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KSP2 Release Notes
Topics posted by Yemo
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- 2,515 replies
- 746,522 views
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Stock tech tree: Do you skip parts of the early tech tree by using the KSC science exploit/cheats/game setup settings? If yes, why? 1 2
By Yemo, in KSP1 Discussion
- 41 replies
- 5,604 views
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- 6 replies
- 11,085 views
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- 8 replies
- 3,537 views
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[1.3] SETI Caveman Challenge 03 - Daredevil Satellite Launcher
By Yemo, in KSP1 Challenges & Mission ideas
- 0 replies
- 1,893 views
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- 0 replies
- 1,794 views
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- 0 replies
- 458 views
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- 4 replies
- 700 views
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- 3 replies
- 1,128 views
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From VAB to game exit: 6 clicks and 2 loading screens
By Yemo, in KSP1 Suggestions & Development Discussion
- 12 replies
- 1,376 views
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[outdated] SETI-Greenhouse, for a realistic process, consider the BioMass mod 1 2 3
By Yemo, in KSP1 Mod Releases
- 64 replies
- 44,507 views
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- 11 replies
- 2,486 views
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- 3 replies
- 1,138 views
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- 1 reply
- 587 views
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Upgrading/Changing Parts based on TechNode unlocks
By Yemo, in KSP1 C# Plugin Development Help and Support
- 1 reply
- 914 views
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Setting the mass of parts to 0 seems to cause issues with the thermal calculations
By Yemo, in KSP1 Technical Support (PC, modded installs)
- 2 replies
- 730 views
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- 13 replies
- 8,963 views
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- 2 replies
- 795 views
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- 1 reply
- 781 views
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- 38 replies
- 4,733 views
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- 29 replies
- 5,303 views
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- 3 replies
- 2,575 views
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- 6 replies
- 21,999 views
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- 30 replies
- 46,032 views
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- 39 replies
- 17,288 views