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Everything posted by goldenpsp
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
You can also read through this thread. Lot's of people encounter the same issues. All of the answers are in this thread. -
Are the life support mods like usi actually challenging now?
goldenpsp replied to paul23's topic in KSP1 Mods Discussions
Why not take a look at the current versions and see what their current features are. For example USI-LS is fully configurable in terms of LS and habitation as well as penalties (death or no death). -
Leaving community, dropping mod support.
goldenpsp replied to RealGecko's topic in KSP1 Mods Discussions
Good luck. He hasn't been on the forums in over a year. You may just have to roll with it. -
I don't know if any "require" it. However MKS does have a rotating part that give them lots of habitation, which is a requirement for USI-LS. You can roleplay that part of that habitation comes from gravity.
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No
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[MOD REQUEST] Loading time analysis for KSP
goldenpsp replied to AzraelZephyrian's topic in KSP1 Mods Discussions
Sounds like you have a perfect project to learn modding! There are tons of resources on these forums to get started. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Well the function is going to be part of the .DLL file. Now which file I have no idea, but it wouldn't hurt to have extra DLL's in your gamedata folder so that isn't a big deal. (Just keep them in the same folders, the path matters). From there the tethering function is probably defined in the part config files (the ones that are .cfg). If you find that then in theory you can paste that stuff into any parts config file and it would have the tethering feature. To get fancy you can add that functionality to all parts via modulemanager. MKS may have a MM config file for this. I'd highly look at modulemanager, there is a thread for it. It is pretty basic stuff, just text files. But once you figure it out you can easily make tweaks specific to your game and it is super handy to know. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
The mod is open source. You are allowed to fork it and use just that function if you want. -
Resurrecting a dead mod - who to ask?
goldenpsp replied to HorizonFulcrum's topic in KSP1 Mods Discussions
Under that license you are free to fork it and continue as long as you keep to the license's details. It is always polite to reach out to the former modders, however if they cannot be reached that is not a requirement. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Unless you don't use the Karibou engines, then TCA works great! As cool as the engines are I find I don't use them often. Usually once landed I have no use for engines so rather than have a rover bogged down and larger with permanent rockets I often attach rockets to land and then recycle them when I'm on the ground. -
Well for one, it would probably be better to post in the proper thread. You will get better answers. And it would also be useful to peruse the Alcubierre thread as there are a number of explanations concerning exploding ships upon activation.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It's the stream from 5 days ago. The most recent one. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It was faster to look than to type this response https://www.twitch.tv/roverdude/videos -
It really isn't that big when you imagine 20 kerbals trying to live in it. And the relevant piece @RoverDude was illustrating was not just physical size but part count.
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
That sounds like fun. -
You could just play and find out. Kethane works basically the same as it did 4 years ago. And there are plenty of resources that explain how stock mining works. Modders are busy folks just keeping the mods going. It isn't really their job to give you the blow by blow of how their mod works vs something else. If you search this thread for the work pink you will get every post talking about that issue and all the known fixes for it.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Good to know thanks. I'm looking forward to trying all the new stuff when I get back home. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Would need more information. Between MKS 1.1 and 1.2 there were major game breaking changes made to the KAS mod. Flexotubes are basically reskinned KAS pipes. Presumably there were fixes in 1.2 for the KAS changes. So for one it would be important that you upgraded those mods in conjunction with the MKS upgrade. Also I have no idea how things work as I haven't tried it yet (on vacation). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It is already included in the mod download under gamedata\umbraspaceindustries\patches\ -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Right in the download under patches -
Stricter rules on Planet Pack creation
goldenpsp replied to coyotesfrontier's topic in KSP1 Mods Discussions
No need to apologize. Honestly if someone wants to try and create something cool for ksp I'm not sure why anyone would want to restrict that with arbitrary rules. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
So quick question since the release notes on github are sparse. Was this just a recompile or were fixes applied for KIS etc? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
True USI fans monitor the github and don't even pay attention to the thread titles.