can you post the craft file? I have been struggling to get an infiniglider to reach space. Nice blimp.
  15. Here's an entry with with MisterInSayne's fuel asymmetry craft, score not as impressive as moon slingshot ships, but accomplishes the task nonetheless. Periapsis:149km http://kerbal.curseforge.com/shareables/224244-automated-orbiter All credits go to MisterInSayne Note that it has provisions for a one button kerbin return if its parachutes and retro engines are merged into the second stage.
  16. Wait a minute, this is old, but the kerbodyne decoupler is massless!
  17. I don't think this one is very hard. Ion engine craft with enough fuel should be able to fly quite a way away from KSC, maybe even stay aloft for a whole six hours and land back at the runway. Here's a good ion glider by goSlash, it should be good for this challenge if more fuel is added. Maybe also more engines to help it catch the sun. http://forum.kerbalspaceprogram.com/threads/89485-0-24-X-The-Easier-Ion-to-Orbit-Challenge?p=1333289&viewfull=1#post1333289
  18. I suspect the best way to go is to use asymmetric fuel draining to steer the rocket for gravity turn and circularization, so your fuel distribution is symmetric for most part, but becomes asymmetric at the times when you needed the gravity turn or the circularization burn. It would be a lot of trial and error to find the right balance between tank size(affecting turning speed and steering time) and SAS stabilizing forces(affecting turn speed). May I recommend that the difference between apoapsis and periapsis be subtracted from the scores? since ideally you'd want a circular orbit, and it would be more challenging.
  19. I rather guess it's stock deadly reentry, would have been a nasty surprise if true. And, the lack of this feature creates very unrealistic return trajectories, something that would eventually have to be fixed to make orbital launches conform with common sense. Hot stuffs going boom is complemented by new explosions as well.
  20. you should make it so that multi-crew pods can have multiple buttons, one button per crew.
  21. If you don't specify any requirements for the small crafts, other than "being able to move around a bit on its own", then anyone could score loads of points by carrying loads of MMUs. Just add 24 of them to any stock Mun orbiter, easy 310 points.
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