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goldenpsp

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Everything posted by goldenpsp

  1. Then you'll probably have to make due with what is still available.
  2. Yea the answer is a page or few back. You can probably search on it. IIRC just delete the part for now as it needs a fixed drag cube.
  3. Sorry I'm confused. The chart clearly shows the assignment. For example The Biologist and Scientist have the botany Skill. Unfortunately what they do is less clear, especially since the skill to function link in the wiki is broken. However by cross referencing you can glean that information well enough.
  4. Curiosity killed the cat. Take a few seconds to just check even one page back and you would have had your answer without needing to post
  5. Maybe try EL? At least to test for compatibility. This mod is basically EL's DLL with some modulemanager patches to add functionality to stock parts. Go to the source mod and see if you get the errors?
  6. I would highly recommend finding some youtube tutorials. It sounds as though you could use more assistance than a few lines on a forum will be able to provide.
  7. Very cool. I forget what mod that ring is from. Interstellar? This is an exceedingly old MKS station. The spaceplane was my reusable supply/kerbal transport. The other craft being my Kerbin to mun/minmus transport.
  8. He literally told you, in the next sentence. You may prefer more stockalike but @taniwha clearly prefers his own style.
  9. @RandomKerbal you could browse through the CRP thread. many of the modders who leverage the resources post in that thread discussing balance of the various resources.
  10. Wolf wolf wolf. Enough talk let's see it already I know, I'm just kidding, these things take time. I haven't played KSP in awhile but I plan to as soon as the new release drops.
  11. Practice makes perfect. To be blunt @Tonka Crash was being more polite but your Is a pretty rude comment to someone who volunteers lots of their free time for many years to keep a mod up to date and feature rich.
  12. "I don't feel like learning what it takes to make textures so instead I will tell those who volunteer their free time that they should" FTFY
  13. KIS is a mod that allows EVA attachment of parts. KAS is a collection of parts specifically designed for KIS. At one point they were one mod and honestly I never quite understood why the original modder separated the two.
  14. No need to read the entire thread. Just the OP. Or even the manual linked in the OP.
  15. That part you stated fairly clearly. I would wonder what other mods you are running. Maybe some screenshots to illustrate the issue. You haven't given much information to go on. Also keep in mind that you are running a fairly old version at this point so it isn't as easy to troubleshoot.
  16. Not offhand. It isn't in the core CRP mod files. I'd look through the other mods that bundle CRP and see which one has that file.
  17. I'm not sure that it should matter, although in some cases the path definitely matters. I almost always see the modulemanager DLL at the root of gamedata instead of a subfolder.
  18. Amazingly it already works just fine in 1.9.x Did you try? Did you even read back maybe one page on this thread?
  19. I'm meaning that the MKS part may have had configurations based around GC being ground based only. I don't know if it had an update after GC added the ability for orbital construction. Also purely conjecture as I haven't looked myself.
  20. It is possible it is just in need of an update. Back when MKS integrated with GC the GC stood for ground construction. It wasn't until later that orbital construction was added.
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