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Everything posted by goldenpsp
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Then I guess the free download of Visual studio is your next best bet. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Make yourself an MM patch? -
The greenish sorta square ones in the middle? USI Core mod
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[1.12.x] USI Core (Reactors and Kontainers)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
NP I'm just looking through parts before I have to run out the door. -
[1.12.x] USI Core (Reactors and Kontainers)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
One bug. The new Kontainer tank-flat don't have the buttons to change cargo. They have buttons to change texture but they remain the standard white. A number of kontainers are missing their small icon textures. Edit- actually a large number of tanks are missing their change cargo buttons. FYI. -
Not sure about the stream, but elsewhere he said he would when he was happy with it, which probably wouldn't be on release day.
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Make sure you put the CONTENTS of gamedata into your gamedata folder. Your gamedata folder should not have anything like Gamedata\gamedata. That at least is the most common mistake.
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Maybe read back a page? Your exact error is there.
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Then go try? Or use the buffalo part. Either way given this is the LS thread we aren't even in the right place to discuss it.
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the KAS pylon does not, but it's not hard to put a decoupler on it.
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I'm sure if he finds he wants one he will make it.
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1.2 Rescue contract bug with MKS Lite
goldenpsp replied to Kermanzooming's topic in KSP1 Mods Discussions
This isn't new. The contract system has always done this sort of thing with parts that fulfill the requirements of a "pod". There is a mod out there (name escapes me at the moment) that causes the contract system to ignore any non-stock command pods. -
@Bishop149 @przybysz86 the code is open source, so you could look and see about adjusting it to work for 1.1.3. That's about the only way your gonna get a 1.1.3 version.
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Dude, I already let him win. We don't really need to fan the flames that helped create the great CKAN vs. modders war of aught '16 (which was my point btw).
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Missing the point but I'll let you win anyway.
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I did read the thread. I read one person asking the same "why isn't this on CKAN" three times in practically one page. I suggested taking it to the CKAN thread as there are those who still don't realize that the "why isn't it on CKAN" reply is the functional equivalent to fingernails on a chalkboard.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
That'll be about.... Tree fitty. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yea we'll get right on that for you. Anything else you need in the meantime? Cup of coffee? -
Go pester the CKAN folks then. It is after all their tool.
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I expect for my uses it will replace Infernal robotics. That being said there are still places where IR parts would be useful, such as folding scaffolding things on rockets so they fit inside a fairing for launch. Stuff like that.
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You should probably work on being better informed then. There has already been an official announcement talking about future development of KSP. In no way has development stopped. Sheesh. The ability for the internet Chicken Little "the sky is falling" attitude to prevail still amazes me. I know it shouldn't at this point but it does.
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New forum for add-on releases for 1.2
goldenpsp replied to flintlockmusket's topic in KSP1 Mods Discussions
I find it kind of funny, that if some don't even put the version and date in the tag line, that they would actually get around to creating a brand new thread in a separate forum. Mods that are kept up to date naturally rise to page one, whether their tags are correct, due to posting activity. Old mods with absent modders tend to fall many pages back due to lack of posting. But instead with a new forum I would have to check both the new forum as well as the current one for all those modders who don't want to be bothered making a brand new thread. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
You never said anything about a "bubble" that I can find. If you are talking about the bubble around the ship when you use the engine, that is part of the engine's use, not a separate part. -
Well I'm sure the volunteers will step up eventually to create a wiki for this mod. If it was possible to help @RoverDude putting the twitch streams over on youtube I'd help. Otherwise I'd say we can all just be grateful he turns on recording of his twitch streams.
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