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Everything posted by goldenpsp
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[WIP][1.7.3] UPR (Unique Planetary Resources)
goldenpsp replied to Lach_01298's topic in KSP1 Mod Development
Not a huge deal, but since it is still early in development you misspelled Distribution under the folder gamedata\upr\ResourceDistrabution -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Not at all. Not every module has a start life support option. Parts that are specifically designed or deemed to be habitation type modules have that option. a capsule is a cramped place to sit. A hitchiker module is a space where you can stretch out. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
some modules need to be "turned on" for hab to work. I would check that first. -
Considering that @AndrewDraws abandoned his mod, took down all downloads, and released it ARR, it is likely not a good idea to publicly upload your copy anywhere.
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- exoplanets
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So i just realized from re-reading your OP that you mentioned all the USI mods. Keep in mind Roverdude is really bad about updating his thread titles, but rest assured if you check github they are up to date.
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Yes I'd be interested in what mod you are referencing. I don't know of any of his mods that he has left behind. Now he has taken some mods and integrated them into other mods, but I don't know of any he has abandoned.
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It has
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There is a long discussion thread in this sub forum on all the LS mods. I'd search and read that. It is a little old but still is relevant
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
What I generally do (even though I have used MKS for years) when I haven't played in awhile is start a sandbox game and setup the modules at the KSC and play around to get a feel for how everything works together. TAC-LS is unofficially supported. This means there are community made configs for the integration. @RoverDude is not opposed to including said configs, he just doesn't maintain them himself. I haven't used TAC in years, since USI-LS came out so I don't have any idea how well it works these days. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I don't know how long it has been since trying MKS but it has a whole set of inflatable modules for setting up starter bases. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
They are not designed to work together. You could probably make them work together with some MM configs, but you'd be on your own to do that. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Probably because he is super busy and updating the thread is at the bottom of the list (as @RoverDude has mentioned before.) Yes it should work in 1.7.x -
Maybe ask the CKAN people? It is their mod.
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Everyone who starts down the modding road starts out illiterate. There are tons of resources and a healthy community of people who would happily help you learn.
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I think the whole point is to leave it so it doesn't need to be updated when KSP updates. So how about this? How about we all just deal with whatever @Rudolf Meier decides works best? Honestly modders are generally more interested in creating than admin work and having this many replies about the subject of the forum post is what drives many to question why they are bothering in the first place.
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@Rudolf Meier Congrats on the release! IR has always been a super fun addition to the game. And I totally agree with the subject choice. It is infinitely annoying to see the many replies of "but the subject says KSP version x" simply because players can't be bothered to either read the release notes or check the download link.
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Did you bother to look? It is current for 1.6.1 if you check the latest download. And given as @RoverDude has stated there were no breaking api changes in 1.7 it still works. -
Sounds like a good opportunity to take up modding! There are lots of resources and just remember most modders started with little to no experience.
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As @HebaruSan screen shotted, the links are there on the release page. It sounds like you did not scroll down far enough. That being said, my 13yo son has learned to navigate github (he is a KSP fan). He has not been to university yet, although he is pretty smart (but I may be biased).