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Everything posted by njmksr
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Never fear, this challenge has not been forgotten... (Potential) RULE CHANGES: >Strict VTOL is no longer a requirement. STOVL or STOL, however, is. >PAC-3 and laser damage is to be nerfed. >Gun damage is to be boosted. If you all don't like these rule changes, they're subject to change anyway. Just tell me And my latest craft, the TALON, is on its way... probably done in 2 weeks or so (life happens). It's pretty innovative arsenal-wise... Btw @Mycroft I'll add you to the OP soon.
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Interesting concept, would help my Kerbfleet IXS program a lot
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That's great! I've been looking for some 3d modelling and texturing guys to help me out with a mod! PM me for details.
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[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
njmksr replied to steedcrugeon's topic in KSP1 Mod Releases
Never fear, the GETREKT line of adapters is coming as soon as I have time Anyway, great work! Happy first mod @steedcrugeon! Also, might I recommend a SpaceDock release? Their analytics are pretty good. -
[WIP]Escape Pod Mod - REKT development thread
njmksr replied to steedcrugeon's topic in KSP1 Mod Development
What you've done so far looks awesome! BTW I think I could get you the GET-REKT over the weekend. I can help with testing too. -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
njmksr replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
Yeah, check the AHWP Challenge for DL. -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
njmksr replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
Historian. It's wonderful. And the Freedomizer is a bit of a handful. It needs KJR and TCA to fly. -
[1.2] Mission Patch Manager v1.2.0 - 15th September 2016
njmksr replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Is this tweakscale-compatible? -
[WIP]Escape Pod Mod - REKT development thread
njmksr replied to steedcrugeon's topic in KSP1 Mod Development
If you need help on this, I'd love to lend a hand. I've been playing around with updating SpaceTech's escape pod, but that's not possible due to licensing Also I agree that REKT is the best name for this. "Problems with Rapid Unplanned Disassembly? Get REKT!" -
[1.1.3][WIP] SpaceX Interplanetary Spaceship
njmksr replied to CMDR Flexo's topic in KSP1 Mod Development
We have beta release! Hooraaay! And finally, after much frustration, the industrial size wafflemakers gridfins work! -
This is why I love the KSP community. KSP: Making Things Fly That Really Shouldn't By Adding Moar BoostersTM Since 2011 Also, the TALON flies! Still working on its handling, but it flies... Also, should the rules be VTOL or STOVL? VTOL would mean that it must be able to hover, but STOVL would mean it just needs some form of downwards thrust.
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I mean if I take a modded rover but put stock wheels on it
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Orbit Portal Showroom [Show me your OPT Spaceplanes!]
njmksr replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
Indeed it is. -
Orbit Portal Showroom [Show me your OPT Spaceplanes!]
njmksr replied to JadeOfMaar's topic in KSP1 The Spacecraft Exchange
I have screenshots of some of my newer OPT vehicles... Flies like a brick. See AHWP challenge for download. More to come. -
As Contest Overlord, I would like to propose this change: Either... + Up heat tolerance by a factor of like 4 for all parts - Nerf the PAC-3 and the ABL System + Boost guns + Boost Countermeasures (electronic or physical) + Boost engines (more thrust, faster craft) I don't think we should remove any weapon, but we should instead balance them.
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I'm going to enter this. Also, @Adelaar, can we use mods if we use stock wheels?
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You should always be able to get mods. And you wouldn't be able to enter a missile into the competition. If it fulfills the rules, you can post it as a creative AHWP (non-competition) but if it fulfills competition rules, it's a competition AHWP and may enter in battles. It has to be V/STOL! TRUE Considering... Considering... Would be somewhat boring though But as a hint to what TALON is about, it's an FAV as opposed to my previous ACV