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GiantTank

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Everything posted by GiantTank

  1. Hey guys, thanks for this awesome mod! I have one thing. I want to make the max scale higher. So say, instead of being capped at 5 meters, I could have a 10 meter engine, or 20 meter. How would I edit the file to do that?
  2. (Sorry for dbl post, edit button won't work). It appears it is a bug. Bell size does not increase as thrust increases. Should I reinstall?
  3. I would just like to say thanks for making the best mod for your computer ever! Seriously. You can make your own everything. You dont need to keep so many parts in those mods, which kill your RAM. I just keep engines. It reduces part count so much too! Thanks so much! EDIT: How would I change the Srbbell size at the start? When you first add the SRB, I wanna have a bigger bell because I changed the start size to the booster size I always use, thrust too, but the bell is still starter size.
  4. So I nuked down all my setting, works fine now! Thank you!
  5. Bump (btw, i just wanna play ksp dont wanna be annoying:))
  6. I have not been able to play ksp recently (too slow) and had to delete all mods, but if it has not been added, can you add this; A way to type in values for height and width. For us players who derp around in sandbox with aircraft carrier sized rockets. It takes a while to make a 200 meter by 50 meter fuel tank.
  7. Processor: Intel ® Core 2 CPU GPU: ATI Mobility Fire GL V5250 GPU Driver version: Dont know how to find that RAM: 3 gigs of ram, and I usually run KSP with browsers closed OS: Windows 7 enterprise how do I get a log on dropbox?
  8. So I download 0.25 , and boot up 32 bit (cuz 64 is unstable). Well, the game runs at about 5 fps. With a 5 part rocket to crash into the VAB. Before, I could get a normal, high performance launch (with a 250 part rocket) Now, its not pretty. BTW, when 0.24 came out, I used 32 still at first. It was just as fast as the 64 bit. Now, my computer has become a potato.
  9. Wait... Your telling me when I update all my mods to .25 (deleted all of them) my 250000 ton planned megarocket is going to make the launchpad blow up? And I want to have destrictible buildings for the failiures. Well thats a bummer EDIT: Also, that rocket is probably the weight of an average duna rocket. Imagine going to Eve (return), Jool, Moho, or Dres (space potato getting recognition) or Eeloo. It would be practically impossible.
  10. Lets see (Steam, 32 bit because 64 bit is soooooooooo slow) -Parts missing (1440 tank and several others) -Eas1 command seat has fin texture -Crew missing from command capsule even though I put them in -Jeb, bill and bob all missing (Not a single flight launched)
  11. New giant fuel depot! 9 kerbodyne 1440s, 750 tons. Roughly 53000 fuel and 70000 oxidizer. 9 Gigatron panels. 13 docking ports. 72000 electric charge (bunch of batteries) All of that in one launch...
  12. Thank you for making this mod! I got in orbit 5 minutes ago and it was so rewarding! Really makes u relearn ksp.
  13. I am trying to use hyperedit to fill antimatter reactor with antimatter, but it is not working. Any help?
  14. No I am not using FAR. I have seen in this thread that the new update is incompatible, but I thought It was pricing. It seems like it is a Kraken attack. Lightning quick.
  15. Everytime I launch a ship with interstellar parts, when mechjeb starts the gravity turn at 6 km, Interstellar parts rip off the ship very fast and suddenly, no wobble before 6 km. Every. Time. It happens to rip off the entire upper stage, making the rocket spin out and crash. Removing interstellar parts resulted In a perfect launch. Could it be KJR? Mods: Interstellar KW KJR Procedural Parts (none were used on the kraken summon rocket) Mechjeb
  16. Howdy Folks! I want to know what people think about the two hardest missions in KSP (excluding grand tour). What is harder: Eve return mission (1 launch) or a Jool V return (one launch). Both are very hard. Right now, I think Jool V is harder. Simply because of Tylo and docking. What do you think?
  17. Having a problem with parts not showing up. Installed this morning, and in the loading screen with the bar, I see KW parts. But they do not show up in the actual VAB. How do you install this mod? It says do not extract but open, I have no clue what that means. mods: Alarm Clock, Mechjeb, Procedural Parts, Interstellar
  18. This helps especially if you have a lot of mods. Basically, instead of scrolling through all the tabs which takes forever, there is just a search bar to look up the part you need.
  19. In sandbox the transceiver doesn't show up. Theres a receiver, but no transceiver.
  20. Ok, thank you all. And also, I appear to be having the same exact problem as TheAddiction2. I went into a sandbox, no power trancievers. I made a career and edited the persistence file to give me 12000 science. The tech node "experimental electronics" has nothing in it.
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