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Everything posted by JPLRepo
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As RainDreamer said. My AmpYear mod, although primarily about power management, does have my "Cabin Craziness" concept within it. Give it a go. Whilst a WIP I have now completed extensive testing. That said, I am working with an idea of breaking the "Cabin Craziness" out into something a lot more expansive. It currently has a Craziness attribute attached to crewable parts and this slowly goes up based on how crowded your crewable parts are and how far from Kerbal you are. Use of Luxury items within the cabin reduces this. But I am looking for more game dynamics than just - add a part and turn things on and use some electrical charge and all will be good. All Ideas are welcome.
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[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
JPLRepo replied to tobyb121's topic in KSP1 Mod Releases
Ok, yes wobble is inevitable. It's because of the way the new autopilot works with the reaction wheels. Here is the approach I use which seems to work fairly well. Target the object you want to photograph use the map view or using the galaxy list. Switch on autopilot SAS and set it to 'Target' mode. this will roughly align you with the target. Switch on the highlight target option in the window will help you to find the object. Once its roughly aligned change the autopilot to 'hold' mode. This reduces wobble a LOT. Then fine tune your zoom and using the fine tuning servos attached to the telescope using the translate keyes, I,J,K,L. Take your picture. I will cut and paste this into my new OP post here as from now on I am maintaining this mod using that post. -
I also have thought of this and someone suggested it for my AmpYear http://forum.kerbalspaceprogram.com/threads/108591-WIP-0-90-Pre-Release-AmpYear-Power-Manager-Reserve-Power-Ion-RCS-v0-12 mod only this week. I am toying With this idea as a more generic thermodynamics model mod which my Ampyear mod can make use of it's climate control system at least to regulate cabin temperatures. Apart from that and the obvious overheating ,fire, failures etc I'm researching the topic at the moment for other dynamics I could include. Do people think this would be worthwhile as a stand alone mod? Have ideas?
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True it is. But incredibly efficient. My mod also includes a prototype pulsed plasma thruster RCS which are real and also extremely efficient. Try my PPT RCS thrusters on small probes that's what they are actually designed for in real life.
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that is a link to my re-released and updated wip mod which SodiumEyes has abandoned and given permission for anyone to take over. Which I have done. http://forum.kerbalspaceprogram.com/threads/108591-WIP-0-90-Pre-Release-AmpYear-Power-Manager-Reserve-Power-Ion-RCS-v0-12
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Currently how it works: Each crewable part will slowly change temperature towards the outside ambient temperature... when it gets to that temperature it remains around that temperature. I'm not sure what mechanic I could implement... when you say 'near' how close comes to mind? You would need to figure out.. how far is too far to affect the crew part.
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Ok after a fair bit of testing. I don't believe this to be an issue with AmpYear. I can re-produce the crazy torque numbers error without AmpYear installed... but I found the only way I could do it was with TweakableEverything and Tweakscale together.. When I changed the command pod size with Tweakscale then the TweakableEverything torque numbers went crazy. In the pictures you posted it didn't see like you had Tweakscale installed.. but maybe you have something else conflicting with this mod? Because as I said, I reproduced this without AmpYear installed.
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Thanks I will take a look into it. I noticed the same, but only if you rescale the size of the pod first. Will require some investigation into how this other mod works because there is nothing obvious in the log. Except another bug which I fixed but it didn't fix this problem. I also saw lots if null refs in a bunch of your other installed mods you might want to check out. I'll let you know when I figure it out.
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Thanks I've installed tweakable everything and couldn't find anything wrong? you sure it is this mod? Works fine for me. Can tweak the torque values on command pods in the editor... no issues and AmpYear working fine with it. Perhaps it's some other mod you have installed causing the problem. You probably need to post some logs as I can't replicate or find an issue.
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Thanks. I have no intention of stopping, just playing with the mechanics of the luxury functions and the cabin craziness idea as far as gameplay dynamics go. As for the power turn. Yes it's a reaction wheels booster using electric charge it boosts them by 25%. Given how in stock they have nurfed them quite a lot. Can't remember the exact formula for power usage now. I'll check it out and rename it to turnbooster because that is in fact what it is. Thanks.
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Thanks that's good to know... has he left the KSP scene? or did he indicate whether he has given it up and not likely to come back to it? I'm just going to continue on and polish it up and release it with same license. Still working on list of TO-DOs before a general release. I've finished balancing the ION and PPT RCS thrusters. I might have a WIP update later this week as I have spent some time working on the Functions around the Luxury Items - Craziness concept.. but I'm struggling internally about whether it is really adding a game mechanic that people are going to want or not....
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I have a WIP mod that has exactly that among other things. Pre-release available here: http://forum.kerbalspaceprogram.com/threads/108591-WIP-0-90-Pre-Release-AmpYear-Power-Manager-Reserve-Power-Ion-RCS-v0-12
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[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
JPLRepo replied to tobyb121's topic in KSP1 Mod Releases
Ok, well, if anyone thinks I have done the wrong thing.. they can let me know. But I have started a new Original Post HERE where I will maintain this MOD going forward until tobyb121 returns to the KSP scene. -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
JPLRepo replied to tobyb121's topic in KSP1 Mod Releases
What do people think if I started a new 0.90 OP post using my forked version for this mod in tobyb121's absence? I'm only thinking love this mod, would love for people to keep using this awesome mod and perhaps the op title of 0.24 stops people from looking to see if it works on 0.90? Anyone have any clue to his whereabouts? I went back through his posts on this thread and everything was business as usual with lots of posts until he just stopped corresponding on 5th Oct where he was looking at some bug someone reported.. and that was it... He hasn't been on the forum since 15th November last year. -
Not easily possible I'm afraid. There is only one DLL for the mod. I could maybe but no.. Because the manager manages the electricity consumption. All I can suggest is make a backup copy of you persistent save file if you want to give it a go... Or a separate install copy. It's as easy as copying your save folder as a backup that you can always go back to. I've had no issues myself with crashes or bugs with the wip stuff. What I will do is look into making the different components configurable to on/off via the config file for the next update but that will take some time. In the meantime I'd go with the copy of your save for now.
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[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
JPLRepo replied to tobyb121's topic in KSP1 Mod Releases
Ok, I think I've fixed vessel switching and recovery so the cameras and controls all function correctly with multiple chemcams and telescopes in flight. Did a fair amount of testing, and no errors. Don't know what has happened to toby but I am willing to keep this mod going on my fork copy until he ever returns. Far as I can tell fully working version for 0.90 can be found here. Source here. -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
JPLRepo replied to tobyb121's topic in KSP1 Mod Releases
Thanks d4rksh4de. I reproduced the error and know what's going on. I've done a temporary fix. Recommend if anyone wants to try this out download from the links in my post above. If you downloaded in the time since my first post and this post, re-download as any telescope or chemcam you attempt to recover or crash will cause this bug. The temporary fix works if you only have one chemcam or telescope active at one time in the game. I will do a full fix when I have more time in the next few days. -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
JPLRepo replied to tobyb121's topic in KSP1 Mod Releases
Can you post a log please. Upload to public Dropbox or like and post link. Just checking, You are running it under 0.90?