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LordCorwin

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Posts posted by LordCorwin

  1. Hi

    Given the problems in the last years to be provided with a good graphic card at an adjusted price, could you please consider optimization?

    If not, investing in this game would not only be the game prize, but also the graphic card.

    Thanks

  2. Hello,

    Is there any material / tutorial / video that teach you how to build a outpost that requires assembly? What's the best approach to join several items in the surface of a body?

    I've been trying to do it without mods. To join several pieces I am using some retractile wheels (so when a part is in position I can hide them), but these wheels doesn't have a motor, so I am using RCS systems. But this is cumbersome (and it tries to manage it as if you are trying to rotate a ship) and gives me headaches to join the different parts.

    Thanks

  3. Hello, not sure if this has been mentioned but I haven't found any reference.

    I've created a mission which brings two astronauts to Duna, one pilot and one engineer. This mission has 4 deployable probes. 3 to create a reliable relay system around Duna, 1 probe to land on Duna before the manned landing.

    So I set the main rocket in a high stationary orbit around Duna. I thought that when detaching the probes from the main rocket there wouldn't be signal delay, as if the pilot or the engineer were actually controlling the probes. But no, signal delay was present and about 80 seconds. So it was Mission Control who actually controlled the probes.

    Is there a way that a manned mission could control his own probes? I'm thinking a way of transferring control from Mission Control to a manned mission and backwards.

    In any case, this mod is great! ;-)

     

  4. 5 hours ago, Gilph said:

    Hi, just to be clear, it is by design and done on purpose.  It's supposed to be a serious problem.

    Then I'll stick to the current values and handle the constraints as best as possible  ;-)

    Thanks again for all your feedbacks.

  5. I'll check the whole USI suite then! Last time Jebediah refused to operate the vessel, so I had to guess the reentry angle when coming back from Minmus when still had 5 minutes operative. That also was a close call :-D

  6. Hello,

    Recently I've installed this mod which is awesome. But I have lots of problems dealing with Hab.

    In some tutorial stuff I've read that the Base Hab Time for a seat is 1 Kerbal Month, but actually in the settings file it is set to 0,25.

    So even going to Minmus and coming back represents a serious problem to me, as the Hab for the Mk1 pod is 7days 03h, and just going to Minmus takes 5 days.

    How people are you dealing with this constraint? Do you try to do your best with the time limitation adding more space (which means a lot of extra mass) or do you change the settings file to 1 Kerbal Month?

    Thanks for your feedback.

  7. 5 hours ago, Sam! said:

    Day 16 KSP

    Today i had some fun adding two more parts to ze' space station. Living space, food, water, oxygen and a greenhouse. The second part is a cargo/emergency evacuation pod. There are currently zero residence on the station mainly due to inadequate safety strategies available to counter space debris. I have a 0 death rating so far and i plan on keeping it that way as long as i can T_T, i named my Kerbins after names of friends. I'm hoping to add a mission package specifically for debris avoidance on the Morrow...Other than that i sent up a Duna long distance polar orbit Remote Tech sat up and hoping to send com sats in two days.

    -Apologies for any spelling or grammar errors,i be ze' dyslexic astronaut heh...-

     

    3B778B05EF4F8D9A4677F6FA40D97B821792B478

     

     

     

    079A827951A96B43C14C42F24FE2CB273A8C383AB5260E4087C397DBDFCE7FE9DE13E95F66524342BF94AE402A8C157468E7201145505FCEE3F84F6E

    Nice! By the way, what mod did you use to show so spectacular background planet images????

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