-
Posts
158 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by LordCorwin
-
Hi Given the problems in the last years to be provided with a good graphic card at an adjusted price, could you please consider optimization? If not, investing in this game would not only be the game prize, but also the graphic card. Thanks
-
Outpost assemblies
LordCorwin replied to LordCorwin's topic in KSP1 Gameplay Questions and Tutorials
Thanks, I will take a look on them. A vehicle seems the best approach, I agree. I will also look at disabling the pitch/yaw /roll option with advanced tweakables. -
Hello, Is there any material / tutorial / video that teach you how to build a outpost that requires assembly? What's the best approach to join several items in the surface of a body? I've been trying to do it without mods. To join several pieces I am using some retractile wheels (so when a part is in position I can hide them), but these wheels doesn't have a motor, so I am using RCS systems. But this is cumbersome (and it tries to manage it as if you are trying to rotate a ship) and gives me headaches to join the different parts. Thanks
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
LordCorwin replied to tomek.piotrowski's topic in KSP1 Mod Releases
Ahh ok thanks. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
LordCorwin replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hello, not sure if this has been mentioned but I haven't found any reference. I've created a mission which brings two astronauts to Duna, one pilot and one engineer. This mission has 4 deployable probes. 3 to create a reliable relay system around Duna, 1 probe to land on Duna before the manned landing. So I set the main rocket in a high stationary orbit around Duna. I thought that when detaching the probes from the main rocket there wouldn't be signal delay, as if the pilot or the engineer were actually controlling the probes. But no, signal delay was present and about 80 seconds. So it was Mission Control who actually controlled the probes. Is there a way that a manned mission could control his own probes? I'm thinking a way of transferring control from Mission Control to a manned mission and backwards. In any case, this mod is great! ;-) -
Then I'll stick to the current values and handle the constraints as best as possible ;-) Thanks again for all your feedbacks.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
totm march 2020 So what song is stuck in your head today?
LordCorwin replied to SmileyTRex's topic in The Lounge
Yesterday I watched (again) The Martian, and since then I have "Hot Stuff" -
Thanks for your all replies, I'll have them in mind. I don't have much spare budget to deal with, so several-part mission will be difficult, but I'll check it anyway.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
I'll check the whole USI suite then! Last time Jebediah refused to operate the vessel, so I had to guess the reentry angle when coming back from Minmus when still had 5 minutes operative. That also was a close call :-D
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Thanks for the reply, very appreciated :-)
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Hello, Recently I've installed this mod which is awesome. But I have lots of problems dealing with Hab. In some tutorial stuff I've read that the Base Hab Time for a seat is 1 Kerbal Month, but actually in the settings file it is set to 0,25. So even going to Minmus and coming back represents a serious problem to me, as the Hab for the Mk1 pod is 7days 03h, and just going to Minmus takes 5 days. How people are you dealing with this constraint? Do you try to do your best with the time limitation adding more space (which means a lot of extra mass) or do you change the settings file to 1 Kerbal Month? Thanks for your feedback.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Additional for future features
LordCorwin replied to michanst's topic in KSP1 Suggestions & Development Discussion
Um... I'd like to see an easy way to terminate debris. -
Theoretical optimum of cost efficiency to orbit (1.2)
LordCorwin replied to Reusables's topic in KSP1 Discussion
The cheapest I've got is about 2000 $/Tm with a 2 stage rocket and a 14Tm payload, still far from expectations. -
I've just performed some updates after a long illnes. Hoping to so some stuff again!
-
I screwed up majorly and need some help
LordCorwin replied to bigguy4u's topic in KSP1 Gameplay Questions and Tutorials
But if the spacecraft is manned, you are able to do most of the maneuvers even with no comm with Kerbin. It's not like when it's not manned, right? -
Yeeehhaaaa!!! Rolling on Moho surface at 52 m/s
-
I'm close to 4000 hours, I believe... long time ago I decided to hide from Steam, as my friends were already making jokes about me, you know... 'I think I had a friend but one day he discovered KSP and...'
-
Perfecting a rover to explore the different Moho biome areas. It can sustain a good 40m/s. Above this still has a stability problems due to low gravity. Moreover, I wish I had retractile parts in stock to reduce volume when travelling.
-
Some heavy rain lately...
-
Nice! By the way, what mod did you use to show so spectacular background planet images????
-
Yeah, all of them but Jebediah. Just for fun, I wanted to see if KSP could support it. Sorry Jeb, someone had to control the ship. Next time you will go to Eelo :-)