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Requia

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Everything posted by Requia

  1. How do I actually run science experiments around the Mun? Once I get a certain distance away, I can only seem to control the probe via the flight computer, which is fine for flight, but that gives me no control over my science experiments, or ability to change where my dishes are pointed.
  2. Oh, you apparently don't have direct control once you hit light speed lag, and have to use the flight computer (which makes sense, but I didn't know that actually did anything besides say if the signal was up or down).
  3. Yes I have enough torque, how would I even get there without enough torque? When I say I have no control I mean I have no control, I cannot perform *any* function. This includes stuff like turning SAS on off. Mission COntrol/active vessel though...
  4. I don't think i explained the problem very well. I have a network around kerbin (one that actually works yes, I have control of all 5 sats, no I can't set up a 3 sat network, I don't know why everybody thinks that’s possible with a 1200km antenna, is the super ....ty antenna a new thing?), the link between two directional antennas shows green, which when I was setting up my omni network meant I had a connection back to KSC. But I don't have any control of the distant sat.
  5. I've managed to establish a link according to the map by pointing two directional antennas at each other, but I can't actually control the relay satellite I put in high polar orbit once the short range antennas are out of range. So how exactly am I supposed to control a mun probe?
  6. the starting contract gives screwy info (to a completely new to remote tech player). It isn't actually possible to do a 4 probe network with the basic 1200km antenna. Got all my stuff up there and it doesn't connect at 250km, did the math and realised that the edge of connection for a 1200km antenna is exactly the same at the minimum height to maintain distance. Suggest rewriting it for 3/4/5 instead of 3/4 (Note, I'm using the SETI tech tree, so maybe it's possible that wouldn't normally be an issue?)
  7. I'm struggling to remember the vanilla tree right now, does advanced exploration unlock gravioli detectors? It's a huge investment if so because it can be used in both low and high orbit for *each biome*. That's 66 experiments out of a few polar orbits ranging from 20-80 each, without needing to biome hop or anything like that (though if you do, its even more).
  8. Oh, dam, that's why my small probes are so nuts, there's no way to get RCS on them at my tech level without some clipping.
  9. How does this interact with comsat? I'd like to be able to tell my satellites to do something while out of LOS, but only by telling them ahead of time. Edit: Er, remotetech.
  10. Maaaaybe. For ~5500dv, which isn't too insane. The problem here is the efficiency of that initial launch to a high AP. The faster you come up, the lower the dv, it might be possible with a really aero friendly rocket, but with heavy non aerodynamic load you're gonna have more drag, not much stability issues, just force straight down. terminal velocity is still in fact a thing... and low to the ground its about 400m/s for my relatively aero-friendly rockets. You need to hit something around 1600m/s as quickly as possible. Trying to bust through TV will just add dv, same as the soup always did. If it's possible you need to burn as hard as possible off the launchpad. All this nonsense FAR players have been spreading about TWRs of 1.3 to 1.7 in nustock will KILL this ascent profile. Burn to supersonic then drop your TWR to about 2.2 (I'd not try this without Kerball Engineer Redux to actually tell you) and hold, when you hit 20km throttle up to maximum (in design, remember every second you shave with higher TWR is less fuel you need) till your AP is in place. The orbital burn is nominally 1960 (at 150km), but pack more because that'll be inefficient for how sharp the angle is gonna be, the faster you can execute it the closer it'll be to 1960, so TWR continues to be a serious need right until the end. For all that, your PE velocity is gonna be fairly low I'm afraid, you really are throwing away 2000 dv on this, it might be better to burn to 20km straight up then gravity turn once aero forces aren't as big a deal, less efficient than normal for sure, but a good middle ground. Or that'll rip your rocket apart. In which case yeah try this.
  11. If it's balanced enough to hold it off center it's balanced enough to point at prograde with built in SAS. The point is you never ever need to point anywhere but prograde while going faster than 30m/s.
  12. Your problem is you're trying to do the work. You need to let gravity do the work for you, tilt yourself just a bit off the launchpad and gravity slowly tips the rocket over. I put this thing in orbit in one piece without fairings, at supersonic, manually: http://imgur.com/MT4O6BC
  13. How did you tell which mod was the source? Debug is giving me a lot of null errors but no info on what.
  14. I do notice that you're HERE, and not answering the question on how to remove the mod without crashing the game or reinstalling everything from scratch. I'm not asking you to change the mod to work the way I want, but I do want to not use it.
  15. Somebody on the KSPI thread mentioned that the waste-heat and new heating mechanics seem to be conflicting, I'd try pulling that (if you have any idea how,please share, game freezes when I try).
  16. Or you can make a ~10 degree turn (exact amount varies by craft) at 30m/s then just kill sas and let the forces at play work for instead of against you.
  17. I think the real question isn't necessarily 'can we afford this' but 'is an LEO to mun reusable barge cheaper'. The whole reason that infographic has it attached to the south pole is there's apparently water down there, one of the mere technical details you mention is building a real ISRU and mining system, without that there's not really a reason to go so often that this is cost effective. But once we've done that, the cost of fuel in space goes way way down (or this turns out the equipment and R&D is so expensive it's not worthwhile and the moonvator isn't worthwhile either), and now we don't really need the moon elevator... it's a cool long term science fiction concept in that I'm pretty sure this will actually work given carbon nano-tube ribbon, but there's no reason for it unless travel there is incredibly frequent.
  18. The probe core I WANT (one with prograde/retragrade aim) has 0 torque, but I tried it with a worse core that has very small torque (.3) and the same thing happens.
  19. Please how do I uninstall this without having to reinstall all my other mods?
  20. Does this in any way mess with the way SAS works with torque? My satellites are shaking like crazy and I can't figure out what mod I installed changed it.
  21. I may need to do one of those battlecraft mockups using fairings as ablative armor.
  22. How is mass of bigger procedural fairings? I've run into issues with stock where fairings are >30 tons for a 50 ton payload.
  23. Trying to launch comsat satellites, I drop into my last 'stage' (really just RCS for tweaking things to make sure position and prbital period are right) and SAS goes insane. Everything is in a constant state of wobble and doesn't even center on the spot its supposed to center on. Happens regardless of if I have the RCS on or not, happens instantly with any SAS of any kind. This NOT a gimbal issue, I'm aware of that issue, but I have no engine attached for this stage, and it happens without any kind of thrust. I have a list of 38 mods and version checker won't copy to clipboard for me, if you're aware of any mod that could be the problem please suggest it (could be stock too? I've not launched anything this small in a long time). Edit: I repeated an earlier test with low SAS probe cores and it now works, possibly because of removing Intersteller and Tweakscale?
  24. Am I the only one that just hauls the entire processing assembly around? There's free fuel for a return trip wherever you're going. Full ore tanks are basically fuel tanks that pump really slowly.
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