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Everything posted by Thomas P.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Kopernicus 1.2.2-1 is on Github. It contains no config or feature related changes, but the API has changed, if you interact with it through code. I moved the parsing and attribution library out of Kopernicus, because I really love how it works, and maybe someone wants to use it in a non-Kopernicus project: https://github.com/Kopernicus/config-parser Following my tradition: This change broke @Sigma88s mods. But tbh I think future updates wont break them again. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Woah! 1.2.2 has been released, and no @Snark action was neccessary yet! I'm going to release 1.2.2-1 later today -
LanguagePatches 2.0 - FR/IT/DE/ES/PL/PT-BR/CZ/RU/ZH
Thomas P. replied to simon56modder's topic in KSP1 Mod Releases
Sorry, I was rather busy with my exams, and totally forgot about it: https://tmsp.ga/files/ruFont.unity3d -
As for getting the texture: does applicationLauncherButton.toggleButton.Image.mainTexture work? You might have to make the texture readable, before you can work with it: https://github.com/Kopernicus/Kopernicus/blob/master/Kopernicus/Kopernicus/Utility.cs#L1058-L1082 As for calculating the hash: You could export the texture into a JPEG or PNG formatted byte array, and calculate the hash from that.
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Stellarator - A proof-of-concept solar system generator
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Development
You would need make a pull request that adds files simlar to the existing ones to this directory: https://github.com/Kopernicus/Stellarator/tree/master/PlanetData/pqs -
Stellarator - A proof-of-concept solar system generator
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Development
From the OP: For the rest: I am working on the moons and normalmaps -
Learn a .NET based language. The .NET Framework has a nice and consistent API, and you dont need to worry about multiplattform crap. (VB.NET maybe? Or C#, but VB.NET might be better to understand the API for you, since you already use a basic dialect.) Eww.... More ewww..
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Basic... *shudder* I dont know of any image library for QuickBasic or its dialects, so you would have to work with the raw graphics API it provides, which seems to be just a small shim around DirectX or OpenGL. http://www.qb64.net/wiki/index.php?title=Images (Cavehead: I never worked with any type of Basic, and I dont plan to start working with it )
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Sorry, but nope. I was faster with that Feel free to look at the stellarator source for your planets, but I am not sure that it is easily understandable for people who never worked with the Kopernicus / KSP code.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
Actually there is no difference... except that KSP.log isn't 50% logspam by Unity -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I made a 1.2.1-3 version on github. It contains the fix for the logspam with exceptions, and for lightColor. OPM works again. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I tried to fix it, but as I said, lightColor has been erroring for quite a while now. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I fixed the issue that was spamming exceptions, as mentioned by @TheDog Please redownload the zip from Github -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
lightColor is broken for a long time now. I tried a way to fix it in this update, but as it seems it doesnt work. Use AtmosphereFromGround { waveLength = xxx } -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
@TheDog Working on it -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I released 1.2.1-2 on Github. It should fix the issue with solar panels, and some other issues. Additionally, it contains a lot of new features by @Sigma88 * Added maxZoom setting in Properties, for the Tracking Station * RDVisibility.HIDDEN now hides only the tagged body * Added setting for using a custom Clock formatting, that uses the orbital data of the home body * Fixes for AtmosphereFromGround and Solar Panels * Added Null-Checks * Broke Sigmas Mods (again) -
@daniel l. Your generator isn't closing the ScaledSpace node. Thats why only one body shows up. @RA3236 Add a } between line 72 and line 73 and see if it works. And remove the corona nodes.
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You will need to upload Kopernicus Logs. output_log.txt doesnt really help at the moment @daniel l. It is ScaledVersion, not scaledVersion
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Your issue is very small and easy to fix, but I only give support for Kopernicus in the thread I made for exactly this purpose.
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Because we support the preservation of american minorities Jokes aside, VITAS knows it, and he runs the server, so why force him to use something he doesnt know. (Not that I wouldn't fully support nginx for spacedock...)
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Thomas P. replied to Thomas P.'s topic in KSP1 Mod Releases
I understand what you mean - sadly I am absolutely untalented when it comes to shaders. If someone else would donate me a shader, I would happily implement it.