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KSP2 Release Notes
Everything posted by Thomas P.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Public Service Announcement: With the delisting of ModuleManager from CKAN at Sarbians request, I am hereby dropping all support for CKAN installations, simply because Kopernicus isn't installable through it anymore. Even if you manage to do it, I wont support it. This has nothing to do with CKAN's policies, in fact I gained huge respect for @politas for submitting a PR to change it and acting like it would've been merged already (which could kick him out of the project). It is simply a matter of available options. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I updated the 1.1.2 zip to fix the bug reported by @Pol. Please redownload it. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
CKAN seems to be shipping a version of MFI that had a critical bug, which kills solar panels. I specifically fixed that bug for Kopernicus. I asked for an update on the ckan repository, until then, feel free to visit the CKAN hate thread in Addon-Discussions -
Mod managers should be regulated by forum rules
Thomas P. replied to passinglurker's topic in Kerbal Network
One of the problems with this is that there are mods which can't switch to ARR anymore, because they got contributions under a different license, like GPL, and all contributors would have to agree that their code gets relicensed (FAR for example. Kopernicus is an example too, even though I dont want to restrict it.) -
Kopernicus Glitch
Thomas P. replied to Edlu Kerman's topic in KSP1 Technical Support (PC, modded installs)
Kopernicus version 1.1.2 is for KSP 1.1.3- 7 replies
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Kopernicus Glitch
Thomas P. replied to Edlu Kerman's topic in KSP1 Technical Support (PC, modded installs)
a) Update it to 1.1.2 b) Ask such questions on the Kopernicus thread please. Thats what it's there for- 7 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Hmm, something manages to kill Kopernicus before it is able to reassign the Sun.Instance field.. But I have no idea what. Does this issue also occur with just Kopernicus installed and no OPM? Edit: I get this too.. Weird. Lets debug this one Edit2: It seems to be the sunflare Edit³: I released a new version, 1.1.2, get it from Github. It fixes issues reported by @Charming Thunder, @Gaiiden and @Sigma88. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
@Charming Thunder please send us your logfiles (output log and Logs/Kopernicus/) -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I released a hotfix for the solar panels, get it from Github as usual. As for the black atmosphere: That appears to be only the case in main menu. In flight everything works good. As for the orbit issue: @mario-sov please try again with 1.1.1. Runs to get the bus now -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Not sure what you mean. Might be that I fixed and forgot it If you install a config like GN, where kerbin orbits a star that orbits something else, the SpaceCenter view is broken. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
A small note on the CompatibilityChecker topic: I don't do this for myself. I could (and have done it already) ignore the Kopernicus thread for some days happily. No, I do this for the planet makers, who are awesome enough to release their stuff into the wild, and were blamed when 1.0.5 broke Kopernicus heavily, and noone was patient enough to wait for the update. If the people blame me for messing up --> fine. If they blame someone else for "my" faults (or rather, Kopernicus bugs), then I get angry. In other means: Changelog: Fix mesh colliders very often being out-of-sync with renderers in KSP 1.1. ScaledSpace OnDemand optimisations by Padishar Fixed the Asteroid ScenarioModule, because it prevented other Scenarios from getting spawned Added support for multiple Lensflares Added a dependency on ModularFlightIntegrator, and rewrote the Flux code to support heat from multiple stars Made the spacecenter scene less buggy (it is still broken like hell, and I dont find the component responsible for it) Added a loader for star radiation Fixed the luminosity code for stars Added a switch to prevent an AFG from getting created (Atmosphere { addAFG = false }) Randomization for the main menu body Fix for main menu bodies using cbNameLater Fixed BUILTIN MapSO Experimental support for custom lensflares, from Unity asset bundles (Light { sunFlare = Kopernicus/Files/flare.unity3d:nameoftheasset) Add new navballSwitchRadiusMultLow to Properties 1.1.3 API changes (sunDotTransform) Download: Get the new version here: https://github.com/Kopernicus/Kopernicus/releases/latest If you encounter issues, please report them on the issue tracker: https://github.com/Kopernicus/Kopernicus/issues Like my mods? Please consider supporting me and my mods on Patreon or Paypal! I would greatly appreaciate it, since I don't get much money anyways. However note, that this doesn't grant you anything special, but it will help to keep my motivation up. Therefor it's just an extremly nice way to say "thanks". -
I don't see the point in forking (or creating a continuation) your own mod. Just post in the old thread again -> problem solved.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Well, then you might want to know that you can modify the vessel definition created for the Asteroid. Just make a Craft, launch it, save the savegame, copy the parts you want (Part definitions) into a Vessel node inside of your Asteroid node. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
The file extension tells Kopernicus to load the texture manually, and not rely on KSP's auto loading system. That is required for On Demand loading to work, and because of that, theese textures are in a folder called "PluginData", which stops KSP from auto-loading them. The yellow stripes effect you have indicates, that the textures aren't uploaded to GPU properly. Maybe an issue with your drivers? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Ok. Are you on the dev build with enhanced OnDemand loading or on the latest release? If you are on the dev build try the latest release, and/or remove Tarsier Space Tech. It messes with OnDemand weirdly. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Please show us an image of your GameData folder. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Ummm... I never wrote any real example configs.. The KopernicusExample repository is maintained by @KillAshley, not by me. You might be looking at my old Kopernicus fork, which is out of date and completely broken. I already sent you the link to the correct examples, and it is in the OP too. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I already told you IN THE OTHER THREAD that I won't support this config, because it is a nightmare and a straight Kittopia export. Stop asking for support for this config. I dearly hope that noone is insane enough to try to support it anyways. -
Unfortunately this is not possible if I remember KSPs mechanics correctly. It would lead to NaN and Division-by-Zero errors.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
@Everyone: Teaser The stars are from @Sigma88's Galactic Neighbourhood. Edit: Look at the lensflares, not the stars -
Yeah, Kittopia seems to have an issue with LandControl LandClasses. I will see what I can do.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
The problem with my timer code was, that it wasn't working properly, and that the PQS needs the textures always, not only once. My code unloaded the textures after X minutes of being unused, and the access stuff for map SO didn't reset the timer. So I spammed the game with unloading and loading theese textures.