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Thomas P.

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Everything posted by Thomas P.

  1. Kopernicus 1.2.2-1 is on Github. It contains no config or feature related changes, but the API has changed, if you interact with it through code. I moved the parsing and attribution library out of Kopernicus, because I really love how it works, and maybe someone wants to use it in a non-Kopernicus project: https://github.com/Kopernicus/config-parser Following my tradition: This change broke @Sigma88s mods. But tbh I think future updates wont break them again.
  2. Woah! 1.2.2 has been released, and no @Snark action was neccessary yet! I'm going to release 1.2.2-1 later today
  3. Sorry, I was rather busy with my exams, and totally forgot about it: https://tmsp.ga/files/ruFont.unity3d
  4. https://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html Would be my suggestion.
  5. As for getting the texture: does applicationLauncherButton.toggleButton.Image.mainTexture work? You might have to make the texture readable, before you can work with it: https://github.com/Kopernicus/Kopernicus/blob/master/Kopernicus/Kopernicus/Utility.cs#L1058-L1082 As for calculating the hash: You could export the texture into a JPEG or PNG formatted byte array, and calculate the hash from that.
  6. You would need make a pull request that adds files simlar to the existing ones to this directory: https://github.com/Kopernicus/Stellarator/tree/master/PlanetData/pqs
  7. From the OP: For the rest: I am working on the moons and normalmaps
  8. Learn a .NET based language. The .NET Framework has a nice and consistent API, and you dont need to worry about multiplattform crap. (VB.NET maybe? Or C#, but VB.NET might be better to understand the API for you, since you already use a basic dialect.) Eww.... More ewww..
  9. Basic... *shudder* I dont know of any image library for QuickBasic or its dialects, so you would have to work with the raw graphics API it provides, which seems to be just a small shim around DirectX or OpenGL. http://www.qb64.net/wiki/index.php?title=Images (Cavehead: I never worked with any type of Basic, and I dont plan to start working with it )
  10. Sorry, but nope. I was faster with that Feel free to look at the stellarator source for your planets, but I am not sure that it is easily understandable for people who never worked with the Kopernicus / KSP code.
  11. Actually there is no difference... except that KSP.log isn't 50% logspam by Unity
  12. I made a 1.2.1-3 version on github. It contains the fix for the logspam with exceptions, and for lightColor. OPM works again.
  13. I tried to fix it, but as I said, lightColor has been erroring for quite a while now.
  14. I fixed the issue that was spamming exceptions, as mentioned by @TheDog Please redownload the zip from Github
  15. lightColor is broken for a long time now. I tried a way to fix it in this update, but as it seems it doesnt work. Use AtmosphereFromGround { waveLength = xxx }
  16. I released 1.2.1-2 on Github. It should fix the issue with solar panels, and some other issues. Additionally, it contains a lot of new features by @Sigma88 * Added maxZoom setting in Properties, for the Tracking Station * RDVisibility.HIDDEN now hides only the tagged body * Added setting for using a custom Clock formatting, that uses the orbital data of the home body * Fixes for AtmosphereFromGround and Solar Panels * Added Null-Checks * Broke Sigmas Mods (again)
  17. @daniel l. Your generator isn't closing the ScaledSpace node. Thats why only one body shows up. @RA3236 Add a } between line 72 and line 73 and see if it works. And remove the corona nodes.
  18. You will need to upload Kopernicus Logs. output_log.txt doesnt really help at the moment @daniel l. It is ScaledVersion, not scaledVersion
  19. Your issue is very small and easy to fix, but I only give support for Kopernicus in the thread I made for exactly this purpose.
  20. Because we support the preservation of american minorities Jokes aside, VITAS knows it, and he runs the server, so why force him to use something he doesnt know. (Not that I wouldn't fully support nginx for spacedock...)
  21. I understand what you mean - sadly I am absolutely untalented when it comes to shaders. If someone else would donate me a shader, I would happily implement it.
  22. You might want to know the definition of "acting" Not exactly true in your case
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