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KSP2 Release Notes
Everything posted by goldenpsp
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porkjet's part overhauls (1.13 compatable?)
goldenpsp replied to run1235's topic in KSP1 Mods Discussions
Try it and let us know. -
Oh yea missed that. The rest stands however.
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I don't see the mention of KIS (Kerbal Inventory system) but it is required to use the stakes. The most common issue with parts not showing up is an incorrect installation (assuming you have tested in sandbox and it isn't just a silly career unlock issue). A screenshot would be useful for troubleshooting. This is what a gamedata folder should look like.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yes in the case of K+ it is explicitly configured for just those planets (well also Jool and sun orbit). So for any other planet mods a config would need to be made to define where to find it. You can look at all of the configs under the CommunityResourcepack\resourceConfigs to get an idea of how they are configured. -
Standard "need more info" KSP version, mod versions screenshot of your gamedata folder etc.
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
goldenpsp replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ Has stated he will start a new thread when he releases a new version of KIS. At this point I would guess that may occur with 1.2's release. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
goldenpsp replied to IgorZ's topic in KSP1 Mod Releases
He has been maintaining KIS as well. -
I would check with the relevant mods. CRP is just a bunch of resource definitions.
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
goldenpsp replied to IgorZ's topic in KSP1 Mod Releases
depends on what you mean by "attach/detach". If you want to attache pipe ends or strut ends in the VAB and connect them together then you just need KAS. If you want to be able to attach/detach anything from a ship etc on EVA that is all KIS. KAS at this point is just a parts pack for the pipes, struts etc. -
Well if you came hoping for some help you probably would do well to include at least a shred of useful information. Like mod version KSP version. Screenshots. Gamedata folder picture, logfiles, descriptions of what issues you are seeing specifically. That sort of thing. If you just came by to make your first post a drive by complaint then carry on.
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Two things. As mentioned I would hit up the TAC-LS people. It is possible you simply don't understand how they are utilizing the food units. IIRC TAC was built around realistic numbers. Also keep in mind you don't have to put every reasource in CRP, nor do you need to use every CRP resource. You could make the case that there at least so far is no valid reason, nor is it a good idea to run multiple Lifesupport mods at the same time. So if you had "food" for your mod that was not the CRP food, you still wouldn't bump into TAC-LS as you shouldn't be running both at the same time. So you can utilized CRP for the raw materials, which are more important to be consistent on IMO and have your own food resource specific to your LS mod.
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MKS. Probably also MKS lite although I've never used that one.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
goldenpsp replied to KospY's topic in KSP1 Mod Releases
@ExplorerKlatt beat me to it. You are lucky anything works with that gamedata folder. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
goldenpsp replied to KospY's topic in KSP1 Mod Releases
Picture of your gamedata folder? Missing files are often an install issue -
What makes mods "Stockalike?"
goldenpsp replied to LordOfMinecraft99's topic in KSP1 Mods Discussions
Well the problem is that whole concept of "stockalike" is highly subjective. Even stock parts in the game aren't 100% consistent. -
What makes mods "Stockalike?"
goldenpsp replied to LordOfMinecraft99's topic in KSP1 Mods Discussions
It seems pretty self explanatory. A part that is "stockalike" looks pretty much like it could be in the stock game. So if your two man capsule was "stockalike" people would look at the rocket with your capsule on top and have to guess is that a stock capsule or a mod. -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Known issue -
parts [1.2] Karibou Expedition Rover [0.3.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Roverdude already has that covered with his upcoming Akita rover. Hmm image won't post from my phone. Just google it for images -
It's not circular reasoning. I never said it required EL. I was saying it is a separate mod vs just a parts pack specifically because it includes the EL dll. I was also pointing out that the way matterbeam distributes the DLL it actually conflicts with EL. Not an argument just a clarification.
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Because it is basically another mod. A parts pack would likely require EL. In fact he redistributes the EL. Dll in a different place so you will run into issues if you install both as you will have duplicate dll's
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Don't think you can. -
Yea for that you'll have to go digging. I know it was discussed at one point.
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