rhZhao
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Everything posted by rhZhao
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
rhZhao replied to Kobymaru's topic in KSP1 Mod Releases
Same problem here, I installed KOS and found out the mod is not activate and on board computer cannot receive any information from the Trajectories mod. I used to use my scripted to land my booster back to launch site and now it doesn't work, I will try install older version and see if everything is back. I am using Windows 11 and KSP 1.12.3 with RO/RSS.- 981 replies
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- atmosphere
- trajectories
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RP-1 Realistic Progression One for KSP 1.12.3
rhZhao replied to pap1723's topic in KSP1 Mod Releases
Thank you, I was stupid, I didnt enable the launchsite in the game, it turns out it requires two steps to enable the launch site even in sandbox mod. Problem fixed, thank you for the help. -
RP-1 Realistic Progression One for KSP 1.12.3
rhZhao replied to pap1723's topic in KSP1 Mod Releases
Here is a question or a bug report. Launch site selection is not functioning. I installed RO and RP-1 on a clean KSP1.12.3 version, using CKAN RP-1 express installation method. I chose a different launch site other than US-Cape Canaveal, and I used KK to create a new local instance, a launchpad beside the default one, but in VAB it just didnt show this launch pad, instead, i got all the NASA cape canaveral launch pads avaible for open even my launch center is selected in different location and when I press launch, it took the vessel to the location of my choice, just default KSP launch site. I tried delete the RSS-CanaveralHD and it doesnot work. I used to played other older versions of RO or RP-1 and it works, just could not work here. I installed two times with seperated option, one with RO, one with RP-1 and problems happened in both versions. I am not sure if it is the new setting that i am not aware of or this is a bug needs to be fixed. thank you. OS: Windows 11. KSP: 1.12.3 CKAN -
I found it may have some conflicts with HALLCAM
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Maybe we can also make venting out of this effect?
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Thank you for making those mini but mighty mods to make Kerbal Life easier.
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Thank you for your response, gave me a lot of thoughts. I ran the guidance once again this morning, I have some other thought, maybe during the booster back burn, the overshoot point can be adjusted a little further away from the target point? I think the landing burn height becomes TOO HEAVY may be the result of undershooting, unless the vessel pitches over 45 degree then it will reach the target "theoretically". Sorry, I have no experience in Unity or C# or even coding. I just start to learn coding with kOS and other people landing script. ,In my kOS script, I set vessel to wait until reaching 4242m or Mach <1, then start to calculate the Landing Burn Altitude. Because before the mission, I just calculated the estimated shortest burning distance when the vessel performs maxThrust,, then I multiple that number by 1.20 to 1.4 (because my engine has 65% down throttle range) plus the distance rocket travel when engine is starting up. I used 4242 because it is composed by this luck number twice. That's how I avoid the overvalued Landing Burn Start Point. Here is a video, Start at 2:33:0 please. So the kOS calculate landing burn starts at 2914m, so it is far accurate. But I did not even know the different between retrograde and surfaceRetrograde in the kOS, so I was struggled to control the horizontal velocity. Space is hard. I will upload my video tonight when I get home: Here is the link of my craft and the .cfg files I changed in my RealismOverhaul folder. https://drive.google.com/drive/folders/1gyhwvmfFk_szJfZRfIgvUMq7R8rbT_we?usp=sharing
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Thank yo so much for the great work!!! Here is my test footage. Clearly much better than my kOS landing script. I have few ideas to fix the landing burn in RO. 1 Add an option so the mod knows it is RO, even add the option of Principia (But I don't think Principia is the trouble here.) 2 In RO Mod, only calculate the Landing Burn Start Altitude after approaching Mach 1. Or certain altitude. given by player (Since in the RO, to find the best design, suidice burn is adored by many, the extreme TWR usually allows landing burn start after aerobraking to Mach 1). 3 The Target Altitude defines what in game? Does player need to consider the vessel height and target vessel height plus target altitude? I am just curious, and it would be nicer to add those option in the mod. Once again, thank you for this incredible mod!
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
rhZhao replied to Gameslinx's topic in KSP1 Mod Releases
Is There anyway we can help you with to make it works in RSS? Thanks.- 3,131 replies
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[1.12.x] Shangsheng Orbital v0.5 - Stockalike NewLine-1 rocket
rhZhao replied to Damon's topic in KSP1 Mod Releases
Then it is correct! Just found it a very strange world as a Chinese native, I never use this combination in my 26 years of lifetime (Pardon my pool vocabulary.). It makes sense right away after you giving me the Chinese name, feels like it got picked from some ancient Kung Fu fiction. -
Is there anyway that can make it to support RO? It seems like the grid fin is reason that always makes my rocket spins ridiculously in the entry.
- 110 replies
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- parts
- reusability
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[1.12.x] Shangsheng Orbital v0.5 - Stockalike NewLine-1 rocket
rhZhao replied to Damon's topic in KSP1 Mod Releases
Small correction here. I think you might wanna name this rocket as "SHI JIAN", not "JIAN SHI". "JIAN SHI " in Chinese could be meaning "surveillance (监视) ". (Or at least it is the first combination that pops in my mind, other than 简史 Brief History、见识 Knowledges ) ," Shi Jian" in Chinese meaning “Practice (实践)” , it is also the name for the series of experimental satellites launched by China.