Clythoris
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Everything posted by Clythoris
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I really like this mod. I had to lower the income by a half to make it not feel like cheating and said goodbye to contracts, yay. You should probably implement getting funds from ScienceLab science transmission, at like 25% rate.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Clythoris replied to helldiver's topic in KSP1 Mod Releases
Well, that is the thing. It does not work like the stock lab. You put science experiments in it, it turns them into data, then it slowly turns that data, with scientist crew inside, into science which you can transmit back to Kerbin. Your KerbalLab even has a button to "transmit science", but if it can't actually do the process of converting data into science, then it does not work. It's basically just a huge, inefficient reaction wheel. Edit: I am going to take it up on myself to fix it. Edit2: I believe I fixed it, for now. http://www.filedropper.com/ssmodlabkso_1 -I modified the cfg. It now converts data into science just like the stock lab. -I also raised the data/science capacity from 500 to 1000 just because your lab requires 2 personnel instead of just one. -Doubled energy consumption, because two kerbals use twice as more power sockets. -It should also have a 20% bonus when converting on surface and 20% bonus when converting around/on kerbin. I stress the word "Should" because I have no idea if it will. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Clythoris replied to helldiver's topic in KSP1 Mod Releases
Well, first of all it does not show how much data or science it has stored. It does not let me start experimenting [there is no button]. When I turn science experiments into data inside of the lab, [that is the only thing that works] it shows that the data has been stored but the save file .sfs tells me that it's still at 0. Edit: It's entirely possible that I deleted some crucial part cfg by mistake when I removed all the car/truck parts. I just don't know what it's called. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Clythoris replied to helldiver's topic in KSP1 Mod Releases
Just launched an interplanetary mission and a few months later I found out that the KerbalLab does not work... Is there some easy patch to fix it? -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Clythoris replied to Firov's topic in KSP1 Mod Releases
Just came here to say that I absolutely love this mod. I have been using it for only about a day or so, but it is absolutely fantastic and works flawlessly. Thanks! -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Clythoris replied to Starwaster's topic in KSP1 Mod Releases
Working now.- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Clythoris replied to Starwaster's topic in KSP1 Mod Releases
I spotted the newest release about half an hour ago, but it still cannot be downloaded [except for the source code].- 5,917 replies
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[0.90] Kerbin Shuttle Orbiter System v4.13
Clythoris replied to helldiver's topic in KSP1 Mod Releases
Ready for the weekend? As in before the weekend? Or did you mean sometime during the weekend. Just askin' -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Clythoris replied to KospY's topic in KSP1 Mod Releases
Nice. -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Clythoris replied to Arachnidek's topic in KSP1 Mod Releases
I really liked this tech tree in 0.90! Just saying. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Clythoris replied to Starwaster's topic in KSP1 Mod Releases
So, um, how is it looking, Starwaster?- 5,917 replies
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Clythoris replied to Nertea's topic in KSP1 Mod Releases
I believe it is possible, but the cargo bays probably won't work -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Clythoris replied to KillAshley's topic in KSP1 Mod Releases
I like the blue one, but blue stars are way hotter than any other colour, so it should probably burn everything to crisp in that solar system. -
[KSP v1.0.2+] Industrial Datasheet: Vessel Monitor.
Clythoris replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Cool. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Clythoris replied to Nertea's topic in KSP1 Mod Releases
It's gonna take another week, at least. Nertea is a great man, but still only one man. [unless he is a woman of course] -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Clythoris replied to KospY's topic in KSP1 Mod Releases
Actually, asteroids don't really have gravity. Gilly is a massive, massive asteroid and has the smallest of gravity around her. Jool's asteroids wouldn't be half as large as Gilly. Your crafts would have to weight less than a ton to effectively slingshot off of them. [i think.] -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Clythoris replied to Starwaster's topic in KSP1 Mod Releases
You experimented on the cute lizard aliens? Monster!- 5,917 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Clythoris replied to ferram4's topic in KSP1 Mod Releases
I know, right. I opened it a while ago and now it just keeps on playing Serious Sam tracks. It's pretty soothing.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Clythoris replied to ferram4's topic in KSP1 Mod Releases
Yes.- 14,073 replies
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Cool, thanks for the update.
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[1.0.2] Automatic Landing Gear/Leg/Solar Panel | Alpha(0.0.4d)
Clythoris replied to Ekareya's topic in KSP1 Mod Releases
Neat. -
Cool.
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Is it gonna be possible to create Haumea? With it's irregular shape.