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KSP2 Release Notes
Everything posted by goldenpsp
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1. Look through the release notes on the OP to find what version you need, say 6.8.0 2. grab the download link from the OP, currently it is https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.3.zip 3. Change the URL to the version you want, ie https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.0.zip
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Explained in the OP.
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It is pretty well explained in the OP including a 2 minute video that sums everything up quite well, even though the video is old the mechanics are the same.
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I'm sure he will when he can. @taniwha hasn't posted in a month or so. I would imagine he's gotten busy IRL. Especially with the world finally waking up from a year long lockdown people are getting back to life stuff. Vacations etc.
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@RoverDude Takes pull requests. If you feel you could write a proper description I'm sure he would pull it in. In fact if you wanted to take a crack at an updated OP he would appreciate the help. Given how busy the man is, and how many complex mods he works on, I would venture to guess that most people would prefer that he spends his time working on completing the cool features he has been adding vs forum posts.
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- usi
- life support
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If you know how they work then you'd probably surmise that pretty much all variants are just re-skinned KAS pipes, so pretty much every mod will require KAS for them to function.
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The basics haven't changed so even an old tutorial will point you in the right direction.
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In the case of MKS Flex-o- tubes they are basically re-skinned KAS pipes. I would guess pathfinders' are as well. They aren't as cool looking but you could just go to the source and use KAS pipes.
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Anyone for reviving the Buran as a mod?
goldenpsp replied to ZooNamedGames's topic in KSP1 Mods Discussions
I would ask why you felt the need to necro a 4 year old thread and answer a question that is probably so old at this point everyone has moved on? -
SimpleConstruction! (SCON) Stock rocket building
goldenpsp replied to zer0Kerbal's topic in KSP1 Mod Releases
Well given that this mod is basically just the ELP DLL and a bunch of modulemanager configs, you can just do a config for that EL part for whatever stock part you want. -
mod not working. (abandoned please dont respond)
goldenpsp replied to icantthink's topic in KSP1 Mods Discussions
You've been asked for more information now by multiple people. Nobody can help you without at least a basic amount of information. -
mod not working. (abandoned please dont respond)
goldenpsp replied to icantthink's topic in KSP1 Mods Discussions
Please read all replies and submit the requested information. Nothing you have posted yet gives enough to make any assessment other than random guesses. -
mod not working. (abandoned please dont respond)
goldenpsp replied to icantthink's topic in KSP1 Mods Discussions
Nope. Insufficient data. You could start with some details, such as a screenshot of your gamedata folder, KSP version, mod versions etc. The bulk of "mod not working" are either using mods not compatible with the version of KSP running, or "installed" wrong. the mod path under gamedata is very particular. You cannot rename folders, or move them around for example. Or another common error is when the zip has a gamedata folder so you end up with a gamedata\gamedata\mod folder issue. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
that is intended. The point of WOLF is it is kinda "virtualized" so that the part count doesn't kill your game -
What is the best version for ksp mods?
goldenpsp replied to BlockGaming06's topic in KSP1 Mods Discussions
Gotta love the overly broad, way too open ended questions. Are you talking about making a mod? Do you have any interest in it working with any other existing mods? There are so many variables you are completely leaving out to get any semblance of useful feedback. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
No idea. You could start with some useful information, like a picture of your gamedata folder. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I think so. A quick search of the thread would help. And if not it would give you the workaround. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Once or twice. (a quick search of this thread shows 70 hits). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
All good. Nice learning moment to realize it's always good to think a second before hitting that submit button. We all make that mistake from time to time. And yes KPBS are nice parts. And as @rmaine mentions they work nicely with MKS so it doesn't have to be an either or. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Good for you. Is there a reason you felt the need to do a drive by comment like this other than to kinda be a jerk? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Well honestly I do and I don't. For me thinking of a supply pack like an MRE is basically a similar level of RP value. It is the reason militaries came up with the 24 hour MRE. It is one pack that contains all the food/water/hygene supplies a soldier in the field needs for one day. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
You would probably need to look at the configs. They are all defined under the community resource pack. Each planet would need an appropriate config. It would depend on if the RSS mod already included them. If not you would need to make your own. Here is an example from the github. https://github.com/BobPalmer/CommunityResourcePack/blob/master/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg As far as LS. One thing to consider is that USI-LS is more like a "packaged" resource, but it is no less complex than TAC. I used to feel the same way you do, but in real gameplay TAC is actually less robust. The thing you have to remember in USI-LS is that a day's "supplies" is more like a military MRE. It is a package that includes the days food, water, oxygen, toothbrush, etc. Overall in the MKS world you will get a lot more enjoyment and it will be plenty complex with USI-LS. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I explained it in a reply to you several replies up. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Well then fix your gamedata folder problem and it should work.