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KSP2 Release Notes
Everything posted by goldenpsp
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Regardless, it is wrong and things won't work. While DLL's in mods don't care, parts and configs rely on the exact path being correct. Whenever you see a mod where the zip file contains a "gamedata " folder you want to put the CONTENTS of that gamedata folder into your KSP gamedata folder. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Maybe because the whole mod constellation has been going through lots of upgrades and so forth and not everything is 100% done? Have you looked at the latest constellation pre-release? It was just updated 15 days ago. -
Possibly. However at least in this thread there isn't much to go on such as ksp version el version...
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Yea that's useful. And why not take it to the actual zerominiavc thread, where people who use it might help?
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I'd probably look here
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Not sure how this will be an EL fix, given that there are no files in the mod even referencing miniAVC?
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Every modder started by coming up with something they wanted to see in the game. They saw nothing existed so they made it themself. Many modders had zero skills when they started. However they had an idea and wanted to see it happen. Now it has been the case that VERY rarely someone is just sitting around saying "man I'd love to volunteer my time to make a mod, if only someone could give me an idea". But personally I've never seen this happen. There are tons of resources to help someone get started. I look forward to seeing what you come up with
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The only thing I think might work would be KOS. Basically a scripting mod to automate launches. I've never actually used it though https://ksp-kos.github.io/KOS/downloads_links.html A relevant video using this mod
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
No need to cross post. I replied on your other thread. -
You would be better off posting in the USI thread to ask. AFAIK there is/was a community supported patch to make them work together, but EPL isn't officially supported by the USI mods anymore. So there are no USI specific parts for EPL. However you can easily do some modulemanager patches to add that functionality to any part you like.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I haven't tried but I'd have to guess it may not work currently. The flexotube's are basically KAS pipes (requiring the KAS mod). I'm not sure the KAS parts work with stock inventory or stock construction and would require the KIS mod to function. Both of which are being depricated FYI. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
You can just use the github wiki for the info. I imagine it should be the same. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
According to open issues, it has been down for awhile. I wouldn't hold your breath. https://github.com/UmbraSpaceIndustries/MKS/issues/1477 -
Thank goodness this fact didn't stop everyone from trying to turn their idea into a mod. Or were you thinking that all modders are just bored software developers?
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"Community Mods and Plugins Library" currently unsupported
goldenpsp replied to Jacke's topic in KSP1 Mods Discussions
Couldn't you just make a copy of it, save it to your google docs and then be able to gain editing control? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Or i find it easier to just not use ckan. But then again I keep my mod list very small. I don't need that many to have a good time in KSP. -
Learning how config files work (which also is basically how modulemanager configs work) is the easiest way to tweak KSP to your liking without having to learn major coding. Keep in mind that making direct changes to USI mod config files will be overwritten when you update. Doing it as a MM config gets around this.
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Just look at the CFG file for a docking port. I don't have one open but go to the bottom there is a section for its cargo volume. Put that same entry into the part you want.
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Pretty sure it happens on April 1st as well.
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I dont know if i should delite all my mods should I?
goldenpsp replied to Sky Kerman's topic in KSP1 Mods Discussions
Um thanks for sharing?