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Crim1

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  1. so my crashes in the VAB are fixed with the new update? I can't live without my KIS and KAS, thanks for all the hard work you put in for our enjoyment.
  2. Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:9cbc1c93. Error occurred at 2019-02-02_130228. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by Calls. 47% memory in use. 16320 MB physical memory [8648 MB free]. 31168 MB paging file [18053 MB free]. 134217728 MB user address space [134206452 MB free]. Read from location 00000000 caused an access violation. I have tried removing all my mods and it still does it. Currently only using KIS and KAS, I suspected it was KAS since its not updated for new version. After removing all mods I still have the problem. Any ideas?
  3. okay, gonna try and mess with the save and see if I can get Jeb back to work and finish out this misson before modifying anything. Golden, you need to enjoy that family and beach bud =D
  4. Actually, I just realized I do not have tac ls. I thought I did but I don't
  5. Not sure if I'm posting this in the right place Rover, but I have MKS and tac installed, on a short flight to Minmus, on day 7 my jeb refuses to work due to home sickness. yet the wiki states Mk1 pod has 30 6hour days worth of habitation.
  6. Just tried installing, during loading game gets to Squad/scansat file then crashes every time, Upon removing USI and umbra from game data folder, it launches normally. I can upload logs if you want Roverdude On second though, forget it, most likely a bad download I'll retry Edit 2: Looks good, been so long since I last played KSP, apparently Nobody updates curse mods (which is fine because I hate curse)
  7. [snip] Roverdude, The amount of content and work you and the rest of squad have put into this game is astonishing. For the "Absurd" price of $8 I paid, I got nearly 6000 hours of enjoyment from this game and your mods. Even if KSP stopped production right now, and never gave an expansion I would still be incredibly satisfied with the amount of enjoyment I got for the price I paid. Also to note, this man and the dev team have worked incredibly hard for years on this game. This isn't some EA that cashed out and released an unfinished project. These guys are nothing less of legendary in the early access world. disrespecting them and the hard work they have put into this game because you didn't get an expansion just shows how childish you are. If squad and Roverdude say they will deliver, than they will deliver. Have they honestly failed you yet? if you think they have just look at your "time played" and compare it to your other EA titles in your library. @RoverDude, Keep up the awesome work, [snip}
  8. Not sure if this has been mentioned. @Frac, Welcome home bud, good too see you back. I look forward to checking KSPI once things die down here. and also Thank you so much WaveP for picking things up for the community when Frac's real life hit him in the face, as it does all of us. Always hard trying to take over a project for someone while they are away and then changing the rythem of things when they return, many thanks for all the updates to KSPI while he was away. Kerbal isnt the same without KSPI. None the less. Glad to see KSPI "Official" back in buisness. =)
  9. Hmm. Ill have to give it a try when i get home.. none the less atm works fine, but for sake of knowledge ill give ita shot.. thanks for the reply
  10. I have a very impressive rig.. and i could not get this mod to work in 32 bit or 64 without installing atm aggressive.. was a nightmare trying to come to that conclusion and accept the fact i needed atm. But tbh i dont notice the difference except the mission flag textures. None the less sooo glad i got it working. The KOS is the workhorse on my minmus base. So far it has done 32 sorties delivering a total of 270 tons onto minmus surface. Combine this mks oks and kspi is great.keep up the great work!
  11. Chrrrriiiiis hurrry! The suspense is killing me! Looking forward to the release. Much apreciated in advance
  12. Okay im runnin the following mods. Tac LS Kspi prev exp build Mks oks Kas Kos shuttle Agress texture. Infer robotics So i know this will break my save but are there any other potential conflicts? They are all the most recent .24.2 builds. Btw awesome job wave. Glad to see all the progress
  13. So quick question. I decided to continue on with my save despite the new update coming soon for KSPI, I'm working on getting my power network up and it seems there arent any recent youtube guides for thermal helper. I'm using the 3.75 fission/generator so roughly where is the sweet spot as far as radiators goes?
  14. (sigh) i cant get KSPI to work with 64 bit, fresh install, threw waves exp in, started 64 bit and crash as soon as I create a new game. keep getting this damn AddonLoader: Instantiating addon 'InterstellarToolbar' from assembly 'InterstellarToolbar' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78210. Total: 111.455925 ms (FindLiveObjects: 5.721956 ms CreateObjectMapping: 1.402622 ms MarkObjects: 103.590683 ms DeleteObjects: 0.176488 ms) UnloadTime: 4 I would pay for the game x3 over to get my old .23.5 folder with all my mods back.. Edit 1: okay so I tried lowering my graphics to nothing @.@, switching from fullscreen, changing resolution. At one point KSP didnt crash, I was even able to start my career and launch a rocket, so to double check and see if the changes I made really effect it, I restarted kerbal, and suprise... crash. The unity crash is completely uneffected by mods/graphics/resolution/memory.. This is ....ing abnoxious that 64 bit is so unstable.. Am I the only one having these Unity crashes?
  15. I have seen like 10 people ask this question and receive no answer or help to correct the issue. When I EVA with my kerbals It instantly says all of the lifesupport has been depleted. leaving the kerbal with nothing but mono. Possible fix?
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