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Everything posted by Pac0master
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
Pac0master replied to pizzaoverhead's topic in KSP1 Mod Development
This looks really Awesome! I wish it can be added in the game. -
Hey, does it works n 1.0?
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
Pac0master replied to ensou04's topic in KSP1 Mod Releases
I haven't noticed anything odds so far. -
I Tried it in 1.0 It works but it has some artefacts. It seems that the atmosphere cut straight to black ( space ) around 30K or a bit higher. The loading is a Pink Square thing. It seems that there is some sort of Wireframe skybox that form a 3d ball that is visible through everything. I haven't noticed anything else yet. It's pretty cool though. Nice job!
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
Pac0master replied to ensou04's topic in KSP1 Mod Releases
I installed it in my KSP and It works like a charm. I don't think there is the need for any updates -
Could not resist
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Chaka Monkey - Closed Development Thread
Pac0master replied to YANFRET's topic in KSP1 Mod Development
Oh ok, that's cool. I will see what I can do there -
Chaka Monkey - Closed Development Thread
Pac0master replied to YANFRET's topic in KSP1 Mod Development
Looks cool, How have you made this montage? Is it just some photoshop? -
[0.90] Working Multiple Star Systems(WITH PLANETS!)
Pac0master replied to Duracelle's topic in KSP1 Mod Releases
Hi there, I just did a fresh install and fail to see anything new with the observatory. Yet, the mod seems to load properly when I start the game -
Well, It would always be possible to create a specific file for each mod that it overwrite. You can see this concepts when applying mods for RSS or different other mods configs. It's a bit of work but I am optimist on this side
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
Tagged with:
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You can always tries to get the Mod working on Ckan, so the dependencies are updated when required.
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
Tagged with:
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Hi there, i have a challenge for you. Goal You must create a lander/rover and send it on duna. Rules are simple : no cheats : vanilla stock parts only ( except for : Harder than Hard mode: ) : maximum parts for the rocket is 25 ( rover/lander don't count ) : You can submit your journey through images or a video. Easy mode: land on duna Hard mode: career mode, must cost less than 100K Harder than Hard mode: same as Hard, + remote tech. No manned missions possible. Have fun! There is also a Reddit post, check it out http://redd.it/2l5tgz Here's a video example of the challenge.
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Hi everyone. I like to challenge myself and Here I've done an example of it. My goal is to build a rocket that can get anywhere in the Kerbal system, but the rocket itself must be below 40-50 parts In the right conditions, I was able to make this rocket get up to about 3 time farther than Jool. So I decided to make my First video about a Landing on Duna. Here it is Part 1. Duna If you want to challenge yourself, Here's the rules. 1. This is a Stock Only challenge. It would be too easy with modded parts like Warp drives. 2. You must take the least time as possible. My record was 324D 5H 31M. But I didn't recorded it. As long you beat the one I made in this video. (343D 3H 11M) I think. 3. You must use the least parts as possible. If possible, Less than 40 parts. ( in my video I have about 42 parts but it is overkill for Duna. It was designed to get everywhere in the kerbal system.) 4. A video proof is required. Any gamemode allowed. The rest is Coming Soon.