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Everything posted by goduranus
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Why so many Kerbal rescues ?
goduranus replied to boolybooly's topic in KSP1 Gameplay Questions and Tutorials
This! -
"Reviving" Kerbals which died due to the Kraken?
goduranus replied to codefox's topic in KSP1 Discussion
You're not cheating, yes it's a bug, but! You gotta know that unforseeable bad things often happen space(Space Shuttle Columbia, Apollo 1, Space Ship Two). Crewmen often don't come back even if everyone did their part. Think of the setback as extra realism, maybe your O-ring became brittle, or the thermal tiles crack, or unforeseen structural resonance occurred at supersonic speed or something. -
1.02 Kollier Trophy (reset for the updates)
goduranus replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Going for altitude, about 29220 -
1.02 Kollier Trophy (reset for the updates)
goduranus replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
I presume that by "manned" you mean some kind of command pod rather than a command seat inside the cargo bay? Also the "level flight" criterion is a hard one, because you can sustain stable altitude for a long time but slowly losing speed, and this usually occurs at an altitude 1-2km higher than an altitude where both speed and altitude are stable. This effect occurs at the altitude range where most of the altitude entries will be places, thus confounding the results. -
Did you open parachutes above 20km?
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The problem is the parachute. You can open them at re entry speeds, slowing you enough that you never hear up.
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this challenge is too easy, I can land on any solid body with this setup:
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It's definitely possible without cheating, but quite tedious This kind of craft will do it http://forum.kerbalspaceprogram.com/threads/88655-Stock-Gyroplane-altitude-challenge The idea is to ascend like a helicopter until an altitude where engines can be fired
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I am playing on hard difficulty, it seems heat shields are never needed, because opening the parachute at high altitude always slows you down enough before the parachute can burn up?
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Odd things, last month I've started taking on more western foods, and noticed myself taking on a butter/steak-like body odor. Got me thinking. If other people tried Chinese food for a month, they wouldn't need deodorants any more?
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Unlimited Funding, Science and Reputation.
goduranus replied to Roumzzzz's topic in KSP1 Suggestions & Development Discussion
Well, real life space agencies do get an unlimited steady stream of funding, reputation, and science from transmitting data back to earth... -
It looks pretty complicated. Given the same effort, I'd probably go build a model Hind and fly it in real life though.
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Well, I upgraded my procedural fairing saucer with infiniglide engines and a kraken drive, now you can hover and fly around indefinitely. It's pretty slow, so still needs a rocket to go to space. File:http://www.curse.com/shareables/kerbal/224773-procedural-fairing-kraken-infiniglide-flying#t1:screenshots Engage SAS, then press 1 to start hovering. After gaining some altitude, point at horizon and mash WASD keys to accelerate. Point at sky and disengage SAS to slow down.
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The 0.25 Waiting Room, now boarding passengers heading to Hypetown
goduranus replied to Rowsdower's topic in KSP1 Discussion
If so, then the Krussians(no offense to Russians btw) will feel it. Finally a use for those missiles and bombers people have been making. -
[stock]Infinigliding Kraken Drive Challenge
goduranus replied to goduranus's topic in KSP1 Challenges & Mission ideas
It looks almost the same. The light in clipped inside the cockpit. -
Can't take the credit. I picked up the idea from here: http://forum.kerbalspaceprogram.com/threads/88892-Infiniglide-Kraken-Drive-Infinite-Delta-V-SSTO?highlight=kraken+infiniglider
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[stock]Infinigliding Kraken Drive Challenge
goduranus replied to goduranus's topic in KSP1 Challenges & Mission ideas
@ Slash, a 360 degrees loop in your infinigider will slow it down. @Spacepigu, I modified your ship to unblock the hatch. Also added a light to indicate whether the kraken drive is active. https://www.dropbox.com/s/fir0y3cs2r8fn4f/Infini-k%20shuttle%2C%20modified.craft?dl=0 -
Ha, the crafts from the krakeninfiniglider thread will win this
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[stock]Infinigliding Kraken Drive Challenge
goduranus replied to goduranus's topic in KSP1 Challenges & Mission ideas
Retro burn? wut retro burn, go aerobrake @Spacepigu, there's one little flaw with your craft, forward landing gear is blocking the cockpit hatch. -
Jool Limbo - How low can you go?
goduranus replied to KerikBalm's topic in KSP1 Challenges & Mission ideas
Like with the other Jool altitude challenge, I would say that the way to go with winning this is to use a helicopter. Parachute it to zero altitude, then cut chutes and begin spinning until the atmosphere is thin enough to use nuclear engines efficiently. Then burn to orbit with a nuclear engine. -
[stock]Infinigliding Kraken Drive Challenge
goduranus replied to goduranus's topic in KSP1 Challenges & Mission ideas
lots of good designs popping up now, exploring the Kerbol system is no longer a challenge. -
Gotta raise the bar for you as I found someone else's Su 35 today:P http://forum.kerbalspaceprogram.com/threads/76228-Post-your-real-life-or-almost-real-life-planes-here%21?p=1094929&viewfull=1#post1094929