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KSP2 Release Notes
Everything posted by goldenpsp
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BTW if you want the light globe you can grab the file from the github repo. It is apparently fixed, it's just that there is not a new release with the changes packaged in the download.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
browse to the patches folder and find the ctt.cfg -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Not odd. There is nothing wrong with pointing people to find the answer. If more people did that, this thread would probably be half the size. Going back 2 pages the "fix" is mentioned at least once for each page. In fact 2-3 pages back you have someone posting that it doesn't work in 1.10 literally one post after someone re-posted the fix. I'd change that to, for some odd reason people just post that it is broken without taking a small amount of time to search the thread for a fix first. Actually there are 2 options. Delete the file or grabbed the fixed file from the github repo. It has been fixed but just not published yet in a new release. -
As @HebaruSan said, a key functionality that Firespitter is used for in other mods is tank switching.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yea it's a known issue. I haven't looked personally but a page or so back it was mentioned that this is fixed in the latest code ready to be compiled. -
Or you could help with the japanese localization... @RoverDude loves pull requests.
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Looks like you downloaded the source from github, not the actual release zip file.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Ordinary i would agree except that this mod worked fine in 1.9 and with the exception of the light globe it is also working in 1.10. -
You seem to be posting lots of specific mod questions here in discussions. In these cases you will likely get better responses to a specific mod question by posting in that mod's release thread.
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Um, Unless I'm mistaken you are asking about a mod that's been essentially abandoned for several years now. Given you did not even give any relevant KSP information its basically impossible to even begin to try and troubleshoot. The seti mods last officially worked with KSP 1.3. If you are trying to use it for anything newer all bets are off. If you are using it with 1.3 you can maybe search the old Seti thread.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I don't recall MKS having EL specific parts. More that some of the MKS parts had EL functions added to them. It's been awhile since I've dealt with MKS + EL. AFAIK the integration is still being maintained by third party contributors. So as long as people still keep those up to date and @RoverDude accepts the pull requests things will still work. -
Thats why I'm a proponent of just removing that info from thread subjects, especially if the modder is very busy. Then people can just check the release notes linked in the OP.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
And luckily due to the nice efforts of @physius you don't have to go back 14 pages to find the fix. You only have to spend a few seconds reading the post above yours. And actually the light globe fix was mentioned 3 times one page back. Sorry that you missed it. -
https://forum.kerbalspaceprogram.com/index.php?/topic/191409-18x-19x-civilian-population/ only mod i can think of that comes close.
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Not that I've seen. I would imagine that could get wonky given clipping issues and stuff if you have things connected that are not perfectly lined up.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yes plenty, if you are trying to load in 1.10. The fix is peppered all over the thread. If you look back a little you will find it. -
Have you bothered to go looking? In both of the mods you mentioned (MRS and Spacey) the threads are still active and both seem to be working in current versions with various patches.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Which mod(s) are using IFS? It has been a really long time, but I thought at one point firespitter and interstellar fuel switch didn't always play well together? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I'm going from old memory, so I could be wrong. You may run into compatibility issues. the USI mod family utilizes firespitter for its tank switching functions, while some other mods use IFS. I'm not positive but I thought I recalled that the 2 tank switching mods don't play well together. -
maybe spacedock takes some time. Looking forward to seeing it.
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Seriously guys? The basic topic of this thread basically died on the vine. Do we really need to change it into a licensing argument?
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Yes, and luckily there are those who follow that up with "It's never too late to learn" otherwise we'd have no mods.