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physicsnerd

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Everything posted by physicsnerd

  1. Thank you for the effects on parts/other ships. Frankly, warp drives are boring when they just act as "go really fast for no cost".
  2. Hey Guys- I'm currently trying to build a Jool mission mothership (carrying Kerbals and TACLS stuff), and wanted it to be nuclear powered with electromagnetic engines. So, I'm trying to build it with either NF parts or KSPI parts, which brings me to my dilemma: I like the KSPI mechanics but not the textures, and I like the NF reactor textures a lot. Is there anyway I can replace (just on my game, to be clear) the KSPI fission reactor texture with the NF reactor textures? Thanks.
  3. So, can someone please give me some pointers on using the magnetic nozzle? I'm having some issues getting it to function.
  4. Hmm...colonies can now serve an economic purpose. Do I sense an "economic boom" for colony contracts in the future?
  5. I did that a lot. Then I decided Mechjeb was a huge time saver and a Kerbal life saver. Call it cheating all you like, it does make rendezvous so much easier.
  6. This is great...like a really, really good version of those rovers you see from LackLuster (No detraction from Lack, or course). Possibly the best rover I've seen whatsoever.
  7. Heh, some of this seems to be "I didn't know how navigation worked, so I messed around". Another friend did this. Burned around trying to get to the moon (by pointing straight at it) and eventually got an encounter, but couldn't make orbit. He had no idea what a maneuver node was or what the navball was. I told them to go through the tutorials.
  8. Had a mothership w/ kerbals, and probe landers/orbiters were released from it. Successful on Laythe and Vall. The Tylo lander was bigger, but still ran out of fuel; it survived by bouncing and losing parts, but was mostly​ intact.
  9. Nothing mean, please! Just something funny you've seem them do, that we can all relate to. Example: My friend started off placing the the engine, nozzle down, on TOP of the fuel tank. He then placed the capsule on top of that. He wondered why it fell over.
  10. That's pretty cool. Not German, but will support. Wondering if you count Austrians and German-speaking Swiss, though.
  11. Oh, okay. Frankly I was wishing for more moons, etc. It'll probably make my game faster as it is. Thanks anyway.
  12. Someone has probably asked this and I apologize in advance for looking extremely lacking in the cranial areas, but what will happen if I try to use metaphor's outdated configs? Is there a version or something like this for the current version, or is it a Planetfactory issue? I've not played with RSS for a while and I'd like to play with that system again.
  13. So you can change it to use other resources for harvesting? So, I could set it to use that precious metals mod? The only resource gathering I could see an issue with is KSPI, where some resources can be collected only in certain places.
  14. Relevant section of output_log.txt. From liftoff to pause when error began, https://drive.google.com/file/d/0B3XvRLN-7N9CbjlDT09pMHpmdkk/edit?usp=sharing
  15. With the risk of sounding completely uneducated...where do I find that?
  16. So I ran a launch to recreate the ChemCam bug. Sure enough, bug appeared. This is a relevant section of the ksp.log [LOG 11:06:14.572] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:14.572] FF: EventObserver:: checkArchivements done [LOG 11:06:15.543] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:15.543] FF: EventObserver:: checkArchivements done [LOG 11:06:16.996] [Progress Node Reached]: FirstLaunch [LOG 11:06:16.997] [Progress Node Complete]: FirstLaunch [LOG 11:06:18.096] [VesselSpawner]: New object found! [LOG 11:06:21.494] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:21.494] FF: EventObserver:: checkArchivements done [LOG 11:06:27.460] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:27.460] FF: EventObserver:: checkArchivements done [LOG 11:06:33.478] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:33.478] FF: EventObserver:: checkArchivements done [LOG 11:06:38.294] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:38.294] FF: EventObserver:: checkArchivements done [LOG 11:06:42.327] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:42.328] FF: EventObserver:: checkArchivements done [LOG 11:06:45.894] FF: EventObserver:: checkArchivements for vessel state [LOG 11:06:45.894] FF: EventObserver:: checkArchivements done This is before the bug appeared, however, but all the rest is normal. Is the "new vessel found" the issue?
  17. I'd love to see extrasolar objects to look at. You could maybe do something like making a certain point in the skybox have a science value when looking at it, or maybe a compatability with OvenProofMars' StarSystems mod?
  18. Still an issue, but I don't think it's your MM patch, I think it's a problem with the part itself- issues with KAS as well.
  19. Little confused about how to add the module to parts. Just copy/paste? Trying to add it to a malfunctioning part for Tarsier Science so I can remove it from a vessel.
  20. I'm having a different ChemCam issue (think it's chemcam, anyway-seems to be the common thing among vessels having the problem): my vessles seem to float out of the correct POV, like the center of mass is leaving the ship. Very annoying, and it screws Mechjeb up. Anyone else had this problem? I had the same problem awhile back with Lionhead Aerospace vessels. EDIT: Definitely ChemCam. Every time the issue occurs, the ChemCam parts vanishes off the vessel, and everything doesn't go back to normal until it's in warp.
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